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Old 12-30-12, 11:00 AM   #121
silentmichal
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Quote:
Originally Posted by voltar View Post
Michał nie dało by rady zapalić t± lampę ? albo zrobić tak by się gibała razem z okrętem ?
voltar, na forum piszemy po angielsku. Jeżeli chcesz do mnie pisać po polsku, napisz na PW / korzystaj z polskiego forum. Lampę da radę zapalić - może zrobię to niedługo. Z "gibaniem" już gorzej - nie znamy jeszcze mechanizmów odpowiadaj±cych za bujanie rzeczy na okręcie (najprzynajmniej o tym nie wiem).

///English version///

voltar's question: Michal, can you turn on the lamp? Or can you do it so that the lamp rocked?

voltar, we're writing in English in this forum. If you want to write to me in Polish, you should write to me on PM / or use Polish forum. I can "turn on" this light - maybe I'll do it in future. Rather I can't do it so that the lamp will rocked - I don't know where can I turn on animations of things on the boat.
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Old 12-30-12, 11:14 AM   #122
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Quote:
Originally Posted by silentmichal View Post
voltar, na forum piszemy po angielsku. Jeżeli chcesz do mnie pisać po polsku, napisz na PW / korzystaj z polskiego forum. Lampę da radę zapalić - może zrobię to niedługo. Z "gibaniem" już gorzej - nie znamy jeszcze mechanizmów odpowiadaj±cych za bujanie rzeczy na okręcie (najprzynajmniej o tym nie wiem).

///English version///

voltar's question: Michal, can you turn on the lamp? Or can you do it so that the lamp rocked?

voltar, we're writing in English in this forum. If you want to write to me in Polish, you should write to me on PM / or use Polish forum. I can "turn on" this light - maybe I'll do it in future. Rather I can't do it so that the lamp will rocked - I don't know where can I turn on animations of things on the boat.
thank you and sorry for the Polish text
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Old 12-30-12, 11:50 AM   #123
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Originally Posted by voltar View Post
thank you and sorry for the Polish text

OK, no problem .
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Old 12-30-12, 07:40 PM   #124
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Hi Michal!

Just tested/watched the new version in the game..
Are you sure that the crew ate only oranges and bread? forgot the stock bananas..

Maybe somewhat diversify their menu? What you think?
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Old 12-30-12, 07:53 PM   #125
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^^^^^

Hairy pork is what we need!
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Old 12-30-12, 08:13 PM   #126
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Maybe the top crates half full . How do you get a better graphic on the crates . Is it a GR2 thing ?
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Old 12-31-12, 06:35 AM   #127
silentmichal
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Quote:
Originally Posted by sober View Post
Maybe the top crates half full . How do you get a better graphic on the crates . Is it a GR2 thing ?

No, it isn't GR2 thing. It's 3ds Max 2013 thing: there's a little button :




And I separate crate, and oranges / bread. Then I tesselate only food, then join it again. Effect? Briliant . And I'll add crates with salami. And about bananas, where should I place it? In crates, or on table?
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Old 12-31-12, 06:59 AM   #128
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Quote:
Originally Posted by silentmichal View Post
No, it isn't GR2 thing. It's 3ds Max 2013 thing: there's a little button :

And I separate crate, and oranges / bread. Then I tesselate only food, then join it again. Effect? Briliant . And I'll add crates with salami.
Tasty foods, but please don't forget hams, pig's trotters, etc! Here's a whole list of typical German würste to choose from:

http://en.wikipedia.org/wiki/Category:German_sausages



Quote:
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And about bananas, where should I place it? In crates, or on table?
Shouldn't bananas and sausages be hanging from the ceiling?
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Old 12-31-12, 07:31 AM   #129
silentmichal
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Quote:
Originally Posted by gap View Post
Tasty foods, but please don't forget hams, pig's trotters, etc! Here's a whole list of typical German würste to choose from:

http://en.wikipedia.org/wiki/Category:German_sausages

Thanks gap



Quote:
Originally Posted by gap View Post
Shouldn't bananas and sausages be hanging from the ceiling?
Yes, they should, but how to do that they'll swing? I have no idea!!!
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Old 12-31-12, 07:36 AM   #130
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http://www.subsim.com/radioroom/show...24&postcount=6
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Old 12-31-12, 07:48 AM   #131
silentmichal
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Quote:
Originally Posted by sober View Post
So... should I add this informations about swing to *.sim file, Am I right?
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Old 12-31-12, 07:59 AM   #132
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This looks very nice. Great job.
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Old 12-31-12, 08:24 AM   #133
THE_MASK
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I just added the pendulum controller to the soup bowl in the galley and its rockin and rollin in heavy seas
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Old 12-31-12, 08:31 AM   #134
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Quote:
Originally Posted by silentmichal View Post
So... should I add this informations about swing to *.sim file, Am I right?
Quote:
Originally Posted by sober View Post
I just added the pendulum controller to the soup bowl in the galley and its rockin and rollin in heavy seas
Swinging items have to be separete objects within the GR2 file:

http://www.subsim.com/radioroom/show...9&postcount=18
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Old 12-31-12, 08:34 AM   #135
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Quote:
Originally Posted by gap View Post
Swinging items have to be separete objects within the GR2 file:

http://www.subsim.com/radioroom/show...9&postcount=18
Thats right , the bowl is a seperate object and i just linked the pendulum controller to it in the sim file .
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