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02-09-11, 02:12 PM | #331 | |
Serial Port Protector
Join Date: Sep 2002
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Quote:
...the only way i call new non used sounds using scripts is via ai crew strategy`s in 3D, but it seams that this isnt possible to call from your HUD script or ?
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Stormy...... |
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02-09-11, 02:22 PM | #332 |
Serial Port Protector
Join Date: Sep 2002
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@TDW you have PM...
EDIT: maybe the original HUD samples have also to be registered in a DSD file ?
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Stormy...... |
02-09-11, 02:51 PM | #333 |
Grey Wolf
Join Date: Jan 2009
Location: Finland
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Good luck to you two! Nice to see again progress in real time, and good work Stormfly on hotfix 2, I'll check the airplane guns later if I have time or notice any funny business.
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02-09-11, 03:45 PM | #334 |
Black Magic
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my .dll is working superb!
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02-09-11, 03:52 PM | #335 |
Serial Port Protector
Join Date: Sep 2002
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great ...so i will work on that english samples now.
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Stormy...... |
02-09-11, 05:29 PM | #336 |
Black Magic
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sorry there was tweaking my .dll and the code for it
Your sounds work excellent for the radio messages There's no need for the Sh.sdl entries for them, as my .dll handles the sounds for them now. Here's the cool thing: We can play any sound we want now without having to register it with Sh.sdl. I see a whole bunch of new sounds for the UI being made I even added volume control for the sounds (via code). I'll get your PM request to you here in a few along with v6.4.0 as of now so you can test new radio messages out. I still have a little work to do on the the implementation of the .dll but it's minor in nature so I can send to you v6.4.0 as of now. Boy the hardest part of making the .dll was retrieving the handle of the main SH5 window. Now that I have it it opens up a whole new world of possibilities (DirectX anyone?). Now I should be able to capture anything I want from the mouse....oh this can get really interesting..... Last edited by TheDarkWraith; 02-09-11 at 05:39 PM. |
02-09-11, 05:45 PM | #337 | |
Serial Port Protector
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Quote:
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Stormy...... |
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02-12-11, 05:54 PM | #338 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
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Stormfly, please, it would be possible to do a little optional mod with great phrases from previous version of your mod: "Na Kriechenbaum, wie ist Ihr Gefühl" und "Geleitzug, Fetter Brocken" whenever the crew see a convoy? I miss it!
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U-552 Tiger IDF |
02-12-11, 06:49 PM | #339 | |
Serial Port Protector
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Quote:
plz check \Data\Sound\Speech\Watchofficer\Whisper MC_QRF_WATCH_15_A.ogg MC_QRF_WATCH_15_B.ogg they are there, but only playing if crew is in whisper mode...
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Stormy...... |
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02-12-11, 07:12 PM | #340 |
Weps
Join Date: Feb 2004
Posts: 353
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Is this going to be a part of the next installment of MO? (hopes so)
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02-12-11, 07:41 PM | #341 |
Serial Port Protector
Join Date: Sep 2002
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i got no request for that, anyway this can only be optional, because not every MO user want to have german voices, and plz guys, dont request a english version
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Stormy...... |
02-12-11, 10:25 PM | #342 | |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
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Quote:
thanks |
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02-13-11, 05:09 PM | #343 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
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Hi stormfly,
I am using you sound mod collection and i have some problems - i need some suport from you pls. I play usualy at tc 32 the most part of time now (i want to admire the view - with env5 and my color mod - i have no choice) and i want to listen my favorites songs on the gramonfon. The problem is that i am on the deck and i can not hear as clear as i want to - and it is boring only to listen at radio propaganda all days and nights long So, please, tell me what line i must to modify in the sh file to increase the sound for gramofone. Thanks! |
02-13-11, 05:25 PM | #344 | |
Serial Port Protector
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Quote:
game options / sound -> lower overall game volume (top lever), maybe music volume is also connected with the grammophone
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02-13-11, 05:27 PM | #345 |
Ocean Warrior
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