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Old 01-11-23, 02:52 PM   #16
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: test test test
Forum: General Topics

Nominated Member: Jimbuna
Nominated Post: Link
Quote:
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Old 01-12-23, 07:47 AM   #17
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with Dangerous Waters + Mods
Nomination basis: Worthy mod, good job.
Forum: DW Mod Workshop

Nominated Member: Stewy1
Nominated Post: Cold War Orions Repaints
Quote:
Here are repaints of the default Dangerous Waters Orion to the Cold War P-3Cs of VP-40, U.S. Navy, 10 and 11 Squadrons, RAAF, and the 6th FAS (Fleet Air Squadron) of the JMSDF.

https://www.subsim.com/radioroom/dow...o=file&id=6280

I've used the base textures that I 'patched over' from the MSFS2020 repaint done by the very talented Scott Roy - with his very kind permission.

The new liveries have been sampled from the great Orion liveries for 'https://combatace.com/' by Kevin 'Wrench' Stein, in colaboration with Florian Schnieder (aircraft and original skins/template) and Viper63a (upgraded template). Kevin was very kind in giving me permission to use his textures.

Because this is the 'default' Orion repainted, it should work with all Mods, and also the 'Vanilla' version.

**Installation**
1. Place Orionpainting.bat and CMPUTIL into your DW Graphics folder
2. Select the repaint you want and place the respective P3c.dds file into your DW Graphics folder
3. Run Orionpainting.bat and you're good to go!
4. To place a different repaint in the game, repeat steps 2 and 3.


**Backup Texture**
If you want to revert back to the default Orion, textures are included in the 'Backup' folder. Just paste the file into your Graphics folder and run the .bat.

**Legal Stuff**
I'm not responsible for any damage to your computer by downloading this file.

**Further Reading***
Info about RAAF Orion liveries - https://www.adastron.com/lockheed/or...3-markings.htm

Info about the Japanese Orion liveries - http://www.j-hangarspace.jp/jmsdf-squadron-histories

Enjoy,

Stew









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Old 01-16-23, 01:57 AM   #18
GrenSo
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GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
Outstanding Member
Post: Very nice idea tell us a story about sh ship in war time.
Forum: Silent Hunter 5

Posted by: CPTLTJASON
Nominated Post: Hilfskreuzer
Quote:
Page dedicated to the development, voyage, etc of the fictional Hilfskreuzer “Afrika”.


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Old 01-16-23, 03:15 PM   #19
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Follow up means a lot, this could aid other players down the line.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: cdrsubron7
Nominated Post: Link
Quote:
Quote:
Originally Posted by Onkel Neal View Post
That's great, can you please post the technique you found that worked? Thanks :Kaleun_Wink:
Well, nothing much more than what has already been mentioned here in this thread. Of course, as with all things what works on one computer may not work on another. What I did was to after the initial install was to uninstall and reinstall the original game on one of my other hard drives other than C:/ drive. After that was accomplished, I did a copy and paste of the SH4 files and made a folder on C:/ drive called C:/Games/SH4. Went through the suggested steps to modify the SH4.exe as mentioned here in this thread. Then started the game and it worked like a charm. That's all I did. Hope this helps someone else when the cause arises. :salute:
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Old 01-17-23, 02:08 PM   #20
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Very detailed and thoughtful assistance.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: Larrywb57
Nominated Post: Link
Quote:
Quote:
Originally Posted by Joe S View Post
Ahoy everyone!

I have been trying to get back into SH 3 and 4 and am having some problems. Up to now, I have been calculating speed by doing the time and distance calculation on the Nav map. However, I would like to use the speed calculator on the "attack data tool" in the periscope view. I have viewed a number of video tutorials and have not found one that covers this in detail. Usually wen I try to use the speed calculator I get the message that says " cannot calculate speed need more time between intervals," or something like that. Every once in a while I get a speed estimate, but have not been able to figure out what I am doing right or wrong.
In my version of the game manual, page 63 refers to the "lock button" in periscope view. I have no idea where that lock button is. Cany anyone help me out?

In manual targeting, is a light supposed to go on when we get an accurate solution?

If someone could please post an outline of the proper steps to using the speed calculator, ( for dummies) I would appreciate it!

Thanks!

Joe S
Ahoy Captain,

Quote:
Usually wen I try to use the speed calculator I get the message that says " cannot calculate speed need more time between intervals," or something like that.
Don't know if this will help, I accidentally would double-click when entering the infromation on the periscope and get the message,'cannot calculate speed need more time between intervals.' Just single click when entering the data.

Quote:
In manual targeting, is a light supposed to go on when we get an accurate solution?
I haven't seen a light come on if the target solution is accurate in manual targeting. In auto-targeting, for the lack a better term, you can have three triangle size lights, green, amber and red to infrom you of your solution. And I always use manual targeting. With the 'scope up and looking at the target, push 'L' on the keyboard to lock on the target. The green light on your torpedo panel come on. To check your target solution, push the key on your keyboard, <F6> to check your target solution. But use caution when your scope is above water, if can be spotted and that will ruin a perfect target solution!

Quote:
Up to now, I have been calculating speed by doing the time and distance calculation on the Nav map.
This is another way to calculate target speed. If the target's lenght is known and your stopwatch, the speed can be determine by also using the periscope. Your speed needs to be at or below two knots. On the periscope, looking at the target at a bearing of plus or minus sixty degrees from zero or three hundred sixty degrees, place your periscope's crosshair in front of the target's bow. Start the stopwatch when the target's bow cross the periscope crosshairs. And stop the stopwatch when the stern clears the crosshairs.
Now take the target's lenght divide by stopwatch's time and multiply by 1.85 will give you the current speed. (example: 104/50*1.85=3.848 knots) I recommend using a cheap calculator beside your computer, while pausing the game, uh, I mean training simulator, instead of the using the computer's calculator. Alt-tab can open up another can of worms.

