SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-13-13, 07:54 PM | #19 | |
Pacific Aces Dev Team
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Quote:
I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game. The jump points range is big enough if you done correctly plan your operations due to the amount of fuel and the jump points are replenished every 10 minutes to a few points while playing.
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