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Old 12-17-20, 04:17 PM   #2326
Mad Mardigan
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SHO Re: Circle runners...

Quote:
Originally Posted by Macgregor the Hammer View Post
Are the Mk 18 torpedoes problematic by design? I've fired 4 and they were all circular runs. The radius was really small and they appeared to dive instantly.

I'm in a Balao, July '43.

Any insights?
If I recall right, there were heavy suspicions that some of the sub losses during the war, were NOT from enemy action, but were instead victims of faulty torps.

Add to that, the sub forces, were NOT the only side of the fleet, to suffer from serious design flaws....

Take for instance, Cdr. Max Leslie, & Bombing 3, off the Yorktown.

The planes they flew, were outfitted with new bomb arming switches, that left 4 of the groups 17 planes, without ordnance... while en route to attack the japanese carriers.

And that's just some of what was known of... no telling how many other faulty designs there were in all.

M. M.

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Old 12-17-20, 07:24 PM   #2327
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SHO Re: Question... Tonnage...

OK,

just out of curiosity, has any 1 else noted, getting robbed of tonnage sank, after sending off a status report.?

Case in point for Me, is...

1 Tanker sunk (Whale Ship)

1 Warship sunk ( Aux Cruiser Widder class)

3 Merchants sunk
( 2 Aux Transports & a Med. Split Freighter)

Grand total tonnage of 36, 569 YET... last radioed in status report of torps left, coupled with tonnage sank only credited Me with...

18,610 total tonnage (1 Warship & 3 Cargo ships sank)

What gives...????

Am based out of Manila, is the 19th of Dec. '41... & sub am in command of, is a Sargo class sub ( U.S.S. Swordfish *SS-193* ) completed objectives of patrol Luzon, proceed convoy college & await further orders, orders received 'engage & destroy any enemy shipping' (sank 1 Aux Transport & the Aux. Cruiser to complete 'engage & destroy any enemy shipping') Reported in & then got orders after completing that last objective of... Patrol Luzon Straight, within designated area, for 5 days... which I am currently 3... 4'ish days into at best guess... I sank the Whale Ship last night (12/16/2020), cruised on for a bit then (about a 1/2 hour, roughly), needing sleep I saved, waited for 3-4 minutes before exiting to the main menu, then waiting another 1-2 minutes before exiting the game.

I loaded the save tonight, then continued on to where I then ran across the Med. Split Freighter & the 2nd Aux. Transport, not far apart from each other... so was able to bag both of them, in a relatively short space of time.

After sinking them, I sent off that status report & noted getting shorted on My total gross tonnage...

M. M.

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Old 12-17-20, 09:46 PM   #2328
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If anyone's interested, here are some small mods I've made for FotRSU to fix minor issues and tweak things to my personal preferences.

Convert J-class Destroyer to N-class for FOTRSU

This mod changes the J-Class destroyer to the N-class, one of which my Pa served on during the war. It also adds the N-class to the Royal Netherlands Navy, and replaces the British Tribal-class destroyer at Brisbane in the campaign with the Australian N-class destroyer HMAS Norman.

Only tested with FOTRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5707

German Flags Fix for FotRSU

This mod fixes German flags in FotRSU so that warships have the Nazi Reichskriegflagge and merchants have the Nazi German flag, rather than the other way around.

https://www.subsim.com/radioroom/dow...o=file&id=5708

No Sub Flags for FotRSU

This mod removes flags from the player-controlled submarines in FotRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5709


Type XVIII Skin Fix for FotRSU

This mod restores the default type XVIII conning tower and AA turret skins to FotRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5710
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Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394

Last edited by Cybermat47; 12-18-20 at 12:19 AM.
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Old 12-18-20, 03:06 AM   #2329
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Quote:
Originally Posted by Mad Mardigan View Post
OK,

just out of curiosity, has any 1 else noted, getting robbed of tonnage sank, after sending off a status report.?

Case in point for Me, is...

1 Tanker sunk (Whale Ship)

1 Warship sunk ( Aux Cruiser Widder class)

3 Merchants sunk
( 2 Aux Transports & a Med. Split Freighter)

Grand total tonnage of 36, 569 YET... last radioed in status report of torps left, coupled with tonnage sank only credited Me with...

18,610 total tonnage (1 Warship & 3 Cargo ships sank)

What gives...????