I hope this answered some of your questions,

Good luck and good hunting, Captain!
:salute:
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Old 01-23-23, 10:19 AM   #21
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH4 Modder
Nomination basis: Very cool, watching to see where this goes.
Forum: SH4 Mods Workshop

Nominated Member: ElCid97
Nominated Post: BuPers Mod Interest?
Quote:
Greetings Everyone!

I've been messing around with a mod for a few weeks now. I just wondered if there was any interest in it. I just have a few things to work out here and there, but here's what I've done so far:

1. Changed the "worded" rank structure to better represent what was used in WW2. The CWO gets cut off a little with the abbreviation after it, so for my own setup I just have the words without the abbreviations. I may just leave the wording and forget about the abbreviations in the release. Ranks are now:

Apprentice Seaman (AS)
Seaman 2nd Class (S2C)
Seaman 1st Class (S1C)
Petty Officer 3rd Class (PO3)
Petty Officer 2nd Class (PO2)
Petty Officer 1st Class (PO1)
Chief Petty Officer (CPO)
Warrant Officer (WO)
Commissioned Warrant Officer (CWO)

2. Changed the rank symbols in the Crew Management image to use the ones that were used back in WW2. CPO's now have red on blue since wartime material restrictions meant many of them would just wear the normal stripes. Also, there are now WO and CWO stripes on epaulets with the blue "dot" in the middle. These are now in place of the SCPO and MCPO ranks that didn't come out until a little before Vietnam. Finally, the AS, S2C, and S1C ranks are represented by the "cuff" marks that would be found on the lower portion of the "jumper" or "cracker-jack" uniform since they didn't wear any "rank" per say on their uniforms at all. Certain jobs did wear them (like cooks and stewards), but on a sub you either wore the working blues or the khakis. CPO's wore blues with khaki hats, while the others wore them with the white "sailor" hat or - in some cases - with baseball caps. I also remember seeing a color picture of a CPO wearing a khaki officer's shirt with dungaree pants. That may have been a "one-off" thing, but you never know. Because of this, I figured I'd use the "dress" ranks that were generally worn - with the CPO stripes as red because of the aforementioned material shortages.

3. Changed the promotion system as well. You now only promote S1C to PO3, PO1 to CPO, and WO to CWO. Here's my reasoning:

a. S1C's study hard during the patrol to get their ratings. Because of this I just left the standard system in place for these ranks to simulate this. It made no sense to re-invent the wheel and have them promote on their own past S1C without the ability to "qualify" automatically based on their "points" in the sim. In one test I did so far I had a guy go from AS all the way to CPO with only 15% leadership and no qualifications. I realize there would be no way someone would make it all the way up there without any type of leadership (I know, I know, I can hear the Washington jokes already). Since qualifications MUST be done manually in the sim in order to get a "rate," I decided it would be best to just keep the current system of who became a petty officer and who should be kicked off the boat at manual.

b. PO1's are, generally, hard working non-commissioned officers. Going from PO3 to PO1 is a preparation for CPO, so this mod will simulate letting the NCO's, "take care of themselves," so that all you should have a hand in doing - as in real life - is determining who gets to wear the khaki. After that, let the system promote them from there again.

c. Getting a commission is something that is done away from the boat. All a C.O. should have to do is make recommendations. I figure you should determine which of your WO's have done well and determine who gets the commission from there. After that, BuPers takes care of the promotions. NOTE: A Commissioned Warrant Officer was just that: A commission. That's why I figured to do this rank manually, then let BuPers and the system figure who would get the full commission to ENS and beyond.

d. Finally, I figured you will also have crew that promote out as well. You just can't get to keep an entire crew for the duration of the war. It's just not realistic. Once one of your officers makes LtCdr, go ahead and swap him out and replace him with a junior officer from the pool once you get back to base. It's the best I can do to simulate the fact that BuPers would take your experienced officers to crew other boats so that the experience gets disseminated throughout the service.

4. Made changes to the descriptions of the player ranks so that there is something there which gives a brief explanation of the rank as well as what that rank would normally do. This is the "book" that opens up when you click on the hat in the office/base screen before you go out on patrol. There's nothing really special here, but I thought something better than, "Player Rank Here." would be more appropriate for a mod as high in quality as FotRSU.

5. Modified several "Special Abilities" to better reflect the job that would be found on the boat. I only picked the ones that would actually be somewhat "savable" from an otherwise "game-ish" type of setup that reminded me of Atari or ColecoVision (I know, I'm dating myself). So far I've made the following changes:

Passive:
--------

Original UbiSoft Name = New Naming Convention
-------------------- ---------------------
Ability-Master-Engineer = Damage Control Officer
Ability-Sharpshooter = Gunnery Officer
Ability-Torpedo-Specialist = Torpedo Officer
Ability-Medic = Pharmacist's Mate
Ability-Engines-Expert = Diving Officer
Ability-Propulsion-Specialist = Chief Engineer (this is the default one that comes with the boat)
Ability-Theoretician = Training Officer

Active:
-------

Original UbiSoft Name = New Naming Convention
-------------------- ---------------------
Ability-Active-Overcharge = Torpedo Maintenance Officer

6. I've added the Pharmacist's Mate to the default (or maybe FotRSU specific??) NSS_Tambor.upc file. This is only because it's the fleet boat I've been in for a while in the current carrer I'm in. He's in the Damage Control Party and has no qualifications. He is a Petty Officer 3rd Class with the ability as PM3C, though I still have to test if I did that correctly so it shows as "PM3C" and not as "Pharmacist's Mate" like it has been. Either way, he'll get promoted like everyone else, but won't have a "rate" (qualification) like the other PO3's. You can still get other crew members with a PM qualification, but it would be just from the chance and not from default. Once tested better, I'll see about placing him in the other boats' NCC files as well so that ALL the boats (including S-Boats) will have one. Uh, I meant NSS, not NCC. Sorry. Star Trek joke. It's late as I write this.

