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Old 05-17-23, 11:29 AM   #1636
Kal_Maximus_U669
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Default STEEL COFFIN VERSION V4.1 IS OUT!

Hey Master..Greetings..
For my part, I have not been able to restart on my backup...
After several attempts (6)...
So here I am punished and should start a new career
But thank you for the work, that goes without saying.
Sincerely Kal Maximus U669
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Old 05-17-23, 11:52 AM   #1637
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is this version based on Gwx Or Vannila?
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Old 05-17-23, 12:46 PM   #1638
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Master..Greetings..
For my part, I have not been able to restart on my backup...
After several attempts (6)...
So here I am punished and should start a new career
But thank you for the work, that goes without saying.
Sincerely Kal Maximus U669
That is strange … perso, I was able to continue my career … from bunker of course
Well, I’m sorry you have to start over.

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Originally Posted by Tigerzhunters View Post
is this version based on Gwx Or Vannila?
None of both… based on Stiebler team work.

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Old 05-17-23, 06:09 PM   #1639
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Quote:
Originally Posted by Fifi View Post
NEW STEEL COFFIN VERSION V4.1 IS OUT!

Bunker save compatible

In this new version, Steel Coffin never fit so well his name
New challenge for those who like challenges...

- Added new VonDos type 1934 German destroyer (thanks VonDos Team!)

- Added progressive damage when crossing depth gauge red line, to turnout the lack of very deep depth charges explosions. This way no more travelling for ever at 200m completely unpunish...(see yellow post above for more explanations). It's a compromise, as always in SH3. Don't tell me a German U-Boat CAN safely dive deeper!
Anyway you always can deactivate it via the Commander random crash dive option...

- Added Biscaye British sub hunters from 1943/01/01 to end of war, to better fit the progressive French harbors blocus.

- Fixed the Flower corvette hull glitch blinking

- Minor adjustments

Many thanks FiFi for the new update, an awesome way to die. Hope I 'll survive in the thin red zone.

Best regards.

Fitzcarraldo
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Old 05-20-23, 09:23 AM   #1640
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Fifi I need you can you help me please..va sur le file de Beanie Fotrs..
que peux tu me dire la dessus...Merci Kal Maximus
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Old 05-20-23, 10:04 AM   #1641
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Fifi I need you can you help me please..va sur le file de Beanie Fotrs..
que peux tu me dire la dessus...Merci Kal Maximus
Pas grand chose … ça fait longtemps SH4 …

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Old 05-20-23, 12:28 PM   #1642
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Catastrophic end of my type IX career...after some hours, very badly damaged by depth charges of 3 destroyers, had to finally surface...and nicely rammed



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Old 05-21-23, 01:09 AM   #1643
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Next update will have wonderful Vondos new Schleswig-Holstein, with appropriate locations
You should be able to see it at war start near Danzig, then in Kiel harbor, then participating to Denmark invasion in April 40, then escorting mine layers in Baltic in may 41, then staying in Gotenhafen harbor…



Also revision adjustment of max depth for type IX & VIIB/C U-Boats...again.


Last edited by Fifi; 05-21-23 at 03:51 AM.
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Old 05-25-23, 02:37 PM   #1644
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Quote:
Originally Posted by Fifi View Post

Was fed up with the fact we always can escape depth charges diving at 200m in straight line staying unpunished
Now we will still be able, but at some costs … and keeping this depth for too long or a bit deeper should result in bad damages
If we want to keep 100% hull rate, and all our gauges intact (without some flooding) we’ll have to stay above the depth gauge red line!
Once starting to get damages below red line (with Commander random crash depth option activated can be any depth below red line) you couldn’t stay forever at this depth … meaning the more you stay the more you’ll have damages! (Hull percentage will slowly decrease at first then accelerate when loosing more and more percentage) hence you’ll have to recover a better depth (in the yellow line) to stay underwater no more damaged (the more damages you took, the higher you will have to recover to stay safe again)
Something which is not simulated in SH3 is that the british depth charges didn't "work" deeper than 600 feet (183 m). In practice, some german commanders went to 800 (244 m) or even 850 (259 m) feet to avoid DC...

... according to this video (at 13:53) :



So, a way to simulate this is to limit the ASDIC range to 183 m, but this is historically wrong...
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Old 05-26-23, 01:32 AM   #1645
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Quote:
Originally Posted by Mister_M View Post
Something which is not simulated in SH3 is that the british depth charges didn't "work" deeper than 600 feet (183 m). In practice, some german commanders went to 800 (244 m) or even 850 (259 m) feet to avoid DC...

... according to this video (at 13:53) :

So, a way to simulate this is to limit the ASDIC range to 183 m, but this is historically wrong...
Yes in SH3 a way or the other is not really that good in fact…
I’m finally not that satisfied with my last compromise in the last version
That’s why I have changed things again about depth, and made multiple adjustments & tests to close better accuracy for next update.
Furthermore I found out that in NYGM, later in war (in 42 for instance) depth charges can sometimes explode much deeper than what I thought!
Was destroyed once in career close to American coasts at 200m depth… so they can explode at this depth
New settings are close to what stock NYGM was, just slightly decreased

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Old 05-27-23, 03:23 AM   #1646
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New VonDos German 1936 type destroyer has been added for next update



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Old 05-28-23, 04:47 AM   #1647
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Quote:
Originally Posted by Fifi View Post
Yes in SH3 a way or the other is not really that good in fact…
I’m finally not that satisfied with my last compromise in the last version
That’s why I have changed things again about depth, and made multiple adjustments & tests to close better accuracy for next update.
Furthermore I found out that in NYGM, later in war (in 42 for instance) depth charges can sometimes explode much deeper than what I thought!
Was destroyed once in career close to American coasts at 200m depth… so they can explode at this depth
New settings are close to what stock NYGM was, just slightly decreased


Hi Fifi;
Yes, meant to mention this earlier. The fixed 150m depth charge depth was addressed long ago, not only by NYGM iirc.
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Old 05-28-23, 04:50 AM   #1648
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Quote:
Originally Posted by Mister_M View Post
Something which is not simulated in SH3 is that the british depth charges didn't "work" deeper than 600 feet (183 m). In practice, some german commanders went to 800 (244 m) or even 850 (259 m) feet to avoid DC...

... according to this video (at 13:53) :



So, a way to simulate this is to limit the ASDIC range to 183 m, but this is historically wrong...

I mentioned this as a valid tactic (go deep) awhile back but was met with skepticism
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Old 05-28-23, 07:07 AM   #1649
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Quote:
Originally Posted by John Pancoast View Post
Hi Fifi;
Yes, meant to mention this earlier. The fixed 150m depth charge depth was addressed long ago, not only by NYGM iirc.
What is the way to prevent DC to explode beyond a certain depth ?
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Old 05-28-23, 09:06 AM   #1650
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Quote:
Originally Posted by Mister_M View Post
What is the way to prevent DC to explode beyond a certain depth ?
I don't recall after all this time, but most likely via the depthcharges files in the library folder.
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