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Old 10-31-16, 03:06 PM   #46
CaptainMurphy
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Kind of skipped the September Dev Log, so here is the latest update for October:

Downloads have moved
We tried using an asset store system for updates and just couldn't get it to be smooth. After almost a year of testing and fixing bugs we gave up and moved the update/download system to Itch.io and have been extremely happy with the system so far. Along with that information we must say that we have A NEW v0.3 BUILD!!! With the ability to use the Itch.io client to keep up to date, it has given us more room to push builds and updates a bit more rapidly. You can down the new build here:
wolfpackgamesco.itch.io/tides-of-war

Final Build v0.3 Revisions
Build 0.3 was our test bed for new weather and water and getting all new networking in place, as well as server communication ironed out. As such it was a very fluid development with assets and scripts constantly under major development. It is not a very good build to work with in terms of maintenance, but does incorporate all of the major mechanics we wanted to get started into the game. As the current build is now released, we have begun the 'clean slate' version for v0.4 and above. That means we are starting a new project from scratch (again). In the long run it will save us time by not trying to chase down legacy issues that have grown out of the prototype code we were testing with.

Take a look at the Itch.io page and use the Itch client to keep the new game up to date. Be sure to let us know how you like the latest build!

Download
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Old 11-10-16, 09:14 AM   #47
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We've done a lot of changes to the load and patching system of the game and in the latest video I finally get around to covering it!

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Old 11-14-16, 09:48 AM   #48
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Updated weather, added cannon shot types, updated effects, larger ship, MORE GUNS!!!!


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Old 12-08-16, 11:36 AM   #49
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We now have a system of damage decals that we are testing in v0.3.x that is currently up on Itch.io if you want to play it!







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Old 12-09-16, 07:45 PM   #50
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Greetings all and welcome to the December Devlog update!

A lot has happened since our last update, and we are anxious to share the results – and plans for the future – with you all.

Build v0.3 – Current public release
First off, let’s talk about the current build on Itch.io – v0.3



Early November we finally swapped out or old Test Ketches with our test Brigs – Which first of all meant MORE size and MORE firepower! The same model used is the low poly version of the more detailed model that the player will use in the coming entirely new build of ToW – v0.4



We moved to Itch.io for our releases and updates, therefore making patching and updating clients MUCH easier. Be sure to download the demo through the Itch.io client to keep up to date!


What does Build v0.3 consist of so far?
  • 5 Nations to play as; English, Spanish, French, Dutch and Pirate – More nationalities will come at a later point, such as China, Russia and young America.
  • 26 gun Naval Snow, based on the HMS Ontario
  • Admin panel to set up your test scene
  • 3 swappable ammunitions:
    • Basic Shot (Hull/Armor damage)
    • Chain Shot (Sail, Rigging and Mast damage)
    • Hot Shot (Heated to cause fire – which left unattended makes the gunpowder magazine explode)
    • Canister (Crew damage) and other munitions will be added later when other mechanics are implemented
  • Basic AI intelligence for the NPS’s (Non Player Ships)
  • Functioning flooding and fire system on board that must be fought if occurring.
  • Test map with islands for tactical play
  • A fully working day cycle system. You can let it run its course or freeze it at a certain time of day/night
  • A fully working and customizable weather system with calms, storm, fog, rain, thunder and even snow dynamically being added to your ship


The last week we have also added to v0.3 the beginnings of new incoming systems you meet in v0.4:
  • A basic dynamic damage texture system showing the damage done by the cannons on both yours, and your allies/enemies ships
  • More dramatic updated explosions when the powder magazine explodes
  • Updated explosions sounds
  • New fire sounds
  • More visible water splashes (still needs some colour tweaking)
  • New Cannons particles
Open Testing
In addition to testing it for hours and hours internally, we have also run open servers and tested the current build with many outside testers. And we have also joined privately set up servers. It has been a blast and taught us a lot! Although the build is running smooth and very stable we did encounter a minor Networking issue that sometimes does not allow the player to connect to a server if they have just jumped out of another due to a long running master server timeout. Normally they have only had to wait for about 5 minutes and it was sorted out. Although we have looked into the matter, we are focusing on fixing this bug for the coming .0.4 build.

Should you NOT prefer to play PvP (who doesn’t love a good single player match?), and purely want to test your skills against the computer, – or simply want to train and hone your skills before you meet your nemesis – you are of course fully able to set up your own server and play as single player against as many NPC/AI ships as you choose. Or even just spawn ships of any available nationalities you wish, and just spectate the carnage…

That concludes for v0.3 features. We will not add much more to v0.3 in anticipation of build v0.4



Build v0.4 – Coming soon
The next build is the biggest update so far and features a completely reworked/rebuilt game with increased performance and vastly improved code, furthermore it will also mark a new milestone for further development as we now will start to put in the finer details such as skill systems, upgrading systems and more. Features that will be added to the existing ones to expand the game to new heights.



Here are some of the highlights of what’s to come:
  • New and even further improved water system
  • Improving and building on the implemented damage system
  • Basic skills system allowing to specialize more
  • More detailed ships for the player (Also adding a different version of the Naval Snow)
  • New Texture system to the ships – to increase the graphical visual experience for the player and allow players to customize their own paint job (based on historical colour schemes)
  • High quality cannon models and a few other objects on deck when hit/damaged can reflect that damage (or destruction)
  • Basics of the coming ship customization and upgrade systems implemented – tailor the ship to your own play style
  • Basic levelling system with implementation of new ships and ship classes
  • New WIP Menu System


Ship Modelling work & Progress
Finally, it is exciting to show you some updated screenshots of the ongoing modelling work. All of these models near completion and consequently will lead to more ships making their way into the game when finalized.

Ships based on known ships, and not 100% accurate copies
  • HMS Unicorn
  • HMS Fly
  • Pirate Brig
  • Merchant Brig
  • East Indiaman
  • 3rd rate Warship
  • USS Essex







Other ships in the making are:
  • Redone Pirate Ketch/Schooner/Brig (A facelifted version of the test Ketch)
  • Queen Anne’s Revenge (The original Blackbeard’s ship built on plans of La Concorde)
  • 4th Rate Warship
In conclusion, download a copy today and give it a spin. We look forward to see you on our test servers! Who knows, we might hop in and say hello!

May the winds always be in your favour and lady luck on your side!

Best regards from the Wolf Pack Games development team
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Old 12-16-16, 12:18 PM   #51
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bullhorn

I've been pushing out patches and updated all week and just last night released our first 64 bit build for Windows. So far the performance seems to be around 30% better than the 32 bit build. This weekend I am working on performance changes and will be putting out a few bug fixes for sounds and particles. Let us know how you like the new build!
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Old 02-15-17, 01:04 PM   #52
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December Build Video

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Old 07-26-17, 05:29 PM   #53
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Default 0.3 Update

We have pushed out a small update to build 0.3 to fix a couple of outstanding feature requests.
  • Removed requirement for server login (offline play available now)
  • Updated gun particles
  • Framework for player profile started
  • Updated camera effects
  • Updated raycasting system
  • Update sky system
  • Cleaned up project files

Mostly this was a stabilization build and a chance to remove the server account system and allow for offline play. We will expand it a bit more in the coming weeks with a new ship class and a different map, as well as putting in a simple scenario as well. Hope you enjoy!




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Old 07-26-17, 08:40 PM   #54
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Screenshots are looking very nice. Thanks for the update!
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Old 07-28-17, 08:33 AM   #55
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Sneak peak at our newest ship, the Queen Anne's Revenge.
Full Gallery Here




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Old 09-18-19, 06:05 PM   #56
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Whatever became of this?
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