Here's what HAS NOT been done yet, but that I would like to do still:

1. There are some very nice images of pin-on rank out there. The style is basically the same today as it was back then. I'd like to change the nasty-looking "stripe ranks" in the player's rank book to reflect these pin-on ranks since I don't think I've ever seen anything with regards to subs during WW2 where the officers were wearing anything other than khakis with pin-on, collar rank. If it looks decent, I may look into changing the ranks in the crew management image to pin-on as well. I haven't tried it yet, so they may loose something when compressed down to size in order to fit.

2. Update the medals on the bacground I've been working on. I realized after finishing with the ranks that the medals were still the default UbiSoft versions and not the FotRSU ones that include the Asia-Pacific-Campaign-Medal.

3. I'd like to add more messages that are related to things like promotions, medals, and the like. I've been through the messages file (messages.txt file in the Campaign folder) and it seems there's a type of format used. I'm not sure if the three periods (the ^...^ in there) means that it's the sub you have that's supposed to receive the message. In other words, my question is whether or not it's the same as the "NULL" entry in the upc files that takes info from somewhere else. I've seen messages that are directed directly at the sub I'm in, but I've also seen some of the messages with the ^...^ as well instead. What I'd like to know is whether or not I can have something like: @...@^...^ in order to have the message come directly from my higher command to my sub.

4. I have some limited experience with XML, so I wouldn't mind figuring out if there was a way to read, edit, then save the "CareerTrack.upc" file to automatically scan for certain things. For example, let's say you would like to give out the Asia-Pacific-Campaign-Medal to those in the crew that have been there for two (2) or more patrols. I realize medals are a fairly trivial thing in SH4 compared to SH3, but I would like to try it anyway. I know that there are "if" and "then" and other types of statements that can be used to try and find then change the lines you want. Basically look for "Medals=" and "Patrols=" and then if the value after "Patrols=" is greater than or equal to "2" you change the "Medals=" to the "Bronze Star" ID since that's the one that is now the APCM. I'm not sure if XML is going to be enough for this, but it's worth a try.

- Failing that, you can just add 60-or-so "Bronze Star" medals to the "pool" of medals available in the "CareerTrack.upc" file and then just dole them out after you go back into the sim and save again.

5. I'm going to include the PM3C in the S-Boats as well, even though I realize they didn't have them in reality. The way I see it, however, the fact I may have to put them in the S-Boats at all may be a limitation of the sim itself. No matter what I try to do, the only way you're going to have a medic on board anywhere close to the way you should have one is to put one in there to begin with. I still have to mess with the percentages in the "CrewMemeber.upc" file for the PM. Right now, you'll definitely get a PM aboard down the road eventually, but it's unfortunately a random event. He may even be an officer, which is unrealistic. At least by putting him in the DC team he'll be the rank and "place" he would normally be in.

6. I'm thinking of adding the special abilities I've modified already over to the NSS files so that the skills are there already when you take the boat. The only reason I'm thinking of doing this is to help simulate the fact you would already have these skills aboard. A sub would have a diving officer, gunnery officer, etc. There's no reason these people would be a "special" ability. Now, if you lose one of them to enemy action; that's another story. In other words: start out with what you should have. If you lose it later, then you'll just have to cope until you can get a replacement from the pool.

a. Question: Is there a way to have the personnel available in the pool with an ability but not get one in the boat as time goes on? I'd like to make sure that the diving officer, for example, is actually a CWO or higher and not something that would go to a really experienced CPO or PO1 just because the "math" says they should get it.

b. If I place the abilities in the sub to begin with using the NSS file, then the officer promotions would have to be manual since you would then have to replace the LtCdr's. Otherwise you'd have a boat full of them.

c. Reference "b." above, I guess I could always make the promotion "experience" level much higher for the officers than it is now. By doing that, then the promotions wouldn't be that often and you could keep the officers with "abilities" on board for longer. You would eventually loose one when they got to LtCdr, but you could always add the ability you just lost manually in the career's upc file like the medals, correct?

Any input would be appreciated. I've already been able to message one person and have the go-ahead to use their work for some of the image base files.

The main thing that's time consuming is the testing - even with the experience down to 20-step increments to test out the ranks and special abilities. If I can get this thing together I'd like to get it out to you guys if you're interested.

I was thinking of calling it: "BuPers Mod" if you think is sounds appropriate considering what I'm trying to do.

Let me know what you guys/gals think.

Regards,

ElCid97
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Old 01-25-23, 02:29 PM   #22
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with Cold Waters support
Nomination basis: Nice reply
Forum: COLD WATERS

Nominated Member: TORDO222
Nominated Post: Link
Quote:
Quote:
Originally Posted by max-peck View Post
Anyone??
Well.... multiple choice answers: When an enemy flies over you with the intention of detecting you,identify you and sink you,spear:a.flowers,b.leaflets ordering your surrender,c.sonobuoys....so..Greetings!.Marcelo:up :
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Old 02-15-23, 10:55 AM   #23
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: nice summary of engines and the results of abusing them with water
Forum: Wolfpack

Nominated Member: BrendaEM
Nominated Post: Engine Hydrolocking, Airspace
Quote:
If the diesel engines were running and mist went into the air intake, mist could likely cause the engine to misfire and perhaps stall.

Anything more, might fill an engine cylinder, bending or breaking a connecting rod or wrist pin, damaging the main bearings, perhaps throwing the rod through the side of the engine. It is possible that a hydrlocked diesel might endure more than a gasoline fueled engine because diesel engines are built to have a higher compression ratio, which means that the parts that water would break--would be stronger in a diesel than a gas engine.

