SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-12, 09:03 PM   #1
derickblyth
Watch
 
Join Date: Apr 2012
Posts: 28
Downloads: 73
Uploads: 0
Default Confused as to which Thread i go by!

This is the mods i have applied so far.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement Mod
MODS
German
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting

I read here that the Magnum_opus was the most imported mod and also Irai by the Dark Wraith.
You don't have Magnum. has this be superseded.
Can anyone tell me which mod list i should update to so i have the most current and up to date list.
Thank you all, appreciate all the work you have all put in to make this sim so realistic.
derickblyth is offline   Reply With Quote
Old 04-16-12, 09:31 PM   #2
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

For anyone wanting a workable mod setup these two work flawlessly

lighter version


This one below has the old Open Horizons II v 1.6 change it to 1.8. And has more Dynamic Environment addons.

__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 04-18-12, 07:12 PM   #3
cfc3612
Swabbie
 
Join Date: Apr 2012
Location: New castle, De
Posts: 6
Downloads: 16
Uploads: 0
Default how to mod

HELP how do I add all these mods to my game am kinda of lost.
cfc3612 is offline   Reply With Quote
Old 04-18-12, 09:49 PM   #4
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by cfc3612 View Post
HELP how do I add all these mods to my game am kinda of lost.
http://www.subsim.com/radioroom/showthread.php?t=163447
THE_MASK is offline   Reply With Quote
Old 04-29-12, 10:56 AM   #5
Kuss
Bilge Rat
 
Join Date: Sep 2007
Posts: 1
Downloads: 0
Uploads: 0
Default

nice ty
Kuss is offline   Reply With Quote
Old 05-17-12, 11:53 AM   #6
pamelka
Bilge Rat
 
Join Date: May 2012
Posts: 1
Downloads: 5
Uploads: 0
Default thanks

you are fantastic.thanks very much for your job.
keep going please
greetings for all of You
pamelka is offline   Reply With Quote
Old 05-17-12, 12:05 PM   #7
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by pamelka View Post
you are fantastic.thanks very much for your job.
keep going please
greetings for all of You


Welcome to subsim Pamelka
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-12, 04:35 PM   #8
sarkhumar
Watch
 
Join Date: May 2011
Posts: 19
Downloads: 47
Uploads: 0
Default

Hi all,

I return to the war after 1.5 years......but I see mod list quite different that iI see around....any idea about my list ? any improvement ? as always...hard start. Again need to review tutorial videos


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Spanish
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
NewUIs_TDC_6_5_1_Real_Navigation
Church's SHV 1.01 Keyboard Commands v1.1
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
gap - HD 1 deg Scope Bearing v 1.0
SOAN - ship data
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Lite Campaign LC 1.2
Black_Skin_albrecht
Nauticalwolf's_Torpedo_Textures_v1.2
Radio_Gramophone_Skin
TDC Graphics by Naights v1.0
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Periscope_and_antenna_historical_fix_1.0.2
SH5Lifeboats_2.0
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_1_2_byTheBeast
Das Boot Crew Mod For SH5
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Depth_Dependent_Hydrophone_1.0.0
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sarkhumar is offline   Reply With Quote
Old 05-22-12, 12:55 PM   #9
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Updated post1 with the new bug fixes
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-23-12, 05:36 PM   #10
Capt. Monroe -FIN-
Swabbie
 
Join Date: Mar 2009
Location: Finland
Posts: 7
Downloads: 27
Uploads: 0
Default

Hi guys!

According to Sobers(?) campaign starting tutorial I should be able to talk to the sub-upgrade guy and actually take a look at the upgrades and torpedo loadout after applying the modd, but I can't, can you help me? My modlist is as follows and installed in that order:


MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
DBSM_Music_1_0_4
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Das Boot Departure Theme


Oh, and it's a Steam version of the game. My guess is the mightyfine crew mod, but i really don't know. Could you help me out?
__________________

-OH SHI..PWRECK!

Last edited by Capt. Monroe -FIN-; 05-24-12 at 11:24 AM.
Capt. Monroe -FIN- is offline   Reply With Quote
Old 05-23-12, 05:54 PM   #11
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Trevally. View Post
Updated post1 with the new bug fixes
I see an error:

Mag torp fix will allow the magnetic detonators to work up to 4m.

Incorrect. Mag torp fix will allow the magnetic detonators to work to the range specified in the torpedoes .sim file
TheDarkWraith is offline   Reply With Quote
Old 05-23-12, 06:41 PM   #12
LisaAzra
Nub
 
Join Date: Nov 2011
Location: China at present
Posts: 3
Downloads: 187
Uploads: 0
Default Having problems

I can get some of the mods to work, thanks for the tips but changing the UI such as dials and TDC nothing. What am I doing wrong. Installing all recommended mods with JGSME, always faced with stock SH5 HUD, nearly bald please help!!!!!!!!!
As far as I know it is NOT the steam version as I was able to patch the SH5.exe as instructed in the patch document
LisaAzra is offline   Reply With Quote
Old 05-23-12, 06:45 PM   #13
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by LisaAzra View Post
I can get some of the mods to work, thanks for the tips but changing the UI such as dials and TDC nothing. What am I doing wrong. Installing all recommended mods with JGSME, always faced with stock SH5 HUD, nearly bald please help!!!!!!!!!
As far as I know it is NOT the steam version as I was able to patch the SH5.exe as instructed in the patch document
Look at every mod (folder) in your MODS folder. If the first folder you see when you open up each mods folder isn't data the mod isn't installed correctly.
TheDarkWraith is offline   Reply With Quote
Old 05-24-12, 11:15 AM   #14
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by Capt. Monroe -FIN- View Post
Hi guys!

According to Sobers(?) campaign starting tutorial I should be able to talk to the sub-upgrade guy and actually take a look at the upgrades and torpedo loadout, but I can't, can you help me? My modlist is as follows and installed in that order:


MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
DBSM_Music_1_0_4
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Das Boot Departure Theme


Oh, and it's a Steam version of the game. My guess is the mightyfine crew mod, but i really don't know. Could you help me out?
Before you talk to the upgrade guy - save/load game.
You have to do this at the start of each new campaign
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-24-12, 11:18 AM   #15
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by TheDarkWraith View Post
I see an error:

Mag torp fix will allow the magnetic detonators to work up to 4m.

Incorrect. Mag torp fix will allow the magnetic detonators to work to the range specified in the torpedoes .sim file
Fixed
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.