SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-22-20, 02:53 PM | #2356 | |
I break things
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Many thanks for your help Cybermat47, We have included the German flag fix and the texture fix in the next release due any time from now.
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12-22-20, 03:05 PM | #2357 |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Progress on natural sinking mechanics with a FOTRSU native ship. A submod in developement for FOTRSU in order to better balance the ships against each other and to delay the ship sunk message to give you more difficulty. Say as example a fatally wounded destroyer can still attack you or fire it's weaponry while incapacitated in theory until the flooding becomes too severe.
You also get a preview of my updated vanilla enhanced environmental mod which will be released at around the same time for those who prefer the original atmosphere of the game with the inclusion of various updated textures and my own modifications to the scene.dat. The ship in the screenshot is the British C-Class destroyer included with the FORTSU mod. Thanks so much to Propbeanie and everyone else.
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Last edited by Caustic; 12-22-20 at 03:15 PM. |
12-22-20, 03:08 PM | #2358 | |
I break things
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Looking forward to see more of this in the future.
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12-22-20, 03:09 PM | #2359 | |
Team Leader
Join Date: Nov 2019
Posts: 35
Downloads: 50
Uploads: 3
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Upcoming in time for Christmas giving!!!
bump bump bump
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========================= The FotRSU Mod Team |
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12-22-20, 03:31 PM | #2360 | |
Torpedoman
Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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It's quite incredible brother. I have managed to get the game to differentiate between keel damage and hull damage so now torpedo depth and speed is more important than ever. Also structural failures have returned in a functional way ie the ships will break in various locations and it's more difficult to accomplish than it was in the original NSM or Vanilla. Some vanilla features were added back in like hit-impulse effects caused by torpedo detonation.
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Last edited by Caustic; 12-22-20 at 03:44 PM. |
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12-22-20, 04:05 PM | #2361 | |
Silent Hunter
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could have been me. you need to perform this only once per boat (Gato, Balao, etc) and while you are in port between missions. browse to the Savegame folder. make a copy of the ActiveUserPlayerUnits.upc file. Open the original ActiveUserPlayerUnits with Notepad. find: [UserPlayerUnit 1.Compartment 1.Bunker 1] ID=SternTorpedoRoom and change the Capacity to whatever you want. then find: [UserPlayerUnit 1.Compartment 5.Bunker 1] ID=BowTorpedoRoom and change the Capacity to whatever you want. you can preload the additional slots with warshots by following the torpedo pattern in the line following the Capacity line: IDLinkAmmunitionLoaded= or wait until you reload that Savegame and add the fish via the weapons screen. voila! good luck!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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12-22-20, 08:23 PM | #2362 |
Willing Webfooted Beast
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
12-22-20, 11:51 PM | #2363 |
CTD - it's not just a job
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Boo-ah-ha-ha-ha-ha!!! Good one Cybermat47! Me loves me some SpongeBob, eh, Patchie? Home of utter darkness, technique, "Touch"-"Don't TOUCH!", "Chaw-klut!" and
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12-23-20, 03:01 PM | #2364 |
Team Leader
Join Date: Nov 2019
Posts: 35
Downloads: 50
Uploads: 3
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We now direct your attention away from your families, your children, your parents, Christmas, Hannukah, all things "holiday", all things food, etc., and point you at:
Version 1.39 of Fall of the Rising Sun Ultimate Edition Do NOT neglect all of the others though, please... ================== The FotRSU Mod Team Merry Christmas!!!
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========================= The FotRSU Mod Team |
12-23-20, 04:44 PM | #2365 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Your download link isn't working. I can download other mods just not yours.
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12-23-20, 04:45 PM | #2366 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Your link isn't working. I can download other mods from here but not yours.
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12-23-20, 04:48 PM | #2367 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Your download link is broken. I downloaded a few other mods from here to see if it was my computer and I was able to download other stuff with no problem.
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12-23-20, 04:59 PM | #2368 |
CTD - it's not just a job
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Try a different browser. There have been 26 downloads thus far, and I just tried again, and can get the file. I did have trouble with my Vivaldi browser, but that shtinking Edge worked fine. Now Vivaldi is doing OK also. Of course, I'm in the US. Don't know if it matters where you are or not...
Also, note the quote at the top of all of the download pages: "If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser. Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks." The ad-blocker in Vivaldi is what was hitting me... |
12-23-20, 05:23 PM | #2369 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
Posts: 877
Downloads: 1789
Uploads: 0
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Oh, so now it's a pay to download. Got it.
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12-23-20, 06:14 PM | #2370 |
I break things
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If I have read this right, your getting a payment prompt trying to download this?
I can ensure you, that this is a free mod and will always be that way. Can you provide a screenshot please? If I have misunderstood - please ignore the above, and confirm if you have now downloaded it or not ? # Update - from my side, it's downloading as expected.
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