Am based out of Manila, is the 19th of Dec. '41... & sub am in command of, is a Sargo class sub ( U.S.S. Swordfish *SS-193* ) completed objectives of patrol Luzon, proceed convoy college & await further orders, orders received 'engage & destroy any enemy shipping' (sank 1 Aux Transport & the Aux. Cruiser to complete 'engage & destroy any enemy shipping') Reported in & then got orders after completing that last objective of... Patrol Luzon Straight, within designated area, for 5 days... which I am currently 3... 4'ish days into at best guess... I sank the Whale Ship last night (12/16/2020), cruised on for a bit then (about a 1/2 hour, roughly), needing sleep I saved, waited for 3-4 minutes before exiting to the main menu, then waiting another 1-2 minutes before exiting the game.

I loaded the save tonight, then continued on to where I then ran across the Med. Split Freighter & the 2nd Aux. Transport, not far apart from each other... so was able to bag both of them, in a relatively short space of time.

After sinking them, I sent off that status report & noted getting shorted on My total gross tonnage...

M. M.

Yes I noticed that, it is clearly a bug, but not a fatal one since in the end, total tonnage count is correct after patrol
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Old 12-18-20, 04:30 AM   #2330
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SHO

Quote:
Originally Posted by Mandrisk View Post
Yes I noticed that, it is clearly a bug, but not a fatal one since in the end, total tonnage count is correct after patrol


Guess I'll find out, after I dock then.... am still out on patrol. Haven't gotten an 'objective completed' for patrolling designated area in the Luzon Straight for 5 days yet.

M. M.

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Old 12-18-20, 09:39 PM   #2331
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Quote:
Originally Posted by Moonlight View Post
... Me thinks he was trying for the record of the quickest sinking in FotRSU history which is rumoured to be held by you Mr beanie.
That record of mine will be most difficult to beat... You need to sit on the surface and either have a bird doo-doo on your visor, or have an incoming 18.1 inch round inbound as the computer boots - at least, that's what it seemed to me what happened, and more than once...

I have heard though I don't know if its true or not that the game makes the decision what happens to the torpedoes when they are loaded, sounds a bit far fetched to me as the SH4 game is mostly incompetent with out any mods to correct its many faults.
The game does indeed make its "decision" when it loads, and "decision" is the random seed generator, which is one of the reasons you need DirectX v9.0c... that's the "library" the game pulls the function from. kinda scary...

Quote:
Originally Posted by Mad Mardigan View Post
OK,

just out of curiosity, has any 1 else noted, getting robbed of tonnage sank, after sending off a status report.?

Case in point for Me, is...

1 Tanker sunk (Whale Ship)

1 Warship sunk ( Aux Cruiser Widder class)

3 Merchants sunk
( 2 Aux Transports & a Med. Split Freighter)

Grand total tonnage of 36, 569 YET... last radioed in status report of torps left, coupled with tonnage sank only credited Me with...

18,610 total tonnage (1 Warship & 3 Cargo ships sank)

What gives...???? ...
Not only doesn't Carpendar believe you, but neither does JANAC, even though they haven't invented their own jobs yet, they are warming-up for 1945 / 46, and all those interviews where they believed the ones they were interogating before they believed the ones wearing the same uniform... kind of like torpedoes in 1942... - US Naval "Intelligence"... kind of like AI, aka: "Army Intelligence"...

but seriously, the game has certain rules and guidelines it follows, and one of those is the "same" vessel being sunk in the same convoy, oftentimes the 2nd (or 3rd) are not counted, since in essence, they are the same ship... again, kinda like "Naval Intelligence"... Also, if a vessel ends up "grounding" and not sinking beneath the waves, then it is technically not sunk... sigh - and if the modders ( ) messed anything about the game up ( ), then your sinking might not count either.

Quote:
Originally Posted by Cybermat47 View Post
If anyone's interested, here are some small mods I've made for FotRSU to fix minor issues and tweak things to my personal preferences.

Convert J-class Destroyer to N-class for FOTRSU

This mod changes the J-Class destroyer to the N-class, one of which my Pa served on during the war. It also adds the N-class to the Royal Netherlands Navy, and replaces the British Tribal-class destroyer at Brisbane in the campaign with the Australian N-class destroyer HMAS Norman.

