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Old 02-19-12, 11:20 AM   #736
pedrobas
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Originally Posted by TheDarkWraith View Post
I hex edited the file to change the cfg# node for the RWR to something that I needed for the smoke for the snorkel. You'll need to add a new bone named what the original cfg# node for the RWR was. Then you'll need to position it where the original cfg# for the RWR was.
Ahhh, I think that´s too much for me then , i´ll wait till you have some time.
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Old 02-19-12, 11:21 AM   #737
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Ok i try this

Edit : Ok i have just write 1 in the flag for just have the editable position

But ,Pedrobas ,can you send of this post a picture (of the game ) for see how many i must move the RWR ,i don't have the snorkel mod installed ,
and i am always in 1939 in the game ,i don't play,but i love moding
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Old 02-19-12, 11:27 AM   #738
pedrobas
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Originally Posted by TheDarkWraith View Post
You can also press M to bring up the mouse actions help screen which tells you what all the mouse buttons and movements do. There is the possibility to use Shift key in conjunction with the mouse buttons and the mouse actions help screen defines it. This help screen is dynamic based on what you are doing/what you have selected.
BTW, in my screen resolution, 1440x900 the small World Axis window covers some of the mouse actions help screen.
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Old 02-19-12, 11:28 AM   #739
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Originally Posted by BIGREG View Post
Ok i try this
The Flags are bit data:
if Bit 1 set then it has position data
if Bit 2 set then it has rotation data
if Bit 3 set then it has scale/shear data

Every bit is a power of 2. So bit 1 is 2 to the 0th power or values of 0 or 1. Bit 2 is 2 to the 1st power or values of 0 or 2. Bit 3 is 2 to the 2nd power or values of 0 or 4. Add the values from the bits together to get integer value.

So to add position data you need bit 1 set. This results in integer value of 1.

Maybe I need to add another tool to the Tools menu: A bit to integer value converter
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Old 02-19-12, 11:30 AM   #740
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Originally Posted by TheDarkWraith View Post
When the app is complete you'll be able to:
- create new GR2 files from scratch
- replace geometry with new geometry (objects)
- add new geometry (objects)
- replace materials
- add new materials
- replace textures
- add new textures
- add new bones (can do this already)
- edit existing items (change position, rotation, scale, properties)
- export meshes (you can do this already)
- import meshes (you can do this already)

Basically it will open up the GR2 file so that you can do anything you want with it. Right now the GR2 file is the biggest hinderance to modding SH5.
So in laymans terms it will be possible to create new sub interiors in fact new anything you like?
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Old 02-19-12, 11:30 AM   #741
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
Ok i try this

Edit : Ok i have just write 1 in the flag for just have the editable position

But ,Pedrobas ,can you send of this post a picture (of the game ) for see how many i must move the RWR ,i don't have the snorkel mod installed ,
and i am always in 1939 in the game ,i don't play,but i love moding
All you need is the stock, original uboat_sensors.GR2 file. You need to add the node (bone) I hex edited into something else for the snorkel
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Old 02-19-12, 11:31 AM   #742
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Originally Posted by Wodin View Post
So in laymans terms it will be possible to create new sub interiors in fact new anything you like?
Yes. You'll be able to add anything to the GR2 file.
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Old 02-19-12, 11:33 AM   #743
pedrobas
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Quote:
Originally Posted by BIGREG View Post
Ok i try this

Edit : Ok i have just write 1 in the flag for just have the editable position

But ,Pedrobas ,can you send of this post a picture (of the game ) for see how many i must move the RWR ,i don't have the shnorkel mod installed ,and i am always in 1939 in the game ,i don't play,but i love moding
You can always activate the snorkel via TDW UI options file, even for 1939. I´m not using it at the moment, but anyway you can also see the SNORCHEL and DUMMY_SNORCHEL bones at the same time to try to move on top of them, at least that was what i was trying to do.
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Old 02-19-12, 11:42 AM   #744
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Yes,i get loading the new UI (i don't have installed)
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Old 02-19-12, 01:08 PM   #745
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quote:You can always activate the snorkel via TDW UI options file, even for 1939.

Sorry,but i don't found how to have the snorkel via the TDW UI option ( i have VIIb sub)
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Last edited by BIGREG; 02-19-12 at 01:23 PM.
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Old 02-19-12, 01:25 PM   #746
pedrobas
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Quote:
Originally Posted by BIGREG View Post
quote:You can always activate the snorkel via TDW UI options file, even for 1939.

Sorry,but i don't found how to have the snorkel via the TDW UI option
Here:
http://img837.imageshack.us/img837/8371/snap1rz.jpg
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Old 02-19-12, 01:32 PM   #747
BIGREG
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Ok
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Old 02-19-12, 03:21 PM   #748
pedrobas
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Quote:
Originally Posted by TheDarkWraith View Post
Ok, it sounds like people don't know all the mouse button combinations so I'll list them:

(this is generally the case):

If you click and hold left mouse button and:
- move mouse forward/backward: you change pitch of object (rotation about x axis)
- move mouse left/right: you change yaw of object (rotation about y axis)

If you click and hold middle mouse button and:
- move mouse forward/backward: you change Y position
- move mouse left/right: you change X position

If you click and hold right mouse button and:
- move mouse forward/backward: you change Z position
- move mouse left/right: you change roll of object (rotation about Z axis)
TDW this last movement doesn´t work for me: click and hold right mouse button and move mouse left/right: you change roll of object (rotation about Z axis). Can you BIGREG check if it works for you?
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Old 02-19-12, 03:58 PM   #749
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Yes,i have the same problem when you select just the Z axis,but if you select minimum 2 axis that work
For me the problem is the middle button mouse don't work,
Maybe ? I need it assigns another function (Logitech G500)
i can just move the bone forward and backward (no left/right and no up/down)
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Old 02-19-12, 08:37 PM   #750
pedrobas
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TDW, I´m trying to create a new bone for the UBoot_Sensors.GR2 but in the parent window only apear what you can see in the photo. I´ve tried with other GR2 files and all parents appear but not in this one.

http://img407.imageshack.us/img407/1361/snap3vx.jpg
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