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Old 12-28-11, 07:01 AM   #271
Paul Tibbets
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Join Date: Nov 2011
Location: Middle of the Atlantic
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Quote:
Originally Posted by Paul Tibbets View Post
Hey guys

Great mods out there keep up the good work.


Trev i have OHII base 1.5 ( could have sworn 1.5 was newest 2 days ago, oh well ill upgrate when next in port ) and OHII new ships 1.5 and im liking it alot.

There is however a small bug that is well bugging me, in the happy times campaign there are 3 objectives,
1: Strategic Supplies on the eastern shore of the UK.
2: Atlantic air gap
3: Campaign.Camp obj.Macroobj Campaign.Campobj.Macr 4.Name, with a deadline of march 01, '41 and in white text under the deadline Campaign.Camp Obj.MacroObj Campaign.Campobj.Macro0 4.PersObj 1.Description.

Anyone else have this problem?
The objective bar is filling up so i must be doing something right, think the original goal from stock is 200.000 grt


Respectfully

Paul Tibbets

Here is my mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS Master]

Accurate German Flags
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers talking conning crew mod
Small_trees_SH5_V1
sobers best ever fog V4 SH5
sobers silent hud
sobers multi color mod V2
sobers see thru wake fix
MightyFine Less Annoying Footsteps 1.0
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.5
OPEN HORIZONS II_New_Ships v1.5
OHII v1.5 Base and base with parts Patch3b
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.2 - Option Two
Command Keys 1.03
one ship, one torpedo v1.00
A Fistful of Emblems v1.51


i used sobers list he has here on the forums and put in the mods in the order he gave there, last 3 are my own addition and i didnt get any conflicts when i added them


Paul Tibbets
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Old 12-28-11, 07:26 AM   #272
Trevally.
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@Paul Tibbets

Thanks for the reports

Have you updated your OHII while you have been playing the campaign Happy Times?
The objective with the error is Western Approach and you are required to sink 50,000t. This objective only becomes selectable when you have completed objective Atlantic Air Gap. Have you achieved the crosses for it?

Can you post a screen shot of you map please.
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Old 12-28-11, 07:32 AM   #273
mikaelanderlund
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Many thanks! I love your OHII

Mikael
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Old 12-28-11, 07:44 AM   #274
Paul Tibbets
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I am working on the atlantic air gap at the moment but i have not finished it. Ill post a screen of the map when i log in later on today
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Old 12-28-11, 08:48 AM   #275
Silent Steel
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Quote:
Originally Posted by Paul Tibbets View Post
... i used sobers ...
Paul Tibbets

Hi Paul,

Here are some suggestions for your mods list (moved mods in bold letters);

Accurate German Flags
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers talking conning crew mod
sobers silent hud
sobers multi color mod V2
MightyFine Less Annoying Footsteps 1.0
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
OPEN HORIZONS II_base v1.5

OHII v1.5 Base and base with parts Patch3b
OPEN HORIZONS II_New_Ships v1.5
OH II Minefield map

sobers see thru wake fix
sobers best ever fog V4 SH5
Small_trees_SH5_V1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
sobers green crew training V3 SH5
sobers chimney smoke V2
Church's Compass Dials Mod v2.2 - Option Two
Command Keys 1.03
one ship, one torpedo v1.00
A Fistful of Emblems v1.51


I'd also suggest you apply this mod; d3d Antilag

@ Sober - any remarks?
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Old 12-28-11, 11:48 AM   #276
Paul Tibbets
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http://imageshack.us/photo/my-images...228153933.jpg/


Here is the screen of my map
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Old 12-28-11, 11:51 AM   #277
Jaeger
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@Paul: your name is a katastrophe in my point of view. this name should not be allowed here.
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Old 12-28-11, 12:16 PM   #278
Trevally.
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Quote:
Originally Posted by Paul Tibbets View Post
Thanks Paul - I will have to look into this to see what is wrong.

When you finish the air gap objective - see if westen approaches (thats the one with the error) displays correctly
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Old 12-29-11, 03:14 AM   #279
fromhell
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Hi Trevally, something i wondered about OH6 is, are there supply ships and milk-cows in campaigns.
many thanks
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Old 12-29-11, 05:08 AM   #280
Trevally.
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Quote:
Originally Posted by fromhell View Post
Hi Trevally, something i wondered about OH6 is, are there supply ships and milk-cows in campaigns.
many thanks
Yes - most campaigns have them if you have to travel far
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Old 12-29-11, 11:37 AM   #281
fromhell
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another thought Trevally, is there a chance that you could do a map of nets and mine fields for us using UI 4.14 please.
also is there a chance of adding shipping lanes as well.
please please kind sir
many thanks
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Old 12-29-11, 12:28 PM   #282
Trevally.
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Quote:
Originally Posted by fromhell View Post
another thought Trevally, is there a chance that you could do a map of nets and mine fields for us using UI 4.14 please.
also is there a chance of adding shipping lanes as well.
please please kind sir
many thanks
I am not sure if there is a pull out map for this mod. Adding a map needs to be done within this UI.

You could ask Reaper if he would add one (I could supply the map) - he may be busy working on a mod for SH3, but worth asking.
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Old 12-30-11, 11:34 AM   #283
Maki4444
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Thank you very much for the reply, it's been very helpful. However I have another issue. On the strategic map, East Prussia is colored white, like a neutral coutry. Is anyone else having this problem??

Thank you in advance!!
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Old 12-30-11, 01:11 PM   #284
Trevally.
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Quote:
Originally Posted by Maki4444 View Post
Thank you very much for the reply, it's been very helpful. However I have another issue. On the strategic map, East Prussia is colored white, like a neutral coutry. Is anyone else having this problem??

Thank you in advance!!
Try changing the zoom of your map - some only show above zoom x????

If not - I may not have added it. As the stock game stopped in 43 - it did not have all the .shp files for this. I make a lot of them - but not all
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Old 12-31-11, 09:30 AM   #285
Lewis Wingerter
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Default ? ref Distant Water

I am using OHII 1.6. I just started the Distant Water Campaign. My start base is in the Med. I do not know if that is normal or a bug. That would make me going past The Rock to get to and back from my mission.
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