SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Crash Dive & Crash Dive II
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-15-14, 02:31 PM   #1
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by PanicEnsues View Post
Can you clarify what you mean by that? Is the pacing too slow? If so, have you tried using the Time Scale control at the top left to speed it up?
What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.

Quote:
The fire arc is about 45 degrees (22.5 each way) from the bow and from the stern. When I tried higher values than that, it felt really odd to have torpedoes coming out the side of the sub.
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.

>Still entertaining, though.

Quote:
Glad you liked it, and thanks again for the feedback. If you have any more, I'm always open to suggestions.
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.
Julhelm is offline   Reply With Quote
Old 06-15-14, 04:29 PM   #2
PanicEnsues
Dev Team
 
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
What I meant is the map shows too much of what is happening around the sub. It would be nice if there was more ambiguity, especially when submerged.
Ah, gotcha. Currently, your "perception range" (I combined visual and audio perception for simplicity) shrinks based on A) whether the periscope is above water or not, B) your depth, and C) your throttle setting (higher engine noise making it harder to listen for enemies).

Worst case (running Flank speed at 200m), you can only see enemies within about 300m, which I found to be a pretty good balance of claustrophobia with being able to see and react to threats once they're almost on top of you.

Damage to your sonar will cut that range in half.

Quote:
Originally Posted by Julhelm View Post
In real life the torpedoes run straight for a bit before the gyro kicks in and turns them onto the correct track, but the actual firing arc is something like +/- 135 degrees or so to each side.
Great info, thanks!

Quote:
Originally Posted by Julhelm View Post
There is something more. On the war patrol, it'd be better if it didn't say straight up how many merchants and escorts you are going up against. This could also be kept more ambiguous.
The spotters aren't 100% accurate; sometimes you'll get more or less ships in a convoy than they reported.

It doesn't happen too often (or it starts to seem buggy), but you'll find that there will often be one additional small escort hidden behind a larger ship that they missed.

Regards,

-Scott
__________________
Scott Goffman
PanicEnsues is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.