SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-31-13, 03:04 AM   #61
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Hello Privateer, Apparently I have the files I downloaded for this mod, how can I send you ?
tonschk is offline   Reply With Quote
Old 10-31-13, 06:03 AM   #62
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
I edited everything by hand and had a DVD with it and other stuff at one time.
The DVD went missing and the original Dev System decided to pine for the fijords!

The external HD was wiped once the DVD was burned so it's not there.
Quote:
Originally Posted by tonschk View Post
Hello Privateer, Apparently I have the files I downloaded for this mod, how can I send you ?
It seems I had missed this WIP in the past, but I am glad that our tonschk save a copy of it

On a side note, we are in need of one or more models of open u-boat pens for use during early war or in u-boat bases which never had a bunker. Do you think it is feasible?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-31-13, 10:52 AM   #63
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks Guys I have the file now.
The one I lost was a little further ahead on some fixes but this will save a lot of time.
  Reply With Quote
Old 10-31-13, 11:03 AM   #64
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
Thanks Guys I have the file now.
The one I lost was a little further ahead on some fixes but this will save a lot of time.


P.S: nice signature
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-31-13, 11:17 AM   #65
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
On a side note, we are in need of one or more models of open u-boat pens for use during early war or in u-boat bases which never had a bunker. Do you think it is feasible?
Not sure what you mean by "never had a bunker"?
You mean just the Game is missing them or Real Life never had them?
  Reply With Quote
Old 10-31-13, 01:00 PM   #66
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
Not sure what you mean by "never had a bunker"?
You mean just the Game is missing them or Real Life never had them?
The latter: most u-boat bases outside France had not bunkers, and for many of the bases which at some point had one or more bunkers, construction works ended (and/or started) long after they had become operative bases.

uboataces got a table listing all the bunkers with their construction dates, but I can provide further information on the topic if needed.
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-31-13, 01:43 PM   #67
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I don't see any reason other bunkers can not be created as far as 3D modeling goes. Makeing them work in Game is something others would need to do of course.
  Reply With Quote
Old 10-31-13, 01:51 PM   #68
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by privateer View Post
I don't see any reason other bunkers can not be created as far as 3D modeling goes. Makeing them work in Game is something others would need to do of course.
yep this is exactly the point
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-31-13, 02:00 PM   #69
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I do the 3D mesh work on this Open bunker with 010 hex editor.
I have to re-write some templates and scripts but they allow me to do quick and direct edits that don't change the GR2 much at all. A quick CRC correction and it's done.

One thing 010 couldn't do is being coded into a future release after I requested it.
That addition will make it even easier to directly do what I want to do.
  Reply With Quote
Old 10-31-13, 02:29 PM   #70
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

One thing I want to follow up on is the issue of leaveing the Bunker in walk mod after it's modded to allow so.



This is going out the far wall.
  Reply With Quote
Old 10-31-13, 03:43 PM   #71
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Are going to convert this game into an urban warfare simulator?
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 10-31-13, 03:59 PM   #72
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default


No! Got Door Kickers for that.


When I opened the side wall at the far end and went through? That's what you see.
Now inside your at near sea level. Step out and your up in the air!
I'd like to know why that is.


Say We want to build a place you could walk to from the bunker.
If there is this problem of high wire walking?
It needs to be looked at.
  Reply With Quote
Old 05-15-21, 10:17 AM   #73
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,299
Downloads: 130
Uploads: 0


Default

WOW! Digging through old hard drives I FOUND the Original Open Bunker!!
It's dated 9/8/11
If anyone is interested I can upload it.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 05-19-21, 08:13 AM   #74
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by Jeff-Groves View Post
If anyone is interested I can upload it.
Please do! And then we can model a night club somewhere in town
kapuhy is offline   Reply With Quote
Old 05-19-21, 05:38 PM   #75
d@rk51d3
Sea Lord
 
Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,916
Downloads: 193
Uploads: 0
Default

Quote:
Originally Posted by kapuhy View Post
Please do! And then we can model a night club somewhere in town
With blackjack, and hookers?
d@rk51d3 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.