SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-31-21, 06:59 AM   #1
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default Randomised patrol grids in SH3

When you start a career through sh3 or sh3commander, it auto allocates a grid for you to patrol for 24 hrs. It draws the grid determination from the Flotilla.cfg file in Cfg folder but I find it is always the same 10-15 grids that it randomly chooses. I know I can set it in SH3commander to what grid I want, but I want it to be random and not selected by me but also not the same limited random ones chosen all the time. I want it to generate a grid from a larger pools of grid choices from Flotilla.cfg file if your getting what I mean.

Does anyone have a modified/edited Flotilla.cfg file that gives more grid locations/variations when auto generating one for you?
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 12-31-21, 09:27 AM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Maybe try just adding some on your own; it's a simple text file. Or won't that work for some reason ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-31-21, 10:25 AM   #3
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Maybe try just adding some on your own; it's a simple text file. Or won't that work for some reason ?
I suppose I could, I just didn't want to as I mod and test enough stuff out already and was curious if someone had an edited one they use for their careers.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote
Old 12-31-21, 11:48 AM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by kyle9154 View Post
I suppose I could, I just didn't want to as I mod and test enough stuff out already and was curious if someone had an edited one they use for their careers.

Understood
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 01-03-22, 05:03 AM   #5
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

When selecting the patrol grid via Sh3_Cmdr, one can change the patrol grid via the "R" (Randomize) button. For one, one is given different options besides the one patrol grid that was given, and one can also write any patrol grid desired in the field and apply it to the next patrol.

I used to choose my own patrol grids but anymore, I choose one of the options given by clicking the "R" button, depending where I want to go historically, and as I seem to think, that the patrol grids "offered" take into account, any shipping being scripted into those areas by the game engine (could be wrong about that).
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 01-03-22, 05:46 AM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Kapitän View Post
When selecting the patrol grid via Sh3_Cmdr, one can change the patrol grid via the "R" (Randomize) button. For one, one is given different options besides the one patrol grid that was given, and one can also write any patrol grid desired in the field and apply it to the next patrol.

I used to choose my own patrol grids but anymore, I choose one of the options given by clicking the "R" button, depending where I want to go historically, and as I seem to think, that the patrol grids "offered" take into account, any shipping being scripted into those areas by the game engine (could be wrong about that).

Actually depending on the mod; the grids are more or less the historical ones the actual flotillas dealt with vs. connected to the game engine any way.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 01-04-22, 06:04 AM   #7
Kapitän
The Old Man
 
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Actually depending on the mod; the grids are more or less the historical ones the actual flotillas dealt with vs. connected to the game engine any way.

Okay, thanks!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90)
Kapitän is offline   Reply With Quote
Old 01-04-22, 04:23 PM   #8
Doolar
Expert Shipsinker
 
Doolar's Avatar
 
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 801
Downloads: 360
Uploads: 0
Default re

Wow, you learn somthing new every day in SHIII. I didn't know about the "R" button. I've seen it, but never checked it out. I will definitely be using it.
__________________
ONEALEX 1.53 ARB / NYGM Enhanced "Steel Coffin" v5 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.2 ARB / GWX3 DGUI
Doolar is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.