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Old 12-16-19, 07:53 PM   #1
Kaxii
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Hi there,

Fresh install of SH4, with LAA. WIthout activating the mod the game starts and runs fine, but with the mod activated I get a CTD due to a C++ Runtime Error, any ideas?
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Old 12-16-19, 09:36 PM   #2
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Which version of SH4, Kaxii, and what folder is it installed in on your computer?
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Old 12-17-19, 05:06 AM   #3
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A Warm Welcome To The Subsim Community > Kaxil
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Old 12-17-19, 07:22 AM   #4
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Quote:
Originally Posted by propbeanie View Post
Which version of SH4, Kaxii, and what folder is it installed in on your computer?
Version 1.5
Located: C:\Games\Steam\steamapps\common\Silent Hunters Wolves of the Pacific
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Old 12-17-19, 08:03 AM   #5
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That is a good install location... Dark Waters adds nothing more than some improved graphics and configuration changes, so usually, there would no issue. However, one of the first things to check would be if you emptied the "Save" folder for the game after you installed the mod? That is usually found in the "C:\Users \UserName \Documents \SH4" folder. Delete the contents and try the game again. This does re-set your video back to the Stock setting of 1024x768, and other default settings that you'll want to put as you like them. A 2nd thing to check, though would not cause the C++ error, is the LAA, and make certain that it is properly activated. If the SH4.exe file is write-protected, then LAA will not "take", and no error message is thrown concerning that.

Other than that, when you installed the game, do you remember selecting the "DirectX v9,0c" and the "Microsoft DirectX Media Codec" choices on the install menu? You most likely did, since Stock is running OK, but double-check if you can. You could also try your video card driver. THEBERBSTER has all sorts of links in his signature, especially the SH4 <> TUTORIALS <> HOW TO DO IT <> INFO <> DOWNLOAD LINKS -STICKY INDEX one, concerning rolling back and updating video drivers. This might be like throwing darts while blindfolded and drunk, unless someone else has a more lucid answer...

One last dart to throw, after being spun around by a certain someone, is to remove all mods, then copy the insides of your "Wolves of the Pacific" folder, everything, and make a new folder in the "C:\Games \Steam \steamapps \common" folder, and name it like "DarkWaters", then paste the Wolves of the Pacific copy into there. Depending upon your computer and Steam set-ups you might be able to run it it from the SH4.exe shortcut in that folder. On my system, I have to start the Steam app on my computer, log-in, then use "Add a non-Steam game" to the menu, as mentioned in the Steam Article Add Non-Steam Games to a Library. This will add a shortcut to it to your Steam menu, and after that, you can also create a shortcut to it on the desktop. The Steam Menu will recognize it as sh4.exe, so you'll probably want to change its name, which I usually name mine after the mod. You would also want to incorporate MultiSH4v1.5 to the mix, so that you can name a different "Save" folder name, such as OMD, which is what I did, so that I know its an OpMonsun Dark waters "Save" folder...
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Old 12-17-19, 08:43 AM   #6
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The LAA and read only attributes where the first things I checked, but both seemed to be fine, I've also looked at the drivers, but the last update was 2016 (and that is also the latest) so I'm not too sure if that might be the problem as I also have KSDII running fine using another copy of the SHIV folder method you detailed, so for some reason it just seems to be this mod. Is there anyway I can re-download the specific C++ redistributible, or find out which one is being specifically used by the mod? As looking at a previous topic some people have had issues before with a certain C++ redistributible throwing a CTD which was fixed by uninstalling it, but unfortunately I don't have that specific redistributible installed on my system so it must be a different one if it is that. Thanks for the help so far though!
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Old 12-17-19, 11:02 AM   #7
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Kaxii!
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Old 12-17-19, 01:37 PM   #8
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Dark Waters V2 coming soon!