Only tested with FOTRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5707

German Flags Fix for FotRSU

This mod fixes German flags in FotRSU so that warships have the Nazi Reichskriegflagge and merchants have the Nazi German flag, rather than the other way around.

https://www.subsim.com/radioroom/dow...o=file&id=5708

No Sub Flags for FotRSU

This mod removes flags from the player-controlled submarines in FotRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5709


Type XVIII Skin Fix for FotRSU

This mod restores the default type XVIII conning tower and AA turret skins to FotRSU.

https://www.subsim.com/radioroom/dow...o=file&id=5710
We have some of that fixed, and I don't know if you remember us discussing the "N" from a "J" a while ago, but if you don't mind we "borrow" lightly (or heavily) from you, we might try to incorporate for the next release. I had a traffic layer for the "N" somewhere, if I can just find it...
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Old 12-18-20, 10:01 PM   #2332
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SHO Re: Sinkings...

Quote:
Originally Posted by propbeanie View Post
Not only doesn't Carpendar believe you, but neither does JANAC, even though they haven't invented their own jobs yet, they are warming-up for 1945 / 46, and all those interviews where they believed the ones they were interrogating before they believed the ones wearing the same uniform... kind of like torpedoes in 1942... - US Naval "Intelligence"... kind of like AI, aka: "Army Intelligence"...

but seriously, the game has certain rules and guidelines it follows, and one of those is the "same" vessel being sunk in the same convoy, oftentimes the 2nd (or 3rd) are not counted, since in essence, they are the same ship... again, kinda like "Naval Intelligence"... Also, if a vessel ends up "grounding" and not sinking beneath the waves, then it is technically not sunk... sigh - and if the modders ( ) messed anything about the game up ( ), then your sinking might not count either.
In my case, all of the sinkings, except the last 2... were more than several hours apart & many miles distant, to boot.

The last 2, the Med. freighter & the Aux. Transport, were the only 2 that were in close proximity to each other, YET... were not traveling together.

That Med. freighter, was on a base course of 170-175 & the Aux. Transport, was on a base heading of 135-140'ish, as I recall. In short, they were NOT convoy'ing... the other 3, were all soloists.... alone.

After I sank the Whaler ship aka tanker, I radioed in then as outlined, I saved... for some reason, after I radioed in of sinking the 2 listed last.. I got docked a lot of tonnage right after that was done...

None of the ships I sank, were near land in any shape, form or size... they were all deep water sinks. I watched the event window that popped up.

M. M.



p.s. See attached snap shots of the messages...


Ships sunk...


Messages sent...
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Old 12-18-20, 11:32 PM   #2333
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What's your mod list from JSGME "Tasks..." "Export activated mod list --->" ?
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Old 12-19-20, 12:15 AM   #2334
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Quote:
Originally Posted by KaleunMarco View Post
at this point, i think you can use the regular No-crew-on-the deck-gun-fix. it requires an edit of the ActiveUserSavefile. can you do that?
https://www.subsim.com/radioroom/dow...o=file&id=5641
it works!!

I got double-deck guns that are fully functional!

Thanks a lot!
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Old 12-19-20, 11:29 AM   #2335
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Quote:
Originally Posted by the beast View Post
it works!!

I got double-deck guns that are fully functional!

Thanks a lot!
what a surprise! i typed that fix using a random word generator!

i'm glad you got it fixed!
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Old 12-19-20, 11:39 AM   #2336
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Quote:
Originally Posted by Mad Mardigan View Post
In my case, all of the sinkings, except the last 2... were more than several hours apart & many miles distant, to boot.

The last 2, the Med. freighter & the Aux. Transport, were the only 2 that were in close proximity to each other, YET... were not traveling together.

That Med. freighter, was on a base course of 170-175 & the Aux. Transport, was on a base heading of 135-140'ish, as I recall. In short, they were NOT convoy'ing... the other 3, were all soloists.... alone.

After I sank the Whaler ship aka tanker, I radioed in then as outlined, I saved... for some reason, after I radioed in of sinking the 2 listed last.. I got docked a lot of tonnage right after that was done...

None of the ships I sank, were near land in any shape, form or size... they were all deep water sinks. I watched the event window that popped up.

