SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-29-11, 07:14 AM   #331
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Obelix View Post
Hi Magic!
Because of problems with the Internet release of mod postponed - I can not download TDW 6.9.0. Once the problem is solved, the modes will be released. One thing is for sure - by Thursday you will see a new mod.
Sorry for the inconvenience.
No problem, please let your time!

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 11-30-11, 07:53 PM   #332
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Magic1111 View Post
No problem, please let your time!

Best regards,
Magic
Thank you for your patience, my friend!
IO_StrategicMap_4_6_for_TDWv690 released! see post #1 for details.
Regards
Obelix
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 12-01-11, 07:43 AM   #333
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Obelix View Post
Thank you for your patience, my friend!
IO_StrategicMap_4_6_for_TDWv690 released! see post #1 for details.
Regards
Obelix
Wonderful, many thx!

Now I can update my MOD-Soup!

Best regards my Friend,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 01-05-12, 11:46 AM   #334
Rocko
Watch
 
Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 274
Uploads: 0
Default Attack Disk Not Responding

Hi All,


Please provide your feedback.

BACKGROUND

I just installed the new version for the IO Strategic Map mods:

1) IO_StrategicMap_4_6_for_TDWv690
2) IO_Shape_Textures_NO_Mod

This along with Ilyustrator's Marine Quadrant Karte (MQK).

I'm also using TDW's New UI's 6_9_0 and a few other mods (see below list)


CHALLENGE

It seems that the attack disk is not working well (I'm using OH II). The Target Disk is not responding to the shift key and the Bearing Disk is not responding to the ctrl key.

When testing my installation, I made sure that the disks were not locked by the upper switch.


MOD LIST

Here's my installation for your reference (all else seems to be working well):
=======================================
Generic Mod Enabler - v2.6.0.157
[f:\Program Files\Ubisoft\Silent Hunter 5\MODS]
RemoveLogoIntroTheDarkWraith
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
German U-Boat Crew Language Pack
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers multi color mod V2
sobers see thru wake fix
sobers NO water drops V1
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers chimney smoke V2
sobers green crew training V3 SH5
Window_Lights_Redone_V1
Pascal-sh5-Crew-Uniforms. 12.2011
SAS special abilities simplified V1 (MCCD) SH5
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_3_0_U-Jagd_Chrono
Manos Scopes-patch for 85x48
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_6_for_TDWv690
IO_ShapeTextures_NO_mod
MQK
Critical hits 1.1 Torpedos
Critical hits v 1.2
Torpedo Splash
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_New_Ships v1.6
OHII Higher Tonnage Objectives for v1.6
OH II Minefield map
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Trevally Tutorial - All v0.2(for OHIIv1.3)
Advanced Shift Keys 2.3 DBSM
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
GramophoneShuffler
Change days in bunker
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
=======================================


Thanks!
Rocko is offline   Reply With Quote
Old 01-05-12, 01:25 PM   #335
Illyustrator
中国水兵
 
Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
Default

Quote:
Originally Posted by Rocko View Post

...Please provide your feedback.

BACKGROUND

I just installed the new version for the IO Strategic Map mods:

1) IO_StrategicMap_4_6_for_TDWv690
2) IO_Shape_Textures_NO_Mod

This along with Ilyustrator's Marine Quadrant Karte (MQK)...
Hi,Rocko.
I cannot be responsible for compatibility IO_StrategicMap with Mods interfaces, it can tell Obelix.
I can suggest to use to You with "MQK" instead of IO_StrategicMap this Gradient_IO_for_MQK.
If Your problem not to be resolved, means IO_StrategicMap is not the hindrance for yours attack disk.
Illyustrator is offline   Reply With Quote
Old 01-05-12, 02:24 PM   #336
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Hello,

it is please possible to make a IO_StrategicMap mod for Dr.Jones´CSP UI Mod? I know, it is beta version, but...
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 01-06-12, 03:06 AM   #337
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Josef von Posorschitz View Post
Hello,

it is please possible to make a IO_StrategicMap mod for Dr.Jones´CSP UI Mod? I know, it is beta version, but...
Hi Josef!

Look here my Friend:

http://www.subsim.com/radioroom/down...o=file&id=3378

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 01-06-12, 05:51 AM   #338
Sepp von Ch.
Sea Lord
 
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
Default

Oooo wow! You have a great overview of SHIII an 5 mods! Many thanks Magic! And Illyustrator too!
__________________
U-552
Tiger
IDF
Sepp von Ch. is offline   Reply With Quote
Old 01-08-12, 01:06 PM   #339
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Hi All
Christmas and New Year holidays, as well as important household chores did not allow me to track all changes made to the game. Some changes in company policy, in which I work, also reduced the time that I can give the game. It will take me a while to get into the ropes.
Now I'll study all the new mods and the issues raised with IO_Strategic_Map

Regards!
Obelix
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-11-12, 06:09 PM   #340
Luken
Loader
 
Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
Default

Any plans to make a version for Ui-Boat 5.XX?

Luken is offline   Reply With Quote
Old 02-12-12, 06:29 PM   #341
Obelix
Seasoned Skipper
 
Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
Default

Quote:
Originally Posted by Luken View Post
Any plans to make a version for Ui-Boat 5.XX?

Oh yes! Yes, of course! Must be! Now just to learn a new mod.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
Obelix is offline   Reply With Quote
Old 02-14-12, 07:28 PM   #342
ldu30
Watch
 
Join Date: Mar 2010
Location: Basque Country(Euskadi)
Posts: 16
Downloads: 354
Uploads: 0
Obelix, your SuperMap works perfectly with the new uiboat 5.02 with the color gradient as well. Sorry for my English..

a hug
__________________
ldu30 is offline   Reply With Quote
Old 02-22-12, 02:53 PM   #343
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by ldu30 View Post
Obelix, your SuperMap works perfectly with the new uiboat 5.02 with the color gradient as well. Sorry for my English..
Which version from IO_StrategicMap can I use with Uiboat 5.02?
__________________
Magic1111 is offline   Reply With Quote
Old 02-23-12, 08:27 PM   #344
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: Săo Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Edited: wrong thread.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is online   Reply With Quote
Old 02-24-12, 05:07 AM   #345
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

i've got a weird problem with I assume to be the map that I've never encountered before.

When in the bunker and you go to the briefing screen, on the map there the boats map complete with map tools is overlaid on to the briefing map, you can't skip the briefing by pressing the appropriate button or even exit it once its completed as the "X" top right isnt there!! The plastic cover of the boats map partially covers the briefing map too.....weird....

Anyone else had this??

here's my soup list..
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
SteelViking's Bunker Fixes V1.0
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_6_9_0_jimimadrids_map_tools
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
IO_StrategicMap_4_6_for_TDWv690
OH II Minefield map for TDWs Ui
IO_ShapeTextures_NO_mod
SubFlags_0_0_8_byTheDarkWraith
Old Style Explosions V1.1
Naights Submaine Textures v1.2 (PUV)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
stoianm pitch&roll for SH5 V1
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers best ever fog V9 SH5
SteelViking's Sky Banding Mod
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Window_Lights_Redone_V1
EnahncedFunnelSmoke1.2_SH5
R7 HiRes Mithrandirs Alt Clock
Realistic ammo amount for AA and deck guns
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
__________________
Bird Lives!
bart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.