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Old 04-18-23, 03:32 PM   #1501
Kal_Maximus_U669
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Default NYGM 3.8

Hey Fifi greetings...
I have no problem with this version ... I even use my personal mods without problem
several reloading no problem... the ships no longer blacken...
several ships shot down...screen of the column...burning oil...no black spot of oil on the surface...




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Old 04-19-23, 12:54 AM   #1502
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Fifi,not sure if this goes against the hardcore aspect of NYGM but you might take a look at this mod that simply makes flags brighter.Just now I was doing some night attacks with it and its superb but it also fixes the issue I have that in broad daylight a flag is hard to see when the sun is at its back.A compromise is needed and off I went in search and a 2009 gem was found in a mod by Rubini and Diving duck(who found the emisive property) in flags.dat.



https://www.subsim.com/radioroom/sho...d.php?t=152479


https://i.postimg.cc/wBYJWhBK/SH3-Im...-44-40-451.jpg
https://i.postimg.cc/g017ttZz/SH3-Im...-49-51-831.jpg
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Old 04-19-23, 01:21 AM   #1503
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Here is new torpedo impact fire column: https://www.mediafire.com/file/c5w74...Column.7z/file

The effect is lighter than before, and should not give CTD when impact.
On my computer it is CTD free using both ARB & DGUI, even in convoys where it needs memory.

Activate it anytime on top of Stand Alone.
Let me know if you still have issue with it

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Old 04-19-23, 01:49 AM   #1504
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Quote:
Originally Posted by Wolfstriked View Post
Fifi,not sure if this goes against the hardcore aspect of NYGM but you might take a look at this mod that simply makes flags brighter.Just now I was doing some night attacks with it and its superb but it also fixes the issue I have that in broad daylight a flag is hard to see when the sun is at its back.A compromise is needed and off I went in search and a 2009 gem was found in a mod by Rubini and Diving duck(who found the emisive property) in flags.dat.



https://www.subsim.com/radioroom/sho...d.php?t=152479


https://i.postimg.cc/wBYJWhBK/SH3-Im...-44-40-451.jpg
https://i.postimg.cc/g017ttZz/SH3-Im...-49-51-831.jpg
I will not use the files you provided … main reason is they are more than double heavy than mine
Using others mods & mods & mods on top of mine, no surprise to get troubles at certain time …
Spending so much time to lighten files to avoid memory issues … quickly ruined

BUT… I can adjust my flag.dat & flagS.dat to get same result
Will do it for next update.
Keep in mind that in real, Kaleuns had great troubles to identify flags at night!

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Old 04-19-23, 02:20 AM   #1505
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Quote:
Originally Posted by Fifi View Post
BUT… I can adjust my flag.dat & flagS.dat to get same result
Will do it for next update.
Keep in mind that in real, Kaleuns had great troubles to identify flags at night!

If you do add this could you add it as a separate mod so we can keep the flags the way they are currently if not wanted.
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Old 04-19-23, 02:24 AM   #1506
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Quote:
Originally Posted by Dieselglock View Post
If you do add this could you add it as a separate mod so we can keep the flags the way they are currently if not wanted.

I agree with this.
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Old 04-19-23, 03:15 AM   #1507
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Quote:
Originally Posted by Fifi View Post
I will not use the files you provided … main reason is they are more than double heavy than mine
Using others mods & mods & mods on top of mine, no surprise to get troubles at certain time …
Spending so much time to lighten files to avoid memory issues … quickly ruined

BUT… I can adjust my flag.dat & flagS.dat to get same result
Will do it for next update.
Keep in mind that in real, Kaleuns had great troubles to identify flags at night!

Yes,of course.The link I posted is for GWX iirc and is missing many nation flags and as you pointed out is heavy in size.And you can fine tune it it to your night darkness settings for optimal effect.As for it being optional as asked above,I agree but I feel that if not overdone many will just use it.


EDIT;also I wonder if cutting all flags saturation in half before tweaking the emisive setting as they already appear over saturated and brightness will make them even more..
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Old 04-19-23, 03:53 AM   #1508
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After testing, I think I will leave it as it is.
Emissive=30 & emissive=50 is unrealistic and Arcade to me (furthermore that flags are not that pretty)

Maximum emissive you can put to keep some realism (if we can talk of realism) is =10…

Using SD3 it takes 10mn to change both files flags emissive, so if you feel (or need) to do it you can adjust it to your liking … but as everyone’s liking is different … and everyone’s monitors settings are different … best is to keep what we have

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Old 04-19-23, 04:26 AM   #1509
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Quote:
Originally Posted by Fifi View Post
After testing, I think I will leave it as it is.
Emissive=30 & emissive=50 is unrealistic and Arcade to me (furthermore that flags are not that pretty)

Maximum emissive you can put to keep some realism (if we can talk of realism) is =10…

Using SD3 it takes 10mn to change both files flags emissive, so if you feel (or need) to do it you can adjust it to your liking … but as everyone’s liking is different … and everyone’s monitors settings are different … best is to keep what we have

Did you try cutting saturation down first.Brightening stuff "I think" increases its saturation.Either way Ill do it on my own if need be.
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Old 04-19-23, 06:55 AM   #1510
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Could be a flashlight ...
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Old 04-19-23, 06:59 AM   #1511
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Quote:
Originally Posted by Dieselglock View Post
If you do add this could you add it as a separate mod so we can keep the flags the way they are currently if not wanted.
@GrenSo

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Old 04-19-23, 08:31 AM   #1512
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Default Bump Mapping

Hey Fifi
there seems to be a problem with the impacts on the hull of the Uboat..
when I reloaded my save the hull was new again..
the integrity of the hull did not move 100%.. otherwise nothing else for the moment.. see you soon
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Old 04-19-23, 11:45 AM   #1513
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey Fifi
there seems to be a problem with the impacts on the hull of the Uboat..
when I reloaded my save the hull was new again..
the integrity of the hull did not move 100%.. otherwise nothing else for the moment.. see you soon
It is a known SH3 (and probably 4/5) bug … saves never reload external damage.
But interior damage, yes (broken glass etc)
That’s been said, the hull % damage is always kept
Best is to accomplish the whole patrol without saves (no problem with NYGM) but it’s not always doable with our play time.

About damages, I know sometimes when you have destroyed periscopes, you still can use them … but not always! That’s also a bug I cannot solve.

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Old 04-19-23, 12:45 PM   #1514
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We all have different monitors and the amount of brightness and black crush is staggering.I spent 1K dollars on mine as I like a very dark game that you can still see stuff in the darkness.My next purchase will be an Oled with its ultimate dark and blackness levels.This pic shows what an Oled brings in regards to black crush.Left side the rocks are all black while right side you can make details out.
https://blog.solidsignal.com/wp-cont...02/crushed.png



IMO this should be an individually done mod.As Fifi points out it "should" only take 10 mins.I wanna be able to see a flag at 500m at noon but I understand on other peoples homes and monitors this is probably not an issue.
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Old 04-19-23, 01:59 PM   #1515
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Quote:
Originally Posted by Fifi View Post
It is a known SH3 (and probably 4/5) bug … saves never reload external damage.
But interior damage, yes (broken glass etc)
That’s been said, the hull % damage is always kept
Best is to accomplish the whole patrol without saves (no problem with NYGM) but it’s not always doable with our play time.

About damages, I know sometimes when you have destroyed periscopes, you still can use them … but not always! That’s also a bug I cannot solve.

Hey Fifi
Very good THX for the details for the moment is going according to plan 'no problemo'
Multiple backup reload NKL... uais:
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