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Old 03-11-12, 10:26 PM   #3766
haz
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Maybe Im the only one but i cant see a thing at night,even with gamma turned up,how would i go about fixing it?great mod just cant see.any help appreciated,amd 6870 gpu.
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Old 03-17-12, 11:08 AM   #3767
Frenchy849
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I can't start a career with the Gato,Narwhal,Tench...well,all the big ones.
Everytime I finish loading,I CTD.
Tried reinstalling the mod,didn't work...
Also the undamaged battleships at Pearl Harbor are black for some reason.
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Old 03-17-12, 11:49 AM   #3768
Charlie901
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I found a Bug in the Alt Engines Mod of TMO 2.5...

It seems that whenever this Mod is enabled the smaller calibur AA guns become mute and have no sound at all...
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Old 03-18-12, 02:31 PM   #3769
Sidekikd34
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Quote:
Originally Posted by Frenchy849 View Post
I can't start a career with the Gato,Narwhal,Tench...well,all the big ones.
Everytime I finish loading,I CTD.
Tried reinstalling the mod,didn't work...
Also the undamaged battleships at Pearl Harbor are black for some reason.
Your main game files probably got corrupted. I'd suspect you need to do a clean reinstall of the whole program.
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Old 03-18-12, 07:20 PM   #3770
gAiNiAc
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Quote:
Originally Posted by Charlie901 View Post
I found a Bug in the Alt Engines Mod of TMO 2.5...

It seems that whenever this Mod is enabled the smaller calibur AA guns become mute and have no sound at all...

My 20mm and bofors get along fine together....
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Old 03-19-12, 02:42 PM   #3771
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Quote:
Originally Posted by Sidekikd34 View Post
Your main game files probably got corrupted. I'd suspect you need to do a clean reinstall of the whole program.
To bad... to prevent having to go through the clean reinstall in the future I suggest a backup 'Clean' install that never gets played or touched (it is only 5 Gigs). If I ever mess up my SH4 install I delete the DATA folder and replace it by copying the DATA folder from the backup Clean install.

Of course if using the JSGME a few extra steps are needed for that - the new MODS folder with fresh mods and a new 'clean' snapshot before anything is enabled - but the hard part of that PITA re-install is unnecessary and done.

Happy Hunting!

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Old 03-24-12, 04:44 PM   #3772
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Good Job and a big thx for this amazing mod, just beginning to loving it
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Old 03-25-12, 11:51 AM   #3773
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Coming from RFB and the TMO ASW dificulty is ridiculously high, they kill me 9/10 times, impossible to break contact, speed and depth changes, hard turns, but they still drop DC right over my sub.

I'm in August 1942 and attacking a convoy is suicide, they pinpoint my firing position and in a moment you have multiple escorts overhead pinging like crazy. They're just too good.

I'm playing TMO campaign (I read that RSRDC has lower escort skill) but I still like the TMO campaign, how can I reduce the escort difficulty in TMO?
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Old 03-25-12, 12:03 PM   #3774
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Quote:
Originally Posted by altoso99 View Post
Coming from RFB and the TMO ASW dificulty is ridiculously high, they kill me 9/10 times, impossible to break contact, speed and depth changes, hard turns, but they still drop DC right over my sub.

I'm in August 1942 and attacking a convoy is suicide, they pinpoint my firing position and in a moment you have multiple escorts overhead pinging like crazy. They're just too good.

I'm playing TMO campaign (I read that RSRDC has lower escort skill) but I still like the TMO campaign, how can I reduce the escort difficulty in TMO?
There is a mod (I think in SUBSIM), for easy AI for TMO, but I don´t know if this mod works with version 25.

Regards.

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Old 03-25-12, 07:56 PM   #3775
Dignan
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Quote:
Originally Posted by fitzcarraldo View Post
There is a mod (I think in SUBSIM), for easy AI for TMO, but I don´t know if this mod works with version 25.

Regards.

