SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-23-14, 05:30 PM   #16
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Atis003 View Post
If i understand it correctly the interior and exterior is in one file and the already existing type II model cant be copied and replace the VII exterior.
The easiest way would be modify the VII exterior model from polygon to polygon, well that would be a realy hard job. I hope you can extend your program to copy meshes and one day we can witness the true firepower of a fully armed and operational type IX u-boat!
Thank you for your hard work and for giving hope.
Sounds like you need to start playing with my GR2 Editor/Viewer and get familiar with it. Then you need to start playing around with your idea. The only way you learn is by trying. You never fail, you merely find ways of how not to do something
TheDarkWraith is offline   Reply With Quote
Old 01-23-14, 05:34 PM   #17
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
The only way you learn is by trying. You never fail, you merely find ways of how not to do something
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 01-25-14, 02:12 PM   #18
Atis003
Swabbie
 
Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
Sounds like you need to start playing with my GR2 Editor/Viewer and get familiar with it. Then you need to start playing around with your idea. The only way you learn is by trying. You never fail, you merely find ways of how not to do something
I definitely will when I have more time.
Atis003 is offline   Reply With Quote
Old 01-29-14, 10:07 PM   #19
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Atis003, the mod "sort of. IX BOAT MOD v1a" is close to the Type IX, except for the external visuals, only one stern tube, and a few other minor things. It's not all that bad. I used to before my HDD crashed on me and will install it again. If you decide to play SH5 with it installed you will have to start a new career after it's installed. Give it a chance and get started playin SH5. You will be amazed on how good it is now with all the mods that are out to choose from.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 03-07-14, 10:50 AM   #20
bell117
Seaman
 
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
Default

actually I found a type IX uboat mod, but the guy never gave a link

http://www.gpforums.co.nz/threads/37...nshots)/page21
bell117 is offline   Reply With Quote
Old 03-07-14, 12:58 PM   #21
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by bell117 View Post
actually I found a type IX uboat mod, but the guy never gave a link
for Open Horizons
IX for campaign MG - by fromhell
Add this to your mod list when in the bunker at the start of Camapign Monsun Gruppe
Remove in bunker at the end of campaign/start of next
DOWNLOAD

Other subs, etc.
Fromhell's profile and his download section:
http://www.subsim.com/radioroom/down...o=file&id=3712
http://www.subsim.com/radioroom/down...o=file&id=3713
http://www.subsim.com/radioroom/down...o=file&id=3452
http://www.subsim.com/radioroom/down...o=file&id=3725
Mikemike47 is offline   Reply With Quote
Old 03-07-14, 02:06 PM   #22
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default



Quote:
Originally Posted by TheDarkWraith View Post
The only way you learn is by trying. You never fail, you merely find ways of how not to do something
__________________
What we do in life echoes in Eternity
tonschk is offline   Reply With Quote
Old 03-11-14, 02:16 PM   #23
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

If it was possible to get the Type IX working for the Camapign Monsun Gruppe, why then isn't it possible to use it for all the other campaigns?
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 03-11-14, 02:31 PM   #24
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

http://www.subsim.com/radioroom/show...83&postcount=7

That is all I'm gonna say. Not gonna type again.

Now, answering question by GT182:

You can. You just will not be able to ever use VII with it. The mod doesn't replace the indication for the GAME, just the stats. For the game: you still are driving type VII. Just a very special one :P
Targor Avelany is offline   Reply With Quote
Old 03-11-14, 02:45 PM   #25
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

I understand now TA. It's still the "sort of IX". I thought he had built a full blown Type IX that we didn't know about, but was special and only playable in the Camapign Monsun Gruppe.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 03-11-14, 02:49 PM   #26
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by GT182 View Post
I understand now TA. It's still the "sort of IX". I thought he had built a full blown Type IX that we didn't know about, but was special and only playable in the Camapign Monsun Gruppe.
I mean, I never gotten to that point, so anything is possible ))))

But yeah, it is, from what I understand, is a "sort of IX".
Targor Avelany is offline   Reply With Quote
Old 03-14-14, 04:37 PM   #27
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Quote:
Originally Posted by Atis003 View Post
I made an oath to myself: as long as there is no real type IX modded in im not going to play sh5, im gonna regret this, arent I?
Honest answer to your question. YES you are going to regret it. You can us the "sort of. IX BOAT MOD v1a" mod to simulate fuel and range, and also torpedo amount carried. But no, no 2 aft torpedo tubes, and visually it's a VIIC/41. Someone was working on a Type IX for SH5 but no word on what's happening with it as far as I know. It might have been TDW, but I can't remember if it was or not.

Thanks Taylor. In mind I thought that was the case, but had to ask anyway. I wonder if there'll be a problem, if I ever get that far, with the IX mod I'm now using from the start of my campaign.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Reply

Tags
type ii, type ix


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.