- More crew visible inside all U-Boats
- New crew with new animations (from Ducimus mod) depending battle stations on or off
- Xmas tree now lighting when diving in all U-Boats (command room and conning tower)
- All alert lights and indicators lights now working correctly
- global interior lighting re-worked in all U-Boats
- camera focus adjusted for all U-Boats interiors
- Sea and Land folder fixed to avoid some remaining CTDs


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Old 12-17-19, 04:19 PM   #9
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Quote:
Originally Posted by Kaxii View Post
The LAA and read only attributes where the first things I checked, but both seemed to be fine, I've also looked at the drivers, but the last update was 2016 (and that is also the latest) so I'm not too sure if that might be the problem as I also have KSDII running fine using another copy of the SHIV folder method you detailed, so for some reason it just seems to be this mod. Is there anyway I can re-download the specific C++ redistributible, or find out which one is being specifically used by the mod? As looking at a previous topic some people have had issues before with a certain C++ redistributible throwing a CTD which was fixed by uninstalling it, but unfortunately I don't have that specific redistributible installed on my system so it must be a different one if it is that. Thanks for the help so far though!
As Randomizer mentions above, try another download of the mod attempt. There are not C++ library files (dll) in Dark Waters. It is all game files that are modded. C++ library issues are very difficult to troubleshoot, because of the plethora of them available. If you look in your Installed Programs (Apps & Features), and display the Windows Components, you might see 15 files named with "C++ Library", from 2006, 2008, etc., sometimes with four and five of them from the same year. Each game developer might add one little "feature" to the library, and they make a new file for it, so oftentimes, you cannot remove any of them for fear of messing-up something else on the computer. Silent Hunter 4 might use multiple dll libraries also, since it was released in 2007, but updated in 2008...Try a new Dark Waters download first, and if that doesn't do it, you might have to re-do the game install in that folder - or do a different mod there and try a different copy of the game... Come to think of it, I don't think I modded my "base" Steam SH4...
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Old 12-17-19, 04:27 PM   #10
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Old 12-17-19, 06:48 PM   #11
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Quote:
Originally Posted by propbeanie View Post
As Randomizer mentions above, try another download of the mod attempt. There are not C++ library files (dll) in Dark Waters. It is all game files that are modded. C++ library issues are very difficult to troubleshoot, because of the plethora of them available. If you look in your Installed Programs (Apps & Features), and display the Windows Components, you might see 15 files named with "C++ Library", from 2006, 2008, etc., sometimes with four and five of them from the same year. Each game developer might add one little "feature" to the library, and they make a new file for it, so oftentimes, you cannot remove any of them for fear of messing-up something else on the computer. Silent Hunter 4 might use multiple dll libraries also, since it was released in 2007, but updated in 2008...Try a new Dark Waters download first, and if that doesn't do it, you might have to re-do the game install in that folder - or do a different mod there and try a different copy of the game... Come to think of it, I don't think I modded my "base" Steam SH4...
I tried a re-download and the file size was the same (1.74GB compressed), and still put up the same error when installed. I tried putting it into a new game install file outside the base, but still the same issue, even tried it in the KSDII install with the same outcome, yet KSDII still worked fine after re-activation. Tis a confusing one :S
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Old 01-07-21, 02:29 AM   #12
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What mods are included in this compilation other than OM? What about U-boot dynamic or sound environment are those have been included in this compilation?



Is there any list of what mods that's have been included in this compilation? What's additional mods I could use to improve historical accuracy / realism that is compatible with this compilation?

Thanks Beforehand
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Old 01-07-21, 03:17 AM   #13
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Quote:
Originally Posted by alexsanjaya View Post
What mods are included in this compilation other than OM? What about U-boot dynamic or sound environment are those have been included in this compilation?



Is there any list of what mods that's have been included in this compilation? What's additional mods I could use to improve historical accuracy / realism that is compatible with this compilation?

Thanks Beforehand
This mod have its own sounds environment & U-Boat dynamics (adapted from other mods) already.

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