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Old 04-08-13, 03:55 PM   #241
skip
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Hi Arclight

Just installed your mod with the 16x9 patch for my 1920x1080 resolution, hope I used the correct ratio patch, also just to clarify after I install TDW UI mod I install your MRP mod then the ratio patch.

Does this mod also work with the RAOFB wheel because I was trying it out with a practice mission and the range values were out.


Hope you can help, thanks
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Old 04-09-13, 08:25 AM   #242
Arclight
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That's the right ratio, yes. I really can't make any statements regarding compatibility, other than that anything overwriting it is going to break it.

Thing is, it was always a stop-gap solution to the broken stadimeter. Basically what this mod gives you is a manual stadimeter; it's working on the same principle to determine range. With all the other mods since then I see no practical way to keep this up to date and compatible.

(essentially all the work I did is deprecated. BRF went on to be included in other works and there are alternatives for range-finding)
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Old 07-08-14, 11:30 AM   #243
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I'm not sure if anyone is following this mod anymore, but I have an installation question.

Does this mod require TDW? Because last time I tried installing TDW I had to reinstall my game and messed everything up
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Old 07-08-14, 01:38 PM   #244
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Hiya,

There's two flavours, stock called More realistic periscope 1.3

And, MRP 1.3 - TDW UI compatible

And also MRP Patch Pack for res's

I had in the past used them with and without tdw's newui's



Editidddddddddd

About your newui problem

I assume you d/loaded tdw's newui's, unrarred (7 zipped etc) then copied or unleashed the mod straight into the MODS folder ?

TDW crams as much optional stuff as he can into those ui's, so the actual ui mod is buried deep in the initial unrar etc that itself is called the same as the newui (mods folder iirc)

If so, just go in and find the newui folder (mod) and have fun with jsgme

I come across about four mods like this, tdw's is different as he as i say crams so many optionals in for us, it makes sense to pack as he does, other mods were just double foldered (eg : zed_mod/zed_mod/data/guff guff/blah blah/lol)
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Last edited by Defiance; 07-08-14 at 01:44 PM. Reason: added text
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Old 07-08-14, 11:18 PM   #245
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I only downloaded the MRP package (the first one)
I installed the MRP 1.3 Light.
Should I also install the resolution package with this? Or is that only for the TDW option?

Edit:

I am going to install the res patch just to be sure.
Although I have a res question.

I use 1360x768 resolution as I am using an LCD tv. But I thought it was a 16:9 resolution, but according to the data it is showing me on the calculator 1.7708333.
So I should use this one, 85:48 (ratio=1.7708) or the 16:9 Ratio?
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Old 07-09-14, 12:09 AM   #246
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Old 07-09-14, 12:54 AM   #247
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Hiya,

As far as odd-ball res's go, only way to test is to see which one looks best (obviously but had to be said) and also your aiming may be off like mine was

I accidently loaded 16:9 instead of 8:5 besides missing about every ship but looked ok to me lol

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Old 07-09-14, 03:02 AM   #248
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lol thanks Akt!
I think I have her set up correctly now. the oddball res worked for me. I switched over to manual TDC yesterday, after getting sick of auto TDC missing the easiest darn shots!
Even managed to take out a warship that barely missed his depth charges.... Before he was able to line up again! In my defense, that was the 4th and last torp on my boat besides the rear one haha!
Trying to figure out the torpedo speed difference with a maxxed out crew is a little tough, but the worst is the warship hull depths! my first 2 missed because torp passed right underneath! Even though the picture showed a hit on the depth meter, but oh well. Time for bed as it's almost 3am lol!

So for any other new people. Just download the first link and the last link and install with the installer. Unless you have TDW.

Also, great mod! Goes perfect with my flooding mod.

I do have a question though.
My math skills are..... CRAP! Would someone be able to dumb down the math on how to figure out the range to target. I am guessing that I put my crosshairs at the waterline, center mast. Then count the little things on the left and do some math to figure it out?
Also where do I get the height of the ship to begin with?
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Old 07-09-14, 06:53 AM   #249
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Welcome to SubSim Matey
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Old 07-09-14, 08:24 AM   #250
Shadow4869
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Thanks Jim
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Old 07-09-14, 09:57 AM   #251
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Quote:
My math skills are..... CRAP! Would someone be able to dumb down the math on how to figure out the range to target. I am guessing that I put my crosshairs at the waterline, center mast. Then count the little things on the left and do some math to figure it out?
Also where do I get the height of the ship to begin with?
Why I never added this to the first post is beyond me;

target height x 1000 / measured mils (in low power)
target height x 4000 / measured mils (in high power)

Say a target has a mast that stands 30m above the water. Put the horizontal crosshair on the waterline and measure the top of the mast on the scale. Say the measured height is 20 mils in low power:

30 x 1000 / 20 = 30.000 / 20 = 1500m

80 mils in high power, same target:

30 X 4000 / 80 = 120.000 / 80 = 1500m

Not particularly user friendly, but workable.

Normally you would get the mast height from a recognition manual. I seem to recall the game lacks this data by default. A mod would be required that adds it (should be around).
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Old 07-09-14, 02:53 PM   #252
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aah, thank you. Took me a minute to figure out the = sign means to divide, but got that figured out. Now I just need to do some searching on an upgraded ship recognition booklet
BTW I love your mod!
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Old 07-09-14, 03:36 PM   #253
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Whew! ok after downloading a new mod to get mast hieghts and getting my wife to figure out that mills are by increments of 10.... Well my math skills suck lol!
But now I can get range to target! Thank you very much!
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Old 05-08-16, 08:54 AM   #254
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Is it compatible with this?

http://www.subsim.com/radioroom/showthread.php?t=182912
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Old 05-10-16, 01:10 AM   #255
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Quote:
Originally Posted by flyer102 View Post
It is
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