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Old 02-19-12, 10:06 AM   #721
pedrobas
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Originally Posted by BIGREG View Post
Hi

Here, the first change thanks to the editor TheDarkWraith: The readjustment of the needle axis of the fuel gauge in the diesel room. Thanks TheDarkWraith without which his editor will not have been possible

This mod is of course compatible with the interior SteelViking's Mod

Link:http://www.subsim.com/radioroom/show...171415&page=52
I´ll be the first to try it.
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Old 02-19-12, 10:09 AM   #722
BIGREG
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No,the second after me
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Old 02-19-12, 10:15 AM   #723
Wodin
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OK I admit I'm abit stupid when it comes to this sort of thing.

I see lots of people saying what DW is doing here is going to be game changing.

So can someone give me a dummies guide on what can be done with SH5 once this is up and ready that can;t be done through mods without it?

I sort of get the impression that in time we could have actual real sub interiors for all types of Subs rather than the standard one we have now...or am I wrong here?

Thanks
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Old 02-19-12, 10:24 AM   #724
pedrobas
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No,the second after me
BIGREG, would you be able to "move" the RWR SNORCHEL to the top of the snorchel, i´m doing a mess here?
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Old 02-19-12, 10:26 AM   #725
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This is the antenna on the snorkel
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Old 02-19-12, 10:34 AM   #726
pedrobas
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This is the antenna on the snorkel
Yes is the small "pig tail shape" Radar Warning Reciver antena that goes on top of the Snorchel, sorry i forgot to tell you the file is in data\objects\sensors\UBoot_Sensors.GR2

Download the file here http://www.mediafire.com/download.php?33188cldysg9sck
is a special one of the TDW to be compatible for "R.E.M_by_Xrundel_TheBeast_1.2"
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Old 02-19-12, 10:44 AM   #727
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You have just send the .sim ,i need the .GR2

and i have try with the original,but that give me error (with double clic on the bone) and the Z axis translation don't work
again, I would have to see the mounted assembly to how much the move,if you can send a picture
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Old 02-19-12, 10:48 AM   #728
TheDarkWraith
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Quote:
Originally Posted by Wodin View Post
So can someone give me a dummies guide on what can be done with SH5 once this is up and ready that can;t be done through mods without it?

I sort of get the impression that in time we could have actual real sub interiors for all types of Subs rather than the standard one we have now...or am I wrong here?

Thanks
When the app is complete you'll be able to:
- create new GR2 files from scratch
- replace geometry with new geometry (objects)
- add new geometry (objects)
- replace materials
- add new materials
- replace textures
- add new textures
- add new bones (can do this already)
- edit existing items (change position, rotation, scale, properties)
- export meshes (you can do this already)
- import meshes (you can do this already)

Basically it will open up the GR2 file so that you can do anything you want with it. Right now the GR2 file is the biggest hinderance to modding SH5.
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Old 02-19-12, 10:49 AM   #729
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No,the second after me
Works ok
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Old 02-19-12, 10:53 AM   #730
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Originally Posted by BIGREG View Post
The only problem I had was to settle the Z axis (do not work alone)
What's the problem with it? Every axis works perfectly fine alone for me. I can move a bone/mesh using any axis with no problem. To reposition the Z axis it's click and hold right mouse button and move mouse forward/backward. To reposition X axis it's click and hold middle mouse button and move mouse left/right. To reposition Y axis click and hold middle mouse button and move mouse up/down.
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Old 02-19-12, 10:54 AM   #731
BIGREG
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Fortunately, I am the needles specialist

edit: hold middle mouse button and move mouse up/down = Ok i don't have try with the middle button
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Old 02-19-12, 10:57 AM   #732
TheDarkWraith
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Quote:
Originally Posted by pedrobas View Post
Yes is the small "pig tail shape" Radar Warning Reciver antena that goes on top of the Snorchel, sorry i forgot to tell you the file is in data\objects\sensors\UBoot_Sensors.GR2

Download the file here http://www.mediafire.com/download.php?33188cldysg9sck
is a special one of the TDW to be compatible for "R.E.M_by_Xrundel_TheBeast_1.2"
I hex edited the file to change the cfg# node for the RWR to something that I needed for the smoke for the snorkel. You'll need to add a new bone named what the original cfg# node for the RWR was. Then you'll need to position it where the original cfg# for the RWR was.
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Old 02-19-12, 11:02 AM   #733
TheDarkWraith
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Quote:
Originally Posted by BIGREG View Post
edit: hold middle mouse button and move mouse up/down = Ok i don't have try with the middle button
Ok, it sounds like people don't know all the mouse button combinations so I'll list them:

(this is generally the case):

If you click and hold left mouse button and:
- move mouse forward/backward: you change pitch of object (rotation about x axis)
- move mouse left/right: you change yaw of object (rotation about y axis)

If you click and hold middle mouse button and:
- move mouse forward/backward: you change Y position
- move mouse left/right: you change X position

If you click and hold right mouse button and:
- move mouse forward/backward: you change Z position
- move mouse left/right: you change roll of object (rotation about Z axis)

You can also press M to bring up the mouse actions help screen which tells you what all the mouse buttons and movements do. There is the possibility to use Shift key in conjunction with the mouse buttons and the mouse actions help screen defines it. This help screen is dynamic based on what you are doing/what you have selected.

Axis Colors:
Red - X axis, points to positive values
Green - Y axis, points to positive values
Blue - Z axis, points to positive values

Last edited by TheDarkWraith; 02-19-12 at 11:16 AM.
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Old 02-19-12, 11:15 AM   #734
BIGREG
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TDW why i can not move the RWR bone ?

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Old 02-19-12, 11:18 AM   #735
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Quote:
Originally Posted by BIGREG View Post
TDW why i can not move the RWR bone ?
Double click it to bring up bone editor screen. What are it's Flags? It probably has no position data You'll need to edit the Flags to give it position data so you can move it
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