M. M.
ok....this thread-set is finally making sense to me.

there is an unexpected feature in Stock 1.5 UBM that, under certain circumstances, ships that you sink in a specific convoy come back to life and if you sink them a second time you do not receive credit. everything else is fair play: you expend extra ordinance, the enemy ships can damage/kill you, time passes, etc, except the second kill is not creditable.

the certain circumstances usually involve a save and reload.

i have never been able to wantonly recreate the situation but having experienced it enough times during play, i recognize it when it occurs.

for example, i have wiped out an entire convoy. it was small and unescorted. i saved the game, became distracted, and when i returned, i was dead. so, i reloaded the save game and WTF, there is the same convoy i just wiped out, with the same ships, headed in the same direction.

there is no explanation other than it is an unexpected feature. it is what it is.
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Old 12-19-20, 08:23 PM   #2337
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Quote:
Originally Posted by Mad Mardigan View Post
If I recall right, there were heavy suspicions that some of the sub losses during the war, were NOT from enemy action, but were instead victims of faulty torps.

Add to that, the sub forces, were NOT the only side of the fleet, to suffer from serious design flaws....

Take for instance, Cdr. Max Leslie, & Bombing 3, off the Yorktown.

The planes they flew, were outfitted with new bomb arming switches, that left 4 of the groups 17 planes, without ordnance... while en route to attack the japanese carriers.

And that's just some of what was known of... no telling how many other faulty designs there were in all.

M. M.

Funny you bring that up. I'm in the middle of "Thunder Below", Gene Flucky and his patrols. He an a few of the officers are discussing erratic torpedoes. This is the list of boats and there broken torpedoes:

Uss Harder: suspected loss circular run.

Uss Tang: 3rd patrol 4 erratics reported. Sunk due to a circular run.

Uss Barb: 4th patrol total of 5 erratics.

Uss Tautog Suspected loss to circular run

Right off this discussion, the attacked a Shokaku class carrier with 7 torpedoes. One hit! This a short list.

I wonder how we won the war!
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Old 12-19-20, 09:43 PM   #2338
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The Tautog was sunk by circle runner? I thought she survived the war.
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Old 12-19-20, 09:45 PM   #2339
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Quote:
Originally Posted by KaleunMarco View Post
ok....this thread-set is finally making sense to me.

there is an unexpected feature in Stock 1.5 UBM that, under certain circumstances, ships that you sink in a specific convoy come back to life and if you sink them a second time you do not receive credit. everything else is fair play: you expend extra ordinance, the enemy ships can damage/kill you, time passes, etc, except the second kill is not creditable.

the certain circumstances usually involve a save and reload.

i have never been able to wantonly recreate the situation but having experienced it enough times during play, i recognize it when it occurs.

for example, i have wiped out an entire convoy. it was small and unescorted. i saved the game, became distracted, and when i returned, i was dead. so, i reloaded the save game and WTF, there is the same convoy i just wiped out, with the same ships, headed in the same direction.

there is no explanation other than it is an unexpected feature. it is what it is.
Quote:
Originally Posted by propbeanie View Post
... but seriously, the game has certain rules and guidelines it follows, and one of those is the "same" vessel being sunk in the same convoy, oftentimes the 2nd (or 3rd) are not counted, since in essence, they are the same ship... again, kinda like "Naval Intelligence"...
Same phenomenon as the repair times resetting when you save. In this case though, you go beyond the "spawn range", and the convoy re-sets. You sink the same ship again, and it does not count - you already sank it... even though you just did... "eeetsa Catch-ah twenty-two-ah"...
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Old 12-19-20, 11:26 PM   #2340
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Quote:
Originally Posted by KaleunMarco View Post
ok....this thread-set is finally making sense to me.

there is an unexpected feature in Stock 1.5 UBM that, under certain circumstances, ships that you sink in a specific convoy come back to life and if you sink them a second time you do not receive credit. everything else is fair play: you expend extra ordinance, the enemy ships can damage/kill you, time passes, etc, except the second kill is not creditable.

the certain circumstances usually involve a save and reload.

i have never been able to wantonly recreate the situation but having experienced it enough times during play, i recognize it when it occurs.

for example, i have wiped out an entire convoy. it was small and unescorted. i saved the game, became distracted, and when i returned, i was dead. so, i reloaded the save game and WTF, there is the same convoy i just wiped out, with the same ships, headed in the same direction.

there is no explanation other than it is an unexpected feature. it is what it is.
yeah actually just had that happen to me on my last patrol. I had already previously sank two Large Tankers and then i sank a third and didn’t get credit
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