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Old 04-02-16, 07:00 AM   #1996
vdr1981
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Nono believe me, right now i was moving I front of it, waiting for them...
I started to see them on horizon, tc for 10 minutes and their gone!
Submerge, hear.. Nothing! Their was just 10km heading to Atlantic from western approaches. Trying again..

I was shadowing them after attack from previous night. I was shadowing them even before for about 4 days till i get from air coverage..
Has convoy "disappeared" shortly after you have loaded your gamesave?
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Old 04-02-16, 07:10 AM   #1997
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Originally Posted by palmic View Post
Nono believe me, right now i was moving I front of it, waiting for them...
I started to see them on horizon, tc for 10 minutes and their gone!
Submerge, hear.. Nothing! Their was just 10km heading to Atlantic from western approaches. Trying again..

I was shadowing them after attack from previous night. I was shadowing them even before for about 4 days till i get from air coverage..

never increase your TC near convoy or single ships cos they disappear or will change the direction and all your waiting and hunting time is waste and also never save the game near them cos when u load again that save game is pretty high chance to disappear
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Old 04-02-16, 07:20 AM   #1998
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Aha, i got it, moving out of sight for periodical sound checks till next night.
Thanks!
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Old 04-02-16, 09:42 AM   #1999
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To not to be always negative, escorts AI can bring really awesome results by its flaws since you try to attack from inside of convoy.
I attacked left flanks from just before center, it was like 10 rows of large ore merchants and Cimarrons and escorts try to search me somewhere else from start, merchants became chaotic like attacked sheep's.
From 3 eels 2 was dud, one destroyed large ore transport.
As i tried attack more, they spotted my asparagus and i went deeper, escorts tried to find me, but they where pretty confused, probably by sounds of merchants everywhere around.
Shame of 2/3 duds, but it was real fun

Last edited by palmic; 04-02-16 at 01:57 PM.
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Old 04-02-16, 03:24 PM   #2000
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Killed by silent DD
I'm pretty sure there was another one which was not heard at hydrophone while he was moving and tracking me be asdic. The second one was heard and was moving away while this ghost attacked me by depth charges, while i was expecting depth charges throws the heard one out of me ****ing UBI!!!!

Lets
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Old 04-02-16, 03:51 PM   #2001
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Killed by silent DD
I'm pretty sure there was another one which was not heard at hydrophone while he was moving and tracking me be asdic. The second one was heard and was moving away while this ghost attacked me by depth charges, while i was expecting depth charges throws the heard one out of me ****ing UBI!!!!

Lets
https://www.google.rs/webhp?sourceid...reeping+attack ***ing IRAI
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Old 04-02-16, 04:05 PM   #2002
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i love when u got sunk by a stationary ship ....when u wanna surface and do not make a 360 check with obs periscope and u surface there is waiting for u a big surprise KABOOOOOM
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Old 04-02-16, 04:36 PM   #2003
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****ing Johnnie Walker!

But really - this was the case when dd is not heard for all the time, i swear i had perfect awareness, i always check once a time all 360 for new guys while i track the closest one

Sometimes Beno describes this dd's unable to hear and they are always slow, so classic bug, if someone could solve this, it would fix really biggest problem for me.
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Old 04-02-16, 04:54 PM   #2004
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Ok right now, they are trying it again, really creeping attack, God this two guys are good, but the problem is really in the fact <8kts ships are not rendering I hydrophone...
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Old 04-02-16, 04:59 PM   #2005
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Ok right now, they are trying again, really creeping attack, God this two are good, but the problem is really in the fact <8kts ships is not rendering I hydrophone...
u can not hear it or your sonar guy ????
cos sometime the sonar guy goes crazy and can not hear a ship at 800 m away and u can hear it at sonar station
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Old 04-02-16, 05:04 PM   #2006
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I cannot hear it. Beno is reporting ship which i know it's there, but it's not rendered in hydrophone.

I found the sound disappear when it slows under 8kts
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Old 04-02-16, 05:06 PM   #2007
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Originally Posted by palmic View Post
I cannot hear it. Beno is reporting ship which i know it's there, but it's not rendered in hydrophone.

I found the sound disappear when it shows under 8kts

hmmmmm give me some time to make a mission and test this sound issue and i will let u know
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Old 04-02-16, 05:31 PM   #2008
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Quote:
Originally Posted by palmic View Post
I cannot hear it. Beno is reporting ship which i know it's there, but it's not rendered in hydrophone.

I found the sound disappear when it slows under 8kts
That's a known issue but it's more like under 5-6 kn. I didn't manage to solve it but I have optimized some campaign files in order to reduce it's effect.

IIRC, I told you before that you will hardly find ultra realistic hydrophones in any SH game. You have to combine your listening with Beno's reports in order to get the most possible accurate picture of surface traffic...However, I wouldn't bet my life on it ...SH is not DCS and unfortunately and it never will be...
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Old 04-02-16, 05:43 PM   #2009
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Yeah, that's exactly what i found by time - beno + hydro

Only problem comes when you are hunted by two cloned Johnny Walkers itselfs
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Old 04-03-16, 02:30 PM   #2010
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Hi, I have an objective problem. I'm AN 1814 or am I supposed to run every ship I meet for 48 hours on a radius of 120 KM .
I sank five ships in the area of 120 km and still failed goal !!!
I made a mistake somewhere ?
I forgot to mention that this is my second patrol, first I had the same problem.
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