SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-02-17, 05:29 PM   #9091
Cyborg322
Scurvy Dog of the Deep
 
Cyborg322's Avatar
 
Join Date: Dec 2009
Location: Manchester England
Posts: 1,119
Downloads: 337
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Optional will be then...

I'm also preparing one more optional mod which will allow temporally neutral nations to use only illuminated ships until they join allied or axis coalition.
Really good idea most welcome


Smoke as an option ok too. Would be interested to see how it looked in game, from the screenshots it looks a little over the top in volume and density, it would be a bonus if it was configurable.

"Still" Screenshots can be a little deceiving tho .

Simon
WOLVES OF STEEL MEGAMOD
Cyborg322 is offline   Reply With Quote
Old 11-03-17, 04:52 AM   #9092
SS Norholm
Shark Hunter
 
SS Norholm's Avatar
 
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
Default

Yup, options are good! This mod just keeps getting better and better! o7
__________________
"Here's to swimmin' with bow legged women"
SS Norholm is offline   Reply With Quote
Old 11-03-17, 07:08 AM   #9093
gambla
Gunner
 
Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
Default

hello guys,
ran into an issue last night. It was night time, good weather, calm seas, nearly perfect visibility but I still was unable to lock two ships neither in attack periscope nor UZO. I tried many times, even reloaded a save game. Surfaced, I was able to lock through binos, no problem. Not sure if bug or intended gameplay, I dont see any realistic point in not being able to lock the target ships ? Previously, locking targets worked perfectly fine.
gambla is offline   Reply With Quote
Old 11-03-17, 09:09 AM   #9094
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by gambla View Post
hello guys,
ran into an issue last night. It was night time, good weather, calm seas, nearly perfect visibility but I still was unable to lock two ships neither in attack periscope nor UZO. I tried many times, even reloaded a save game. Surfaced, I was able to lock through binos, no problem. Not sure if bug or intended gameplay, I dont see any realistic point in not being able to lock the target ships ? Previously, locking targets worked perfectly fine.
Reduce distance to target, command "Battle stations"...

And guys (for who knows which time), please include at least a screenshot of your JSGME or exported modlist in your "I have a problem" posts...
vdr1981 is offline   Reply With Quote
Old 11-03-17, 06:09 PM   #9095
ghickey
Swabbie
 
Join Date: Mar 2015
Posts: 5
Downloads: 40
Uploads: 0
Default Sunrise / Sunset times

It's October 14th 1939, and my sunrise and sunset times are 2 hours off of what they should be.

The sunrises, in game, at 10:42 and sets at 20:13 in Iverness area in Scottland. The farmers almanac says it's supposed to be 7:44 and 6:21pm. So 3 hours off....I've noticed the issue before and wondering how to fix.

Last edited by ghickey; 11-03-17 at 06:36 PM.
ghickey is offline   Reply With Quote
Old 11-03-17, 07:13 PM   #9096
loukylouk
Watch
 
Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
Default Regarding the Enigma machine

Just a quick question. I have spent the required time in my patrol area and have not received any follow up orders from BDU. I have received the crew skill point and the yellow flashing symbol however. I was just curious if there was something I could do to trigger them sending me my new orders.

This has happened to me once before but i was submerged.


Thanks guys

Shane.
loukylouk is offline   Reply With Quote
Old 11-03-17, 08:10 PM   #9097
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by loukylouk View Post
Just a quick question. I have spent the required time in my patrol area and have not received any follow up orders from BDU. I have received the crew skill point and the yellow flashing symbol however. I was just curious if there was something I could do to trigger them sending me my new orders.

This has happened to me once before but i was submerged.


Thanks guys

Shane.
Check your Captains log. The message from BdU should be there...
vdr1981 is offline   Reply With Quote
Old 11-03-17, 09:36 PM   #9098
loukylouk
Watch
 
Join Date: Apr 2013
Location: California
Posts: 23
Downloads: 452
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Check your Captains log. The message from BdU should be there...

