SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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07-12-23, 05:33 PM | #1 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Hey everyone!
Finally time for a little update. I have been hard at work with the ai and various controlls for the ship. More importantly I've reached some big milestones regarding time compression, handling abstractions of ai ships and a custom mission editor. The time compression allows for having missions set over large distances, large distances means many ships needs to be simulated. That's why I have implemented a way to simulate ships far away in an abstract manner, cheaply, so that I can have hundreds of ships travelling the Atlantic. With this done, I could start on my mission editor. And you can see I've been busy playing with it. And here's a long gameplay video for y'all: Cheers!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
07-17-23, 06:59 PM | #2 |
Frogman
Join Date: Oct 2011
Location: Arkansas, USA
Posts: 291
Downloads: 65
Uploads: 0
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Looking good! I'm paying full attention. Keep us posted.
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08-23-23, 04:30 PM | #3 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Here is a few small clips I cutted together from August play tests.
__________________
My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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