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Old 07-25-22, 11:37 AM   #4936
jldjs
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Default Just a curiosity question about FotRSU v1.8

Hi Beanie, with FotRSU v1.43 and v1.7 when I tried reloading a Save without first exiting the game and exiting to Win 10, the reload was incomplete in that the plotted courses I had made were no longer displayed! Now I'm using v1.8 and when I reload a Save it works, the plotted course is displayed as are other map contents, sunken ships, range circles, etc. That without having exited the game or exiting to Win 10 after taking the Save! I like that as that's the way I used to play the game before even when playing TMO, etc. So what's changed with v1.8 ?
Respectfully, jldjs
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Old 07-25-22, 12:04 PM   #4937
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Quote:
Originally Posted by KaleunMarco View Post
i just finished re-reading RSRD and Ned Beach references a paint job for his boat either very late 1942 or early 1943.
That's the thing - documentation. I have seen writings & War Patrol Reports of Fremantle boats doing cuts and paint jobs first, before they were "authorized" or accepted as SOP by the USN, so yes, an MS32=styled paint job is not out of the question in early 1943, but New Construction out of Mare would still be MS9 until mid to late 43. Even the Balao came with MS9 initially.


Quote:
Originally Posted by jldjs View Post
Hi Beanie, with FotRSU v1.43 and v1.7 when I tried reloading a Save without first exiting the game and exiting to Win 10, the reload was incomplete in that the plotted courses I had made were no longer displayed! Now I'm using v1.8 and when I reload a Save it works, the plotted course is displayed as are other map contents, sunken ships, range circles, etc. That without having exited the game or exiting to Win 10 after taking the Save! I like that as that's the way I used to play the game before even when playing TMO, etc. So what's changed with v1.8 ?
Respectfully, jldjs
That then, would be a side-effect of s7rikeback and the ID Conflict Reduction Program (aka: IDCRP) and the propbeanie effort to standardize crew clothing calls (aka: ETSCCC), which potentially results in fewer quirks in the Save data... At least, we'll say it does... lol - glad it is doing like you want. Just remember, if you ever change the deck gun position, you do have to exit after a Save with that change, so that the gun crew shows at their Battle Stations.
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Old 07-25-22, 12:35 PM   #4938
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Originally Posted by propbeanie View Post
That then, would be a side-effect of s7rikeback and the ID Conflict Reduction Program (aka: IDCRP) and the propbeanie effort to standardize crew clothing calls (aka: ETSCCC), which potentially results in fewer quirks in the Save data... At least, we'll say it does... lol - glad it is doing like you want. Just remember, if you ever change the deck gun position, you do have to exit after a Save with that change, so that the gun crew shows at their Battle Stations.
Thanks for the answer, and yes it is doing what I want.
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Old 07-25-22, 01:15 PM   #4939
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Quote:
Originally Posted by KaleunMarco View Post
i just finished re-reading RSRD and Ned Beach references a paint job for his boat either very late 1942 or early 1943.
Did he say M/S 32 or other? I recall in some of the memoirs as well talking about getting painted in 42/43 but not M/S. RSRD was a fictional novel, excellent but, fiction.


Impression I always gathered from my research was M/S 32 first began to appear in Fall 1943 and became common into 1944. One could surmise that new construction boats were likely coming out painted M/S 32 in 1944. Tang and the early Balaos in 1943 into 1944 has the M/S 9 gray/black scheme,.first.