If the engine were off or idling, the water might only hydrolock the engine. Because water is almost uncompressible, it would need to be drained from the cylinder before the engine could even crank. I couldn't find the video, but one Vespa had lost a head-gasket, and was hydrolocked. When they pulled the plug, water sprayed from the cylinder on each stroke. Perhaps that was an additional reason why they put the cylinder valve on the u-boat diesels, to drain water from the engine.

It's conceivable that, if you lost a connecting rod, and it didn't go through the block, and you repaired it, the water would have to be drained from the remaining cylinders. I think that in Das Boot, I saw a main bearing, they were working on.

Also, if water got into the engine the oil would be foamy yellow sludge.

https://www.youtube.com/shorts/SqLpcffZHOU



https://www.youtube.com/watch?v=ElgLDRoMpmI



Not now, but at some point, it would be cool that if the sub is damaged, it will fill with water, sort of like this, until the sailors float, under the remaining airspace, to get the full late-war U-Boat submariner experience.



In game, I don't know what could be done to save a flooding sub. In the movies, there's always a valve that can be tightened. : )
I suppose that it's possible that bolts on flanges that had yielded to tension, could be replaced.

An interesting game dynamic: deciding to abandon the U-boat, which has happened.
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Old 02-18-23, 09:55 AM   #24
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH4 Modder
Nomination basis: One the best modders for SH4. New look for an old game=new game
Forum: SH4 Mods Workshop

Nominated Member: jimimadrid
Nominated Post: Link
Quote:
Quote:
Originally Posted by KaleunMarco View Post
question:

with all of the fine work you have out into this series of mods, have you discovered a way to display the course as opposed to the rudder position?
Sorry, no. I have only build a bulb font and renumbered it in the menu...in
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Old 02-26-23, 10:54 PM   #25
Mon Homme
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Mon Homme has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful in General
Nomination basis: The best theme!
Forum: Wolfpack Academy

Nominated Member: Onkel Neal
Nominated Post: Wolfpack Academy Training Center - Read first
Quote:

Welcome to Wolfpack Academy.

The goal is to assist players learning the game Wolfpack and have a little fun in the process.

  • Each course will have a video and other easy training materials to explain how things work, how to play the game, and how to master each role and station.
  • Once you are trained you can take the Exam
  • and when you pass, you will be awarded a Qualification certificate.




:Kaleun_Wink:Exam Center

This is the suggested order of the courses. Some courses require a prerequisite course to be taken first.

Helmsman
Senior Helmsman
Dive Officer
Senior Dive Officer
Navigator
Senior Navigator*
Basic TDC Operation
Advanced TDC Training
Ship Identification
Basic Plotting
Radioman
Senior Radioman*
Enigma
Propulsion Systems
OberMachinist
Electro OberMachinist
Commanding Officer
Make sure you are logged in to your account.

If you have questions, suggestions, or comments about an exam or course, post there here.

Good hunting and don't forget to close the hatch.:shucks:
Onkel

*Not active yet

.
.
.
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Old 02-27-23, 09:45 AM   #26
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Most Helpful with SH4 + Mods
Nomination basis: Superb, detailed assistance. Good job, Rick.
Forum: Silent Hunter 4: Wolves of the Pacific

Nominated Member: propbeanie
Nominated Post: Link
Quote:
Quote:
Originally Posted by Red Devil View Post
...
Prop: I have a steam library file on an SSD 5TB external drive. I can put Steam SH4 in there along with JSGME.
Quote:
Originally Posted by Red Devil View Post
Update: I have SH4 now in k:/Steam Library/Common/ I opened it, it ran and - all the saves are copied from the disk ver on another drive?? Wonders what will happen if I delete the disk game???? Ran game - all loads failed. Better get the vacuum out methinks.
That will work from the SSD rather well for the Steam version. However, in your second quote there, you cannot use old Save files. The ones for the disk version of the game point to specific locations on your original install, and when you are using the Steam version, you have a different folder structure. Instant load failure when attempting any of those Saves. Everything must be EXACTLY the same. You can have both version on the same computer, no problem, but they must each have their own Save folders. So download MultiSH4 and put it in each of the game folders. Run it (especially in the "new" Steam version), and enter a new 3-character Save folder name, such as TMO if you're going to run TMO, or FRS for FotRSU, or whatever you like, such as 001 or whatever. That will keep the Save folder structures between the two versions of the game away from each other. :salute:
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Old 03-05-23, 08:28 AM   #27
GrenSo
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GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
SH5 Modder
Post: Great idea and super addition to the history of the German submarines
Forum: SH5 Mods Workshop

Posted by: Mon Homme
Nominated Post: U-18 and UB-116 Wreck in Scapa
Quote:
U-18 and UB-116 Wreck in Scapa Flow during the First World War.

U-18 can be found at the bottom of the first defense bunker at the entrance to Scapa Flow.
UB-116 lies a little further at the second defense bunker under the navigation buoy.

https://www.mediafire.com/file/ltywz...Scapa.zip/file


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Old 03-05-23, 01:55 PM   #28
Catfish
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Catfish has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Outstanding Member
Nomination basis: Translated "Ask Me Anything of a Finnish reservist" re Ukraine war in the "Here we go Ukraine once again" thread.
Also a long time member and deserves it ten-fold :)
Forum: General Topics

Nominated Member: Dowly
Nominated Post: Link
Quote:
Here's the Ask Me Anything of a Finnish reservist who volunteered in Ukraine. It was posted in April of 2022.


***


I have been in Ukraine as a volunteer fighter since the beginning of the war and now on a couple of days holiday and ready to answer questions here if anyone has any! As long as I don't risk my own or anyone else's safety.

https://i.imgur.com/qKKge9e.jpeg

***

Q: What's the vibe? What kind of salary do you get there?

A: Depends on who you are under, in unofficial units there is no pay, in official units under the Ukrainian army the pay is around 8000-9000 hvrynia (~280€) per month and double that if you are in the front line. Nobody is here for the money.