Thank you sir, I'll do that now.
loukylouk is offline   Reply With Quote
Old 11-04-17, 08:31 AM   #9099
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Preparing The Wolves of Steel v2.0.9e for this evening or tomorrow afternoon...



v2.0.9e changelog:
- New warships type: Gorizia Heavy Cruiser, Italian
- New warships type: London Heavy Cruiser, British
- New warships type: Bourrasque Destroyer, France
- Distance between units/ships in large convoys generally reduced by 100m approximately.
- Improved appearance of RAOBF colored graticules, more precise markings and cleaner look.
- Fixed misplaced traffic in few axis ports.
- Temporally neutral nations will from now utilize both darkened and illuminated merchant vessels. Once joined one of the opposed coalitions, the nation will use darkened ships only (except American illuminated coastal traffic which appearance has been extended to early 1942 in order to simulate conditions encountered by U-boat captains on eastern American coast during the opening stages of "2nd Happy Times" and Operation "Drumbeat").
- Added support for ultra wide triple screen (21:9) in game/display resolutions.
- Added support for two new optional TWoS 2.x.x addons (Harbors Chimney Smoke and Neutrals Exclusively Illuminated until [Date])
- AM1544 to AN1544, patrol grid fix.
- Museum.cfg, hidden few new duplicated ship variations.
- TWoS crew finally crew beard (except Beno of course, he still doesn't have it). Added Kevinsue's Bearded Crew TWoS addon permanently.
- Japanese warships museum and campaign CTD fix (*Ship.cfg, MaxSpeed).
- Various file, nations roster and campaign layers fixes and fine tuning tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporter/donor: Thomas "excel4004" Pentenrieder - Thank You very much Captain!

Last edited by vdr1981; 11-04-17 at 03:29 PM.
vdr1981 is offline   Reply With Quote
Old 11-04-17, 09:46 AM   #9100
Muckenberg
Planesman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 193
Downloads: 527
Uploads: 0
Default

Muckenberg is offline   Reply With Quote
Old 11-04-17, 10:26 AM   #9101
Xall
Mate
 
Join Date: Oct 2012
Posts: 53
Downloads: 137
Uploads: 0
Icon14

Beards! Yes!!!!!
A must : D
Xall is offline   Reply With Quote
Old 11-04-17, 10:39 AM   #9102
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,103
Downloads: 3211
Uploads: 0


Default

Great! A lot of improvement! Many thanks!

Wonder if my campaign savegame will work with the new update: the distance between ships could affect the saves....mjmmmm....

PM for you, Vecko.

Best regards.

Fitzcarraldo
fitzcarraldo is online   Reply With Quote
Old 11-04-17, 11:11 AM   #9103
SS Norholm
Shark Hunter
 
SS Norholm's Avatar
 
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
Default

Good timing Vecko!
Just returned to port again.

Thanks very much.

__________________
"Here's to swimmin' with bow legged women"
SS Norholm is offline   Reply With Quote
Old 11-04-17, 11:49 AM   #9104
SS Norholm
Shark Hunter
 
SS Norholm's Avatar
 
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi John
Post #64 Open Horizons II > Campaign Dates > Bases > U-Boats
It will show on going until the date is passed when it will then change to finished.
Peter
Hey Pete, as we discussed, I can confirm now that 'Strategic Supplies' does indeed start on 1/1/41. And not 1/11/40.

Just finished my patrol and saved. Date is now 2/1/41 (January 2nd) and 'Strategic Supplies' has popped and is now available.

Cheers bud.
__________________
"Here's to swimmin' with bow legged women"

Last edited by SS Norholm; 11-04-17 at 03:34 PM. Reason: Bearbeitet, um meinen Noob-Fehler zu korrigieren, wie der legendäre Hans-Jürgen Hellriegel betont
SS Norholm is offline   Reply With Quote
Old 11-04-17, 01:58 PM   #9105
excel4004
Hans-Jürgen Hellriegel
 
excel4004's Avatar
 
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
Default

Quote:
Originally Posted by SS Norholm View Post
Hey Pete, as we discussed, I can confirm now that 'Strategic Supplies' does indeed start on 1/1/41. And not 1/11/40.

Just finished my patrol and saved. Date is now 2/1/40 (January 2nd) and 'Strategic Supplies' has popped and is now available.

Cheers bud.
So whats the mistake now in your answer!? When its available? Popped up and available at 1940 or confirmed and starts at 1941??
__________________
U-96
March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel

excel4004 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.