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Old 05-11-23, 11:05 AM   #1621
onee915
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Quote:
Originally Posted by Fifi View Post
Glad you solved it… but the waves height in Commander SH3 options.Cfg (for seasonal playing) are same than long ago.
Don’t understand why it gave you trouble…

Other modes have the same problem when I turn on Cmdr's set wave height option

my computer don't like that option

Thank you for your help I'll leave my computer specifications Maybe it's AMD's fault..

CPU : 7950X3D
GPU : 3080TI
RAM : DDR5 32GB

Best regards

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Old 05-11-23, 11:16 AM   #1622
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Default Welcome aboard!

onee915! The infamous -7-year-itch strikes again! Your 'silent run' is over!
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Old 05-12-23, 03:36 AM   #1623
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Old 05-13-23, 07:50 AM   #1624
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Next version will have wonderful new German destroyers (34/36 class) from VonDos team, as well as new settings for U-Boot depth.

Was fed up with the fact we always can escape depth charges diving at 200m in straight line staying unpunished
Now we will still be able, but at some costs … and keeping this depth for too long or a bit deeper should result in bad damages
If we want to keep 100% hull rate, and all our gauges intact (without some flooding) we’ll have to stay above the depth gauge red line!
Once starting to get damages below red line (with Commander random crash depth option activated can be any depth below red line) you couldn’t stay forever at this depth … meaning the more you stay the more you’ll have damages! (Hull percentage will slowly decrease at first then accelerate when loosing more and more percentage) hence you’ll have to recover a better depth (in the yellow line) to stay underwater no more damaged (the more damages you took, the higher you will have to recover to stay safe again)
This is the only turnaround I found to stay in the depth charges damages possible radius… it’s just a compromise … as always with this game
Type II could have damages before the red line! (As in real) … Watch out when the CO will announce « you’re diving too deep!» (soon after first damages should occur). But again it’s random, due to Commander crash depth option.
This should be more challenging to keep NYGM spirit !


Last edited by Fifi; 05-14-23 at 05:10 AM.
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Old 05-14-23, 07:46 AM   #1625
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Noice!!
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Old 05-15-23, 09:13 AM   #1626
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[QUOTE=Fifi;2864340]Next update, with DGUI Hardcore, you will have now the full hand bar orders, like in ARB:



missing icons have been added

Hi Fiffi, what file do I need to edit or add to get it in CCom. Sincerely
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Old 05-15-23, 09:26 AM   #1627
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[QUOTE=880-5;2867830]
Quote:
Originally Posted by Fifi View Post

Hi Fiffi, what file do I need to edit or add to get it in CCom. Sincerely
From memory, it’s a section of G3F in menu.ini…(don’t recall what number precisely)
You need to compare this ARB file section with your own file section and add the missing lines in your file. Don’t forget the correct tga corresponding in menu/gui/layout…
And of course re number the below sections! (Cause you added lines) It will be very long renumbering all the G3F below… it’s a huge section!
Good luck

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Old 05-15-23, 09:48 AM   #1628
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Many thanks for your help.
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Old 05-15-23, 05:11 PM   #1629
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Quote:
Originally Posted by Fifi View Post
Next version will have wonderful new German destroyers (34/36 class) from VonDos team, as well as new settings for U-Boot depth.

Was fed up with the fact we always can escape depth charges diving at 200m in straight line staying unpunished
Now we will still be able, but at some costs … and keeping this depth for too long or a bit deeper should result in bad damages
If we want to keep 100% hull rate, and all our gauges intact (without some flooding) we’ll have to stay above the depth gauge red line!
Once starting to get damages below red line (with Commander random crash depth option activated can be any depth below red line) you couldn’t stay forever at this depth … meaning the more you stay the more you’ll have damages! (Hull percentage will slowly decrease at first then accelerate when loosing more and more percentage) hence you’ll have to recover a better depth (in the yellow line) to stay underwater no more damaged (the more damages you took, the higher you will have to recover to stay safe again)
This is the only turnaround I found to stay in the depth charges damages possible radius… it’s just a compromise … as always with this game
Type II could have damages before the red line! (As in real) … Watch out when the CO will announce « you’re diving too deep!» (soon after first damages should occur). But again it’s random, due to Commander crash depth option.
This should be more challenging to keep NYGM spirit !

Mes meilleurs salutation Fifi
Thx for details Master i love the Hardcore
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Old 05-16-23, 11:17 PM   #1630
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Default No attack map

Just DL'D and installed NYGMv4...no attack map only shows the TDC itself...everything else seems to work so far
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Old 05-17-23, 12:09 AM   #1631
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Quote:
Originally Posted by kaleu View Post
Just DL'D and installed NYGMv4...no attack map only shows the TDC itself...everything else seems to work so far
No useless attack map in DGUI hardcore. Replaced by complete TDC. So you are ok…
If you need attack map nevertheless, you can have it with ARB gui add on mod.

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Old 05-17-23, 12:41 AM   #1632
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Quote:
Originally Posted by Fifi View Post
No useless attack map in DGUI hardcore. Replaced by complete TDC. So you are ok…
If you need attack map nevertheless, you can have it with ARB gui add on mod.

Wow! Thanks for quick response. Looking forward to playing this game.
Kaleu
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Old 05-17-23, 05:08 AM   #1633
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NEW STEEL COFFIN VERSION V4.1 IS OUT!

Bunker save compatible

In this new version, Steel Coffin never fit so well his name
New challenge for those who like challenges...

- Added new VonDos type 1934 German destroyer (thanks VonDos Team!)

- Added progressive damage when crossing depth gauge red line, to turnout the lack of very deep depth charges explosions. This way no more travelling for ever at 200m completely unpunish...(see yellow post above for more explanations). It's a compromise, as always in SH3. Don't tell me a German U-Boat CAN safely dive deeper!
Anyway you always can deactivate it via the Commander random crash dive option...

- Added Biscaye British sub hunters from 1943/01/01 to end of war, to better fit the progressive French harbors blocus.

- Fixed the Flower corvette hull glitch blinking

- Minor adjustments

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Old 05-17-23, 08:58 AM   #1634
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Default Thank you

Thank you again Fifi for your devoted work. I have a quick question for you kind sir. In this latest version (v4.1) has Silent Hunter 3 Commander been modified or changed ?
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Old 05-17-23, 09:46 AM   #1635
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Quote:
Originally Posted by Doolar View Post
Thank you again Fifi for your devoted work. I have a quick question for you kind sir. In this latest version (v4.1) has Silent Hunter 3 Commander been modified or changed ?
Yes modified in SH3 option.Cfg (for the new red line depth)

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