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Old 03-09-10, 05:11 PM   #16
Pablo
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Quote:
Originally Posted by marcel1980 View Post
After reading this forum, im now a bit confused of how the game simulate hydrophones (of course there's no important information from the poor manual!) - it happened to me aswell that my crew picked up sound contact when on surface. I would like to know if there's still a reason to do submerge sweeps for sound contacts? I hope yes
Hi!

I suppose it would still make sense if you have the KDB hydrophone, which is supposed to be more sensitive than the GHG hydrophone but only works when you are submerged.

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Old 03-09-10, 05:36 PM   #17
sergei
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Yep. Played the game a bit more today, and it seems they got that right.

If you have the GHG installed you will pick up contacts on the surface.

If you install the KDB you will not pick up contacts on the surface.

The game is modeling this correctly, so I do not think my mod is needed.

I'll leave it in downloads in case anyone wants it, but personally, I am now running my game without it.
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Old 03-10-10, 03:40 AM   #18
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Originally Posted by Frederf View Post
The GHG gear was mounted blow the waterline so should be able to hear some contacts while the boat is surfaced. Only the KDB gear is mounted above deck and has to be used submerged.
...except that the KM developed Balkongerat for the express purpose of seeing if a hydrophone array could be developed that could pick up sound contacts on the surface.
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Old 03-10-10, 05:41 AM   #19
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Pardon my ignorance, but what is Balkongarat? Is it either of the two hydrophone systems in SH5?
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Old 03-10-10, 09:17 PM   #20
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Quote:
Originally Posted by Frederf View Post
Pardon my ignorance, but what is Balkongarat? Is it either of the two hydrophone systems in SH5?
Balcony Apparatus. It came into use in 1944. It's currently not used by the game but the files for it do exist.
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Old 03-11-10, 12:41 AM   #21
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So you're saying that the GHG gear should not get sound contacts on the surface?
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Old 03-11-10, 01:13 AM   #22
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Quote:
If you have the GHG installed you will pick up contacts on the surface.

If you install the KDB you will not pick up contacts on the surface.
LOL yeah i figured as much.

I installed the upgrade right after the turorial.
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Old 03-13-10, 04:26 AM   #23
wildcards
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Quote:
Originally Posted by sergei View Post
Just a little tweak that stops the hydrophone from working on the surface.
Should kick in at about periscope depth.

http://www.subsim.com/radioroom/down...o=file&id=1565
Great mod, but I don't hear any thing yet at periscope depth.
I've to dive several meters more for the hydrophone to become active.

This is around 14 meters depth and then my periscope is getting splashed by waves and becomes useless.

I don't know how this mod works and if you can adjust at what depth it becomes active. If so, would it be possible to have it become active at 9 meters depth? At around 10~11 meters the periscope is usable during heavy seas
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Old 03-13-10, 10:54 AM   #24
sergei
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OK, I have tweaked it slightly. The download link now takes you to version 2. Should be able to get contacts at 10-11 meters depth.
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Old 03-13-10, 04:50 PM   #25
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Great work Sergei, thanks a lot for the minor adjustments
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Old 01-20-13, 03:20 AM   #26
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thank you very good mod
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Old 01-20-13, 04:40 AM   #27
Trevally.
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This mod is for an old version of SH5

You should try TDWs no hydro on surface
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Old 04-23-24, 08:37 AM   #28
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That's all very well, but can you make the KDB hydrophone stop rotating on the deck when the sub is on the surface?
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Old 04-29-24, 03:43 PM   #29
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Quote:
Originally Posted by Pascal View Post
That's all very well, but can you make the KDB hydrophone stop rotating on the deck when the sub is on the surface?
Yes if you give the order to the operator...no

Last edited by Kal_Maximus_U669; 04-29-24 at 04:09 PM.
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Old 04-30-24, 03:59 AM   #30
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Yes if you give the order to the operator...no
On the surface, the operator is not listening, but the thing keeps running - nothing serious, just a game anomaly.
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