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01-23-14, 05:30 PM | #16 | |
Black Magic
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01-23-14, 05:34 PM | #17 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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01-25-14, 02:12 PM | #18 |
Swabbie
Join Date: Mar 2008
Posts: 7
Downloads: 7
Uploads: 0
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I definitely will when I have more time.
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01-29-14, 10:07 PM | #19 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Atis003, the mod "sort of. IX BOAT MOD v1a" is close to the Type IX, except for the external visuals, only one stern tube, and a few other minor things. It's not all that bad. I used to before my HDD crashed on me and will install it again. If you decide to play SH5 with it installed you will have to start a new career after it's installed. Give it a chance and get started playin SH5. You will be amazed on how good it is now with all the mods that are out to choose from.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
03-07-14, 10:50 AM | #20 |
Seaman
Join Date: Jul 2012
Posts: 40
Downloads: 65
Uploads: 0
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actually I found a type IX uboat mod, but the guy never gave a link
http://www.gpforums.co.nz/threads/37...nshots)/page21 |
03-07-14, 12:58 PM | #21 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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IX for campaign MG - by fromhell Add this to your mod list when in the bunker at the start of Camapign Monsun Gruppe Remove in bunker at the end of campaign/start of next DOWNLOAD Other subs, etc. Fromhell's profile and his download section: http://www.subsim.com/radioroom/down...o=file&id=3712 http://www.subsim.com/radioroom/down...o=file&id=3713 http://www.subsim.com/radioroom/down...o=file&id=3452 http://www.subsim.com/radioroom/down...o=file&id=3725
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JSGME help links and common error solutions |
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03-07-14, 02:06 PM | #22 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
03-11-14, 02:16 PM | #23 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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If it was possible to get the Type IX working for the Camapign Monsun Gruppe, why then isn't it possible to use it for all the other campaigns?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
03-11-14, 02:31 PM | #24 |
Ace of the Deep
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http://www.subsim.com/radioroom/show...83&postcount=7
That is all I'm gonna say. Not gonna type again. Now, answering question by GT182: You can. You just will not be able to ever use VII with it. The mod doesn't replace the indication for the GAME, just the stats. For the game: you still are driving type VII. Just a very special one :P |
03-11-14, 02:45 PM | #25 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I understand now TA. It's still the "sort of IX". I thought he had built a full blown Type IX that we didn't know about, but was special and only playable in the Camapign Monsun Gruppe.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
03-11-14, 02:49 PM | #26 | |
Ace of the Deep
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Quote:
But yeah, it is, from what I understand, is a "sort of IX". |
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03-14-14, 04:37 PM | #27 | |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Quote:
Thanks Taylor. In mind I thought that was the case, but had to ask anyway. I wonder if there'll be a problem, if I ever get that far, with the IX mod I'm now using from the start of my campaign.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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Tags |
type ii, type ix |
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