***

Q: Is this the first time you have been confronted with life and death? Has the experience changed your attitude towards them?

A: I had a job before this trip where there were some rough spots, but nothing like dodging missiles and indirect fire. Haven't had time to think about it further and will probably leave that thinking there for when I get home sometime.

***

Q: What is your working language there? Do you speak Russian or Ukrainian?

A: The working language at the rear and in barracks life is English, depending on the type of unit. In combat situations, the language is usually Ukrainian, you have to know at least the orders and so on. Otherwise there will be problems because most of the guys don't speak English at all or very poorly.

***

Q: Have you got to shoot in a real situation? Most people never even get to shoot at the enemy.

A: I am on leave from the fighting in Kharkov. There's been some shooting but you're right, it's mostly indirect fire and air strikes that you have to fear the most these days. Modern warfare sucks in that sense.

***

Q: Are you directly subordinate to the Ukrainian Armed Forces?

A: In the old unit yes, in the new one no.
A2: Sorry, I misread the question. I am still under the armed forces but not the army.

***

Q: Do you leave the phones and other electronics at the base when you go to the front or to reconnoitre, so that Russia doesn't track the phones and bomb where the thickest bunch is?

A: In an operational unit, yes, but I've seen those situations where guys are literally using their phones a couple of miles off the line because they want to access Netflix. But of course the risk is lower if you have a Ukrainian SIM card and a phone purchased from Ukraine.

***

Q: You probably can't be too specific, but what kind of experience did you have when you got there to fight? Just having been in the army was hardly enough?

A: I came in at the beginning of the war and they were even giving guns to people who had no military training whatsoever. Most of them, of course, have already gone home. The first direct missile/artillery/etc. usually drove them away. I myself was just a basic reservist when I came here.

***

Q: How true are these stories about the condition/status/morale of Russian soldiers?

A: Morale is low and they have to use a lot of officers on the front lines to get the guys to do anything. Therefore the most effective way to cripple a Russian unit is to just try to get the command vehicle etc out of play and the rest of the group/team/company is completely crippled. The lack of NCOs on either side of the fighting is shocking.

***

Q: Question deleted, but from reading comments it must've been about how war hungry someone must be to volunteer.

A: In fact I was a total pacifist and hippy before Putin invaded Ukraine, the deaths of loved ones there changed that a bit.

***

Q: How do Ukrainians in general feel about this war? Is a large part of it ready to fight, and what kind of morale is there?

A: Most of them are ready to fight and the problem is even that there are too many volunteers (Ukrainians) and not enough weapons for them and morale is very good. Comparable to our winter war. The whole country is united against Russia at least for the time being.

***

Q: In your experience, how does the performance and operation of the Ukrainian army compare or differ from the Finnish Defence Forces?

A: It was only after I came here that I really started to appreciate the quality of the Finnish Defence Forces. It's like the difference between night and day. I could even argue that the Finnish Defence Forces are one of the most cost-effective armies right after the Israelis.

***

Q: The picture shows a 5.56 m4, how does it compare to the rk? How about ammunition, when you can't use all the ammunition you can find everywhere? And where did you even get one?

A: I liked the rk better. The M4 feels a bit like an airsoft gun and you feel like you have to clean it twice a day even if you're just carrying it around. And there must be guns from 20+ countries in this country at the moment. You can find everything.

Q: Finland has sent some rifles to Ukraine, so if you come across a rk, would you switch to it?

A: I dare not say with full certainty as I have not seen it myself, but the rifles that Finland has sent here are old folding Ak's that Finland bought in large quantities from China and East Germany. Not RK's.

Q: Do soldiers in Ukraine's own army get to choose the weapon of their choice, or are these 20 countries' weapons reserved for foreign fighters, while their own army fights with its own equipment?

A: Their own army is trained in ak-based so they use them, they have no knowledge or skill in western weapons, the special forces of course are different. Also because of logistics.

***

Q: Have you come across any other Finns?

A: Yes.

Q: Can you take a wild guess as to how many Finns are fighting in Ukraine atm?

A: I can't give more precise figures but relative to population, Finland is over-represented here. If that tells you anything.

***

Q: Which Finnish brigade did you serve in as a conscript and what was your mission?

A: The sharp-eyed will probably notice the patch of the Guard Jaeger Regiment in the picture.

***

Q: What kind of equipment does the basic fighter have? Do most of the people you see have armor plates on their vests?

A: I have some mixed equipment, my own and that given to me by the Ukrainians. I work as a medic so I decided to choose a lighter vest for myself. Level 4 plates, of course.
A2: Yes. As a medic. I don't carry any symbols because after snipers and MG men, we're the first thing the enemy targets.

***

Q: Do they really put these volunteers to the front lines, or is it mainly supply work or something like that?

A: Yes, they do. The Ukranians have such a shortage of professional soldiers that even Finnish reservists are in high demand. Of course, there are also a lot of service personnel. According to ability. Nobody is forced into something they don't want.

***

Q: What food do you eat?

A: I've eaten quite a lot of chicken porridge. A surprisingly functional combination. Now, though, I'm on leave, devouring burgers with both hands.

Q: How does the leave policy work?

A: It depends entirely on the unit you are in. It's pointless to expect to go on leave every weekend. Of course, if there's an acute emergency in Finland that needs to be dealt with, you can usually arrange it. Of course, depending a bit on whether the unit is on the line or in the rear at the time. I've been here since the first week and this is my first real leave.

***

Q: How close have you been to the worst gunfire/air strikes, or what has been the worst situation you have faced so far?

A: The most direct and worst situation was being almost surrounded because of an incompetent commander. At the time I was pretty sure that at best I would spend the next 10 years in a Russian prison accused of being a terrorist and at worst buried in the Ukrainian steppes. But all's well that ends well, with a bit of luck I survived.

