SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-22-19, 04:10 PM | #1 | |
Silent Hunter
Join Date: Jan 2006
Location: UK
Posts: 3,732
Downloads: 11
Uploads: 0
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Quote:
you should see Tmtc's stream where he gets torpedoed by an MTB, if that doesn't put the fear of god in to the player, I don't know what will. But it might just be the way the beta testers are approaching the game, in a more technical way than an immersive one. Ill admit silent hunter did the hunter/hunted part very well indeed. but outside of that most of the game was spent staring at the navigation map and UI in time compression - that part, not so good. Last edited by JU_88; 04-22-19 at 04:18 PM. |
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04-24-19, 08:15 AM | #2 | |
Ocean Warrior
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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04-27-19, 02:02 PM | #3 |
Seasoned Skipper
Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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Im excited about the release. If there is one thing I could suggest to the developers is to try and get the hunter hunted aspect in the game. The enemy needs to be intelligent, they need to feel like an adversary.
Its all about waiting below suface after an attack for you payback, waiting for that dreaded ping ringing throuout the boat, the intricate manouvers you have make to creep away. Descending down Dangerous depths with a creaking boat. Constant reports from hydrophone, etc etc. reparing leaks. these are the most immersive and intense moments of SH. Think Das Boot. What made that film so immersive. If you guys could model some of this game play along with this awesome management and uboat system details you have now, you will have a big hit |
05-14-19, 07:18 PM | #4 |
Samurai Navy
Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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I will be purchasing a copy to support my commrades @ subsim.
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