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Old 02-09-11, 02:12 PM   #331
Stormfly
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Originally Posted by TheDarkWraith View Post
we cannot define our own sounds and call them via script (tried every possible way/combination - everytime I use a pre-defined one it works). We have to use the existing ones that are given to us in Sh.sdl. So I'm going to write my own .dll and call it to have it play sounds for me
wow, you open totaly new possibilitys then nice !!!

...the only way i call new non used sounds using scripts is via ai crew strategy`s in 3D, but it seams that this isnt possible to call from your HUD script or ?
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Old 02-09-11, 02:22 PM   #332
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@TDW you have PM...

EDIT: maybe the original HUD samples have also to be registered in a DSD file ?
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Old 02-09-11, 02:51 PM   #333
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Good luck to you two! Nice to see again progress in real time, and good work Stormfly on hotfix 2, I'll check the airplane guns later if I have time or notice any funny business.
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Old 02-09-11, 03:45 PM   #334
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my .dll is working superb!
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Old 02-09-11, 03:52 PM   #335
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my .dll is working superb!
great ...so i will work on that english samples now.
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Old 02-09-11, 05:29 PM   #336
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great ...so i will work on that english samples now.
sorry there was tweaking my .dll and the code for it

Your sounds work excellent for the radio messages There's no need for the Sh.sdl entries for them, as my .dll handles the sounds for them now. Here's the cool thing: We can play any sound we want now without having to register it with Sh.sdl. I see a whole bunch of new sounds for the UI being made I even added volume control for the sounds (via code). I'll get your PM request to you here in a few along with v6.4.0 as of now so you can test new radio messages out.

I still have a little work to do on the the implementation of the .dll but it's minor in nature so I can send to you v6.4.0 as of now.

Boy the hardest part of making the .dll was retrieving the handle of the main SH5 window. Now that I have it it opens up a whole new world of possibilities (DirectX anyone?). Now I should be able to capture anything I want from the mouse....oh this can get really interesting.....

Last edited by TheDarkWraith; 02-09-11 at 05:39 PM.
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Old 02-09-11, 05:45 PM   #337
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Originally Posted by TheDarkWraith View Post
sorry there was tweaking my .dll and the code for it

Your sounds work excellent for the radio messages There's no need for the Sh.sdl entries for them, as my .dll handles the sounds for them now. Here's the cool thing: We can play any sound we want now without having to register it with Sh.sdl. I see a whole bunch of new sounds for the UI being made I even added volume control for the sounds (via code). I'll get your PM request to you here in a few along with v6.4.0 as of now so you can test new radio messages out.

I still have a little work to do on the the implementation of the .dll but it's minor in nature so I can send to you v6.4.0 as of now.

Boy the hardest part of making the .dll was retrieving the handle of the main SH5 window. Now that I have it it opens up a whole new world of possibilities (DirectX anyone?). Now I should be able to capture anything I want from the mouse....oh this can get really interesting.....
...capture the lag plz
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Old 02-12-11, 05:54 PM   #338
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Stormfly, please, it would be possible to do a little optional mod with great phrases from previous version of your mod: "Na Kriechenbaum, wie ist Ihr Gefühl" und "Geleitzug, Fetter Brocken" whenever the crew see a convoy? I miss it!
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Old 02-12-11, 06:49 PM   #339
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Originally Posted by Josef von Posorschitz View Post
Stormfly, please, it would be possible to do a little optional mod with great phrases from previous version of your mod: "Na Kriechenbaum, wie ist Ihr Gefühl" und "Geleitzug, Fetter Brocken" whenever the crew see a convoy? I miss it!
hmm, cant understand that they are missing, it should be here...

plz check \Data\Sound\Speech\Watchofficer\Whisper

MC_QRF_WATCH_15_A.ogg
MC_QRF_WATCH_15_B.ogg

they are there, but only playing if crew is in whisper mode...
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Old 02-12-11, 07:12 PM   #340
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Is this going to be a part of the next installment of MO? (hopes so)
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Old 02-12-11, 07:41 PM   #341
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Is this going to be a part of the next installment of MO? (hopes so)
i got no request for that, anyway this can only be optional, because not every MO user want to have german voices, and plz guys, dont request a english version
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Old 02-12-11, 10:25 PM   #342
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Quote:
Originally Posted by Stormfly View Post
i got no request for that, anyway this can only be optional, because not every MO user want to have german voices, and plz guys, dont request a english version
No i do not req that... but.. when you have time .... can you try to make new engines sounds related at a rev/chart speed, please? - i do not know if is posible that in sh5

thanks
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Old 02-13-11, 05:09 PM   #343
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Hi stormfly,

I am using you sound mod collection and i have some problems - i need some suport from you pls.

I play usualy at tc 32 the most part of time now (i want to admire the view - with env5 and my color mod - i have no choice) and i want to listen my favorites songs on the gramonfon. The problem is that i am on the deck and i can not hear as clear as i want to - and it is boring only to listen at radio propaganda all days and nights long

So, please, tell me what line i must to modify in the sh file to increase the sound for gramofone.

Thanks!
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Old 02-13-11, 05:25 PM   #344
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Originally Posted by stoianm View Post
Hi stormfly,

I am using you sound mod collection and i have some problems - i need some suport from you pls.

I play usualy at tc 32 the most part of time now (i want to admire the view - with env5 and my color mod - i have no choice) and i want to listen my favorites songs on the gramonfon. The problem is that i am on the deck and i can not hear as clear as i want to - and it is boring only to listen at radio propaganda all days and nights long

So, please, tell me what line i must to modify in the sh file to increase the sound for gramofone.

Thanks!
maybe very easy, not shure...

game options / sound -> lower overall game volume (top lever), maybe music volume is also connected with the grammophone
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Old 02-13-11, 05:27 PM   #345
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Originally Posted by Stormfly View Post
maybe very easy, not shure...

game options / sound -> lower overall game volume (top lever), maybe music volume is also connected with the grammophone
Thanks! BTW i like your tex for torpedo - i am using it
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