Q: Have the commanders on your side been competent for the most part? Do you feel you are in good hands most of the time?

A: Depends. Younger commanders who have been fighting since 2014 are very competent. Older and more senior commanders (those with Soviet training) in my own experience have generally been incompetent in modern warfare. And because of one of them, I almost lost my own life.

***

Q: How is the morale of Ukrainian troops on the front line? Surely we are still winning and perhaps even getting a little revenge? Slava Ukraini!

A: Heroyam slava! The war is currently going more for the Ukrainians than for the Russians. The Ukrainians don't want revenge, they just want the Russians to go away.

***

Q: Are you part of a group of other foreigners, or how have you been divided up?

A: Currently more Ukrainians than foreigners. In the previous unit only officers were Ukrainian.

***

Q: Based on your experience, can you say how good a chance Finland would have of succeeding in defence against Russia?

A: Very good. If Finland received the kind of equipment support that Ukraine has received, not a single Russian unit would be operational within Finland's borders within a couple of weeks of the war starting.

***

Q: Hats off to you! What kind of conversations did you have with your loved ones and how did they react to you leaving?

A: They were not very happy but they understood the reasons. They're just worried, of course.

***

Q: How would you compare the skill level of a Finnish conscript to Ukrainians and other foreign fighters in general?

A: Finnish conscript training goes a long way here and Finnish reservists are more or less wanted in any unit. Americans and other volunteers from NATO countries don't really know how to fight in a war where they don't have complete air superiority. Especially at the beginning of the war there were a lot of them but after the first missile strikes and air strikes most of them went home. The Finnish soldier on the other hand has the assumption that the enemy has air superiority and is trained accordingly.

***

Q: It is admirable that you are willing to risk your life and mental well-being for another country. But the flip side of the coin is interesting:

How did reality match preconceived notions of what modern warfare is?

What is the most horrific event you have encountered? How does your head hold up; do things come to you in dreams, is there any initial PTSD?

Would you leave again knowing what you know now?

A: Reality did not meet expectations at all, the films give a bit of a false picture of it. The first contact with the enemy is not a cinematic shootout where you see the enemy and get clear hits etc. But complete chaos for 5-60min, depending on how long it lasts where you might fire a couple of hundred rounds without even seeing the enemy clearly.

And the dreams haven't come yet but I've already noticed a little PSTD from the boys. Certain noises that sound too much like a falling missile or grenade always make me jump, whether it's just someone slamming the van door too hard or even closing the fireplace hatch too hard. I don't like sleeping inside four walls and I don't like sleeping without a rifle always at hand.

Q: How will you deal with your PTSD after the war?

A: With universal health care, of course? A joke a joke. But then, I hope there won't be a need, but if there is, I've already got the same contacts ready for me as the rest of the Finns here. No one is left to wrestle with that alone.

***

Q: Is there honestly any hope of recapturing territory in the long term? Or is it more a case of defending to the end until Russia gets fed up?

A: There is every chance. Ukraine is getting stronger day by day while Russia is getting weaker.

***

Q: They say don't come unless you have previous real combat experience. Is this true?

A: Yes. Changed to stricter criteria. Especially in the legion. But if you really want to get in, there's always some group that will take you. I wouldn't recommend it though.

***

Q: I read somewhere that a Finnish reserve lieutenant had ended up as a rank and file soldier in Ukraine. What military ranks do foreign fighters serve under?

A: I know the gentleman well. Soldiers all, but of course the unofficial roles are different.

Q: So everyone serves with the military rank of a soldier, and the military rank of their own country is not taken into account or used?

A: Yes. Everyone is officially on the payroll as a soldier. But if you're a captain in your own army, you won't be serving long as a grunt.

***

Q: How's the food and water situation?

A: Soldiers are always hungry, but no more so than in other armies. Peace or war. Pretty much the food side is the only one that's worked here without major problems.

***

Q: Can volunteering give you Ukrainian citizenship if you wish?

A: Yes. After the war, it's pretty much automatically granted, except that you can't have dual citizenship in Ukraine so I'd have to give up my Finnish citizenship.

***

Q: Why are you there? Do you feel you are also defending me as a Finn against the Russian threat, or are you there mainly to help Ukraine?

Do you hate Russia, Putin, or are you there mainly for adrenaline kicks?

A: Both. The main reason for coming here was the suffering of the Ukranians' loved ones here and the second main reason is that I'd rather fight here now than in Finland in a few years if Putin is not stopped now.

Adrenaline junkies were indeed the first to go home when something dropped near. You have to believe in something bigger to want to be here after that. You can get those kicks in much easier ways.

***

Q: Does it matter what kind of training you have received in the FDF, whether Ukraine will take you in? There was a story in Finland about these people who tried to go, but were turned away. Do you know more about the selection process?

A: There was no selection process at the beginning and they didn't even look at my service record that I brought with me. It depended a lot on the impression you made on the local commander you first reported to. That is, by face value. Personally, I made a good impression by bringing lots of tourniquets and other first aid supplies which I then distributed to the local UKR unit that needed them.

Now I understand it is much tighter and some with combat experience have even been turned away for one reason or another.

***

Q: What kind of military training do you have?

A: Guard Jaeger Regiment and a specialist in urban warfare.

***

Q: Have you met other Finns there?

A: Even now, I am part of an independent unit made up entirely of Finns. Relative to the population, Finns are probably the most numerous volunteers here. And although it sounds like I'm wearing blue & white glasses, we are the most effective fighters of the foreign volunteers because of our uniform training and culture.

Q: Aren't there a pretty good number of Swedes there as well?

A: There have been a few of those too.

***

Q: What is the level of medical supplies there? Is there enough CATs, Celox, hydration stuff, etc. available in sufficient quantities? Are there any big shortages that you should have?

A: You always need more CATs and Celox. The biggest shortages are those of first aid supplies.

