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Old 03-04-21, 03:27 PM   #1
kapuhy
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Quote:
Originally Posted by Jeff-Groves View Post
I explained LONG AGO how to trick TDW's tool to do a strict import.
Why strict? It avoids his routine that adds to the file size!
Totally implemented that routine incorrectly!

Given my troubles when logged in?
I'll not explain it all again at this time.
That's a shame, really - it would be very important information to every SH5 modder (because yes you are right - GR2 Editor loose import does seriously inflate file sizes and it's not a good thing from performance perspective) and despite searching your posts for words like "strict" or "import" I couldn't find the explanation you mention. Hopefully, you'll reconsider and if you do, it should really be stickied or something so it's easy to find for everyone.
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Old 03-04-21, 11:32 PM   #2
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Quote:
Originally Posted by kapuhy View Post
That's a shame, really - it would be very important information to every SH5 modder (because yes you are right - GR2 Editor loose import does seriously inflate file sizes and it's not a good thing from performance perspective) and despite searching your posts for words like "strict" or "import" I couldn't find the explanation you mention. Hopefully, you'll reconsider and if you do, it should really be stickied or something so it's easy to find for everyone.
Jeff is just saying that his internet service is bad, and re-posting would be difficult. He might be stuck with using his cell fone, or a dial-up connection. The one thing I can find is the discussion in [TEC]GR2 files and Granny Viewer Quite a few top-notch modders discuss the issue. I have not browsed through the whole thread, not being an SH5 modder myself, but maybe you'll hopefully find something useful in there?
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Old 03-05-21, 02:53 AM   #3
kapuhy
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Quote:
Originally Posted by propbeanie View Post
Jeff is just saying that his internet service is bad, and re-posting would be difficult. He might be stuck with using his cell fone, or a dial-up connection. The one thing I can find is the discussion in [TEC]GR2 files and Granny Viewer Quite a few top-notch modders discuss the issue. I have not browsed through the whole thread, not being an SH5 modder myself, but maybe you'll hopefully find something useful in there?
Oh, in this case I'm sorry for having misunderstood it - I thought Jeff was being angry at having to explain this again (something I could certainly relate to having briefly worked as a teacher in the past )
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Old 03-05-21, 11:49 AM   #4
Jeff-Groves
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Yes. I was getting slammed when logged in. Could not post nor PM.
Everything seems back to normal now thank goodness!



As for searching past posts?
Search for Madox58


Here's the thread with SO MUCH information it blows peoples minds!
https://www.subsim.com/radioroom/sho...06#post1757906
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Last edited by Jeff-Groves; 03-05-21 at 12:20 PM.
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Old 03-05-21, 04:23 PM   #5
Aktungbby
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/\ did U get the pic I PM'd? That took an hour of hunting in The Bilge thread.
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Old 03-07-21, 10:44 AM   #6
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Quote:
Originally Posted by Aktungbby View Post
/\ did U get the pic I PM'd? That took an hour of hunting in The Bilge thread.
Yep. I got it.
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Old 03-07-21, 02:26 PM   #7
gap
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A quick update and a couple of pictures for showing you my progress with the puffer model:





As you can see, I have overlapped some paint on the AO map, similar to stock camo schemes. Still no diffuse/specular/normal maps though, so no surface features yet (bumps, indents, rust, scratches, stains and details to small to be modelled), but at least you get an idea.

I want this unit to be multi-skinned and I am open to your suggestion on some likely paint schemes on a similar boat.

@ Mister_M

Does the shadowing look a bit better with the color added?
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