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09-17-16, 07:34 PM | #1 |
Mate
Join Date: Dec 2010
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90 degree torpedo turn?
Hi - first new war patrol in a long time. I have JSME loaded with RFB and RSRD. On my first patrol out of Manilla, all my torpedoes are taking an immediate 90 degree turn as soon as I fire them, regardless of being locked on a target or not. Is this a historical torpedo problem or a mod problem?
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09-18-16, 05:05 AM | #2 |
Admiral
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A conflicting mod problem me thinks, list the game version and all the mods you're using.
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09-18-16, 10:54 AM | #3 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
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Are you using manual or automatic targeting?
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09-18-16, 12:46 PM | #4 |
Mate
Join Date: Dec 2010
Posts: 60
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09-18-16, 12:46 PM | #5 |
Mate
Join Date: Dec 2010
Posts: 60
Downloads: 48
Uploads: 0
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09-18-16, 02:13 PM | #6 |
Mate
Join Date: Dec 2010
Posts: 60
Downloads: 48
Uploads: 0
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Ok - I'm thinking the save might have gotten bugged somehow, since I reloaded that career from base, and tried to first the fore tubes and they all ran hot, straight and normal.
Tried a new career too out of Manila, and same result. I'll try and tangle with that same TF that I was having the issue with, and we'll see what I come back with. Thanks!! |
09-18-16, 06:38 PM | #7 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
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Hrm. No idea, then. I've seen the same sort of thing happen when entering data incorrectly in manual targeting.
Hopefully it was just a bugged save.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
09-18-16, 07:07 PM | #8 |
Soundman
Join Date: Aug 2015
Location: Australia
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I think it might be the improved ship physics mod. I tried out the latest one and found my torpedoes doing very very strange things, such as passing through ships and exploding next to them when set to contact detonation.
I downloaded and used an earlier version of ISP instead (I think it was 2.6) and everything worked fine. Edit: It was ISP version 2.15 that I am still using with no problems. I bloody hate 15m/s winds now |
09-19-16, 09:45 AM | #9 | |
Frogman
Join Date: Feb 2007
Location: USA
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Quote:
Someone pointed out the <Ctrl> <N> key combination will change the weather to 0m/sec. (Not that I'm overly fond of dead calm water either, but 15m/sec for weeks on end is totally ahistoric). If <Ctrl> <N> does not work for you, it is likely RSRD which changed the key combo. TMO (with ISP but without RSRD) supports the <Ctrl> <N> weather change key combo.
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09-23-16, 09:13 AM | #10 |
Mate
Join Date: Dec 2010
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Just tried it again with the same career from port, torpedoes ran fine, got to the task force and they did the same 90 degree turn. I'll try an older version of ISP and see if that works.
Thanks all! |
09-24-16, 05:01 AM | #11 |
Sparky
Join Date: Nov 2013
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ISP experience
By the way, I want to ask the players who use ISP if they see AI ships sinking because of stormy conditions.
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09-24-16, 08:33 AM | #12 | |
Frogman
Join Date: Feb 2007
Location: USA
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Quote:
Just last night... 11 meter/sec wind and raining, dusk lighting. Had to get close to observe, but yes.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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09-24-16, 03:38 PM | #13 |
Sparky
Join Date: Nov 2013
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Ok,just wanted to confirm something that I encountered using various versions of ISP.
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