***

Q: Whose side are you fighting on?

A: Justice and democracy.

***

Q: Is the rest of combat units handled systematically, i.e. is there a steady rotation in the front/reserve/rear?

A: There is roation, but I can't say more than that.

***

Q: Your own assessment of whether Ukraine has enough firepower to keep the country out of Russia and whether it has enough muscle to retake the Donbass? What about the Crimean peninsula?

A: My own assessment? As long as the West continues to supply Ukraine with material, Russia has no chance of occupying it. Russia did not even take Kiev when the war broke out and the situation was at its worst. I don't want to speculate on anything else at this stage but I would be surprised if the Donbas were still under Russian control by the end of the year.

***

Q: Have you seen any Estonians? How are they doing?

A: I have seen and the Estonian brothers have done credit to themselves and their country by their actions.

***

Q: You seem to have modern AR-based rifles, how did you get them? From what I've been following James Vasquez on Twitter, he had an old AK-47 slapped on his hand, and has had to scrape together a bunch of gear for himself and his team anyway.

A: Right place, right time. Equipment varies greatly between the different units. Some get their rifles directly from the Yanks, some get old Soviet AKs. I've had both here in a short time.

***

Q: How good a chance would you give Ukraine of winning the war, now that you have a perspective on the situation from the ground.

A: 100% as long as material assistance from abroad continues.

***

Q: Do you have a NCO system in your Finnish outfit? And do you have protective equipment in case the Russians use gas?

A: Yes and yes.

***


I've no idea what happened to him, last activity on his Reddit account was from 9 months ago. Though, I've seen him being mentioned by others every now and then in random posts indicating he has returned back to Finland.
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Old 03-07-23, 08:29 AM   #29
Onkel Neal
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Onkel Neal has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
Post of the Year
Nomination basis: Thoughtful and insightful.
Forum: General Topics

Nominated Member: Sean C
Nominated Post: Link
Quote:
The pendulum swings ever more violently. Back and forth. I think that is by design.

We need calm, level heads. Strong people who can slow the swing, and who are not easily swayed from the path of true peace.

Balance is the anathema to the chaos we see. And to those who seek to keep us preoccupied and thus ignorant of what they are really doing.

It's not too late. We can still save ourselves ... if we just learn to see what we have in common.
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Old 03-07-23, 04:14 PM   #30
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Stewy1 has made a Best of SUBSIM nomination.
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Nomination basis: Very detailed, interesting and helpful!
Forum: Dangerous Waters

Nominated Member: Kapitan
Nominated Post: After Action Report Stewy1 Mission Ukraine 2022
Quote:
Recently played through Stewy1 mission called Ukraine 2022 where the USS Newport News takes part in a Black Sea exercise with Turkey.

you can view pictures here: https://imgur.com/gallery/ruc0wRh

After Action Report

At the start of the mission the USS Newport News is transiting out of the Bosporus on the surface, in real life in such a high dense traffic area you would have both scopes, radio, ESM and radar masts up so this is what I did also.

The triggers are fun and how it all came together in this first portion with the disabling of the systems is pretty good I did like the other triggers that call the crew to lunch / dinner / midrats as well as captains inspection etc.

Transiting on the surface I get a message from the Turkish AOR about the rendezvous, this is pretty straight forward and I run the intercept course and manage to retain a speed of 11 knots to be ahead of the AOR.
The reason I run ahead is because a surfaced submarine is harder to handle on the surface so I wanted to be in a position where I could maneuver without having to make major course and speed changes.
I slowed the boat down to 5 knots which is just enough to maintain positive control, then the AOR approached me from astern and I allowed an over take.

When undertaking a Replenishment at sea (RAS) / Under way replenishment (U/R) the proper course is to approach from either stern quarter and await the call to come forward.
Obviously unless triggered this isn’t going to happen here so I had to make best judgement, I approached from the Starboard Stern Quarter.
The next thing to note when doing a U/R is that you have to go faster than the auxiliary which in this scenario is doing 9 knots course 096.
This means I had to come along side at 11 knots course 097, until right along side midship then slow to 9 knots.

The tasking states to keep close within 240ft that is close and the only way I could do that safely is to gradually approach in.
I did this by being along side then altering course to 094/5 working my way closer slowly until the middle of my bow is intercepting the end trail of the AOR bow wave, this also calls me to put on power to 10 knots and balance it between 9 and 10 knots as we cant do half knot increments in game.

Now this sounds somewhat difficult but understand you have to stay alongside for one hour which is actually quite taxing because the ship often pulls away as it is slightly faster which is why your up and down between 9-10 knots to maintain midship position.
Also note periodically you will need to course change as the interplay between the waves forces you outwards, it also forces you inwards so this is a very delicate hour of ship handling.

In the real world though a submarine would never undertake a underway replenishment or transfer this way, I’m not sure about the USN but the RN no long does jackstay transfers of personnel and to my recollection the submarine cannot undertake a jack stay transfer anyway.
A personnel transfer or goods transfer is usually done by VERTREP (Vertical Replenishment) using a helicopter or Via a RHIB with the vessel standing off about 300 yards parallel.

Moving on I got the code CCC which means COMEX or commence exercise, I wont detail out the other codes but there is quite a few of them and it is well thought out as well as using modern coding.

Submerging to 65ft and heading almost due south my tasking to survey the coastline, so I pick furthest point and work backwards.
During the transit I did detect what I thought was a SSK although I never did get to confirm it, but managed to confirm 2 fishing trawlers and a biologic.

I didn’t feel the need to go deeper than 65ft and most of the transit was done between 4-8 knots so it did take some time to get through the Exercise area.
On the coastline I used the LLTV even though it was daylight to highlight anomalies, what I wasn’t expecting was to find the camp so soon.