Fitz
I use the easier AI mod but I'd still like to know exactly how much it dumbs down the AI. For instance, if stock is a difficulty of 1 and TMO is a difficulty of 10, then what would TMO easier AI be? Anyone know?
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Old 03-25-12, 09:09 PM   #3776
fitzcarraldo
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Quote:
Originally Posted by Dignan View Post
I use the easier AI mod but I'd still like to know exactly how much it dumbs down the AI. For instance, if stock is a difficulty of 1 and TMO is a difficulty of 10, then what would TMO easier AI be? Anyone know?
I could tell a 6 in the scale 1-10...

Regards.

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Old 03-26-12, 09:15 AM   #3777
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Quote:
Originally Posted by fitzcarraldo View Post
I could tell a 6 in the scale 1-10...

Regards.

Fitzcarraldo

I must be lucky or something; I'm 14 patrols in and I have no problems dealing with the AI.....had a few moments, but my tactics seem to be very sound.
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Old 03-26-12, 09:23 AM   #3778
gAiNiAc
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One minor niggle regarding this version...........

I think visual sensors (Watchstanders) are completely nerfed.

Consistently speaking, I find that sightings on the horizon, which are plain to see, are not being picked up and it always seems that escorts pick me up first. I'm talking about I can be sitting there, at ahead 1/3, minimal aspect, and the bad guys are charging and firing before my guys even spot them.

This happens across all sorts of conditions...........even on the blackest of moonless nights........

The ONLY exception seems to be when I'm decks-awash........all stop or 1/3rd....for instance, I got a radio report of a large convoy leaving Bungo Suido.....

I position myself for an intercept....picked up the lead escort on radar. Shut down the set........did a manual sweep or two to pick up the formation and vector and got to my ambush point.

I lined up facing them offeset from their line of advance by 3000 yards.....decks awash, all stop, sunrise and the sun is BEHIND me....

I could see, easily 8 silhouettes of merchants, the lead escort, stack smoke from all........

Not a PEEP out of the lookouts.

It's nerfed.
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Old 03-26-12, 11:12 AM   #3779
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Quote:
Originally Posted by gAiNiAc View Post
One minor niggle regarding this version...........

I think visual sensors (Watchstanders) are completely nerfed.

Consistently speaking, I find that sightings on the horizon, which are plain to see, are not being picked up and it always seems that escorts pick me up first. I'm talking about I can be sitting there, at ahead 1/3, minimal aspect, and the bad guys are charging and firing before my guys even spot them.

This happens across all sorts of conditions...........even on the blackest of moonless nights........

The ONLY exception seems to be when I'm decks-awash........all stop or 1/3rd....for instance, I got a radio report of a large convoy leaving Bungo Suido.....

I position myself for an intercept....picked up the lead escort on radar. Shut down the set........did a manual sweep or two to pick up the formation and vector and got to my ambush point.

I lined up facing them offeset from their line of advance by 3000 yards.....decks awash, all stop, sunrise and the sun is BEHIND me....

I could see, easily 8 silhouettes of merchants, the lead escort, stack smoke from all........

Not a PEEP out of the lookouts.

It's nerfed.
Try adjusting the visual parameters in sensors.cfg. Lower values mean less of a handicap.
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Old 03-26-12, 11:14 AM   #3780
Dogsbd
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I can't say for sure this is TMO related or not but I am experiencing a weird graphical anomaly running SH4 1.5 with Trigger Maru Overhaul 2.5, no other mods etc.

When I damage an enemy merchant ship or my sub receives even the slightest damage the model for the damaged ship/subchanges drastically. I have a screenshot at home but since I am posting this from work I will try to describe it as best I can.

Upon receiving the slightest damage the outer hull of the vessel disappears, you can then see the interior bulkheads, frames etc. and those are all burnt, rusted, bent etc. An enemy ship will sail off after one torpedo hit looking like a skeleton of a ship, my sub will function almost perfectly with 5% hull damage but will look like a sub in the middle of being scrapped.

Any ideas appreciated.

Last edited by Dogsbd; 03-26-12 at 05:17 PM.
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