Quick search brought this up, for what its worth. Other classes are listed as well.


https://www.shipcamouflage.com/gato_class.htm
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Old 07-25-22, 01:16 PM   #4940
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Default Rubini Clouds Mod

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Rubini Clouds Mod is fantastic! I find one of the best visual effect for realism at the Bridge or externa view.
Captnmike
Yes really essential..!! But be careful with the time compression, otherwise there will be "Clipping"...I think it may take some small adjustments...this mod is fresh...sometimes the clouds can be very low. A little too much even I find... if I can allow myself... when do you think?...
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Old 07-25-22, 01:21 PM   #4941
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Originally Posted by propbeanie View Post
Yes, intentional. The game only reliably changes textures on the player's sub with a conning tower change. Not all players qualify for an "Elite" tower on January 1, 1944, and most boats were repainted before that time into the MS32 sub scheme, so the change coincides with the #3 conn change, which under "normal" circumstances happens much later in a player's career. However, a "new" boat gets what is available at the time, hence the MS32 on the New Construction Gato start in January 1943. The Balao is done differently, currently as an experiment, a little later in the year.
Ah ok, I was shocked to see the paint scheme on a boat in Jan 1943 since far as I can tell no boats were painted with it that early. General impression I gained when researching was M/S 32 first appeared in Fall 1943 and became common in Spring 1944. Tang for example had M/S 9 black/gray paint job from her entering service in Fall 1943.


Anyways no big, just thought would make sure. I can change it for my personal install.


https://www.shipcamouflage.com/submarines.htm

Click on the boat class on left. just once resource but came up when did quick search.
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Old 07-25-22, 01:54 PM   #4942
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Quote:
Originally Posted by Bubblehead1980 View Post
Did he say M/S 32 or other? I recall in some of the memoirs as well talking about getting painted in 42/43 but not M/S. RSRD was a fictional novel, excellent but, fiction.
the fictional part of RSRD are the names. the rest of it you can take as fact. paint, torpedoes, tactics, PCO training, etc you can consider as fact. Ol' Ned just changed the names, for obvious reasons.
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Old 07-25-22, 08:49 PM   #4943
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Default can't hear the water vroom vrooms

Does anyone else have issues with the Japanese PT boats not being audible on hydrophones? The sonar operator can hear and track them just fine but I sure can't. They can make a night time patrol fun for sure...

I did check my .dsd files and everything APPEARS fine...
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Old 07-25-22, 10:36 PM   #4944
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Yes, you cannot hear it in the cans yourself Missing Name... hmmm... - we are missing a link somewhere...
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Old 07-26-22, 04:28 AM   #4945
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Found a likely error in campaign traffic...

Layer 43a Jap Convoys

Convoys WewakPalau have 100 percent spawn chance every 24 hours.


Just a heads up

Last edited by Bubblehead1980; 07-26-22 at 04:42 AM.
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Old 07-26-22, 07:52 AM   #4946
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Thanks. That is a "reply" set for a Palau to Wewak set, and should be at about 54% max, except for a short period when they did a build-up there...
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Old 07-26-22, 11:55 AM   #4947
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Originally Posted by propbeanie View Post
Thanks. That is a "reply" set for a Palau to Wewak set, and should be at about 54% max, except for a short period when they did a build-up there...
No problem.
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Old 07-27-22, 01:32 AM   #4948
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I recall a previous version of FOTRS had radar warning equipment on some of the japanese ships. I assume the nodes are still present on some?


D01 nodes in the .sns file or C01? What is the entry should use?


I would like to add this to certain ships that had them at correct time, such as Yamato. Want to experiment with them.
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Old 07-27-22, 05:16 AM   #4949
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Any plans to give the Tachibana DE depth charge throwers as historically had?

Makes one of the more advanced IJN DD/DE type designs a bit ineffective at depth charge attacks, only having stern racks. I've tried adding throwers with no success.
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Old 07-27-22, 07:16 AM   #4950
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The Tachibana Class was a sub-class of the "Escort Destroyer" Matsu Class, both of which are later war classes, similar in construction to the Type C and Type D Class gunboat "Escorts". Pre-welded assembly line construction done on the cheap and hurried through construction. We have no documentation of throwers on any of them. Both the C & D had only one chute in real life, but a single mortar was added aft very late. I have no idea as to the configuration of that, but I would guess it threw one to each side, but it may have been "aim-able", and able to throw only one at a time. Nothing of the sort is mentioned for any of the Matsu Class, or its sub-classes...
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