The camp was a tent and because I got within the 1.5nm tasking requirement I triggered the next phase of the exercise which was to exfiltrate to a certain set of co-ordinates, oddly its roughly where I left the AOR.
Then the next phase of the mission came into play which was a long transit 53nm and I had to be there by 0000, that’s no easy feat, I and between exercise areas but having done some real world exercises your always told units don’t always play by the rules, and don’t always appear in the right areas, so naturally I was heading with caution.

Quick calculation showed that 53nm at 5 knots is over 10 hours of sailing and I’d miss the deadline considerably, so reluctantly I had to flank bell all the way to the RV point.
Realistically in such confined waters and in areas littoral waters you wouldn’t flank bell, you may sprint and drift, this is due to sensor washout, and this is what happened to USS San Francisco.

I arrived at the second Exercise area and received tasking to gather intel on another bluefor camp and also the docks and lighthouse. I was also tasked with taking down some ASW platforms and was told to get fixes on then via sonar and also periscope pictures to rule them dead.

At the exercise box I did detect a FFG running at around 10/12 knots heading towards me from the west, I had approximated his rage to about 13nm.
Rather than intercept him and run the risk of exposing my position thus causing the other units to realize my presence and hunt me, I decided not to close and engage and go gather the intel first therefore; I proceeded south at 12 knots and changed depth to 550ft.

The black sea due to its composition has no layer so I cannot hide under one, and with the tasking being ASW focused as well and me being the target I decided that despite the shallow depths I had to run a towed array, so I let the TB16 out half way.

That move turned out to be a god send as I picked up a dolphin and classified the frigate as a meko 200, moving slightly east I put the dolphin between me and the meko.

Coming into the littoral area I had to slow down so I had to retract the towed array as it would scrape the seabed.
I did survey the coast and the only thing I did see was a vehicle, I have no idea what vehicle it was as I couldn’t ID it properly and I had to change course as I was 1.2nm from shore and the water was getting too shallow.

I moved along the coast where I intercepted the dock, I remained at 65ft 8 knots with towed array partially out and at the dock I got the pictures and pictures of the light house.
My bow sonar picked up while doing the “take” a warship closing me, I did have ESM signals but I was focusing on getting the take and getting out, this calls for periscope discipline, my scope could not be raised for any longer than 20/30 seconds.
Knowing I am in very shallow water and also potentially a threat close by I stop gathering the intel and head out to deeper water.

The transit out was fine then I came across a perry class FFG, I did get with the first periscope picture a confirmed ID which meant my towed array sonar was not fully correct and my bow sonar was correct, now confirmed by VID.
I did not close the contact beyond 10,000 yards and passed well astern of him, my objective was to exfiltrate out to a safe point near where I came in.
However during my focus on the Perry my bow sonar had confirmed the Meko had been detected and my ambiguous contact on the towed array was somewhat correct.
I ended up locking up the Meko and not the perry thus I got a kill code on the Meko.

Moving out of the way of the perry the towed array picked up two more contacts, one being biologic the other being very quiet, I closed the quiet contact from deep and moved in towards the stern as the history track showed at the time it was moving east to west.
I closed the contact and came in from astern, realizing this could be a submarine I switched on my HF sonar and came shallow to 340ft.
LLTV on the scope didn’t gain any pictures, however the possub had turned north so I followed, the HF Sonar did pick up a dot in the distance and I had estimated the possub doing around 6/8 knots but I had closed too fast so at a push I think it was only doing 3-4 knots.

Doing this and getting this close I did get another kill code come through, the submarine surfaced and put on black smoke which is why I came to PD and got a picture to verify.
To my horror however I had learnt the perry possibly had been tracking me but just didn’t have a lock, the perry wasn’t too far off so I turned around and went and dealt with them.

I did get close to the perry in some instance close as 750 yards, I did get pictures but no kill code came in so I proceeded to leave the area.
I hit the defined trigger on leaving the area and was told to await further instructions, when they came through I was to transit to another base and dock.
Unfortunately at this point the mission crashed and I was unable to complete the rest of the evolutions.

Summary


I found the mission a very good opportunity to exercise the brain in tactical ability, the mission is a long one it is also quite taxing on the brain if you do it in one hit.
I did speed up the transit between exercises and in a couple of places and this mission still took about 5 and half hours to complete, which for a hard core player is not too bad.

Some of the things I have noted as unrealistic is the underway replenishment, I have never heard of one been done on a submarine simply because submarines on the surface are hard to handle, and the interplay between the vessels would in the real world quickly overcome the submarine due to its lack of maneuverability.
However I can say this will test your ship handling skills as well as patience in game no end so it isn’t a negative as such.

The evolutions are well thought out and they do require some speculation of thought as to where you want to go and how to achieve the mission.
Usually I would spend about 15 minuets planning out a infiltrate run then start the execution of that process, then spend another 30 minuets planning the route I am going to take plus my route out of area.
I would also advise being flexible with this in this mission! as in the second part I had to re plan my routes about 4 times.

The transit time between exercise areas would be normal in the real world but if you’re a slow and steady person like me then by the time you finish mission 1 you haven’t left enough time to get to the next area deadline.

During exercises one thing to note is you have dedicated communications time sessions for all platforms, this is to ensure the safety of the vessel, but also to give a point in time as a time mark for evolutions, setting a routine communications time in this mission would probably be a good idea.

The second area was more challenging and I did find that one more fun to do, it does require a lot of thought and a lot of tactical and situational awareness, the platforms were realistic and how they operated.
I did like the triggers which when they were ruled killed they left the area and made smoke, I do have an issue with the perry trigger as I clearly got close enough to rule her dead and the trigger didn’t happen.

Unfortunately just after I had finished the second area the game crashed so I couldn’t continue the report.

Overall this is a good mission if you like realistic long duration missions and with a couple of minor tweaks it certainly is one of the best missions I have played in this game.
If your more about objectives than just running around and shooting this mission is for you.
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