SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-23-16, 04:14 PM   #6106
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
There must be some easy solution for this issue. Can you test RC3 with texture files from original SM 1.2.4 mod? I could do that quite fast but since I see lights, there's no use...





I don't get you there...You can paint your sub with tiger stripes even in Memel harbor if you don't like the "rust". To expensive maybe? Should I lower the price of initial VIIA paint upgradepacks?
Hi Vecko!
certainly with pleasure I can test "silentmichal's interior mod 1.2.4 and 1.2.4b"... If I remember there was a problem when the mission ended, you could not see the uboot, but it might be less of a problem... The important thing that does not make the CTDs! But the captains who have an updated nvidia graphics card can see the uboot with its lights, with the dinner table and the lamp that moves. Maybe there are too many salami ...
As for Rusted Glory I have explained badly. It's fine that the uboot starts at Memel with rusted paint because it's got an immediate order to leave for Danzig and then the captain must immediately carry out the order to end the mission in the state that is the uboot... I thought that when the captain arrived in Kiel could also have the idea of giving a clean to her beloved uboot seen that there is a few days to repair and upgrade the uboot... It almost seems like the story of a picture ...


Torpedo
Torpedo is offline   Reply With Quote
Old 10-23-16, 04:34 PM   #6107
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Just to make sure Torpedo, you have all bulbs working in all rooms except in radio room, am I correct?

EDIT

If yes, then I may have found the cause and the solution...

Last edited by vdr1981; 10-23-16 at 04:48 PM.
vdr1981 is offline   Reply With Quote
Old 10-23-16, 04:48 PM   #6108
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 545
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
To expensive maybe? Should I lower the price of initial VIIA paint upgradepacks?
I think the camo paint should stay as it is, but you should make the training paint dirt cheap, it doesn´t get used very much otherwise...
Tonci87 is offline   Reply With Quote
Old 10-23-16, 05:12 PM   #6109
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Krivi_Zub View Post
Anyone can tell if "SH_Keymapper" mod is 1.06 compatible?

Or if there is other way to have hydrophone function "follow nearest contact" bind to a key?
Pozz zemljace!

Never used SH_Keymapper so I can't confirm this...
Did you check available options in OFEV?
vdr1981 is offline   Reply With Quote
Old 10-23-16, 05:13 PM   #6110
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Just to make sure Torpedo, you have all bulbs working in all rooms except in radio room, am I correct?

EDIT

If yes, then I may have found the cause and the solution...
With silent michael's interior mod 1.2.4 and 1.2.4b in the radio room, I see two lighted bulbs, near the left side of the radar and over the radio operator and all other lights are on.
In radio room all bulbs are working.
But I have to make a new career... Saved games that I have been are made with RC2... For now I have tested with a historic mission and it is all ok, also the end of the historic mission.

Last edited by Torpedo; 10-23-16 at 05:24 PM.
Torpedo is offline   Reply With Quote
Old 10-23-16, 05:18 PM   #6111
Krivi_Zub
Watch
 
Join Date: Oct 2016
Location: Serbia
Posts: 17
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Pozz zemljace!

Never used SH_Keymapper so I can't confirm this...
Did you check available options in OFEV?
Pozdrav kapetane

All good, after some time playing with OEFV, found option to lower time interval for soundman reports to msgbox \o/

Thanks for all the work you guys put in modding the game!
Amazing community.
Krivi_Zub is offline   Reply With Quote
Old 10-23-16, 05:20 PM   #6112
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Torpedo View Post
With silent michael's interior mod 1.2.4 and 1.2.4b in the radio room, I see two lighted bulbs, near the left side of the radar and over the radio operator and all other lights are on.
In radio room all bulbs are working.
No, I mean with RC3...Only bulbs in QR1 (the room where new dining table is placed, radioman ,sonarmen ect) are OFF? Is that correct? Bulbs in other rooms are fine?
vdr1981 is offline   Reply With Quote
Old 10-23-16, 05:31 PM   #6113
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
No, I mean with RC3...Only bulbs in QR1 (the room where new dining table is placed, radioman ,sonarmen ect) are OFF? Is that correct?
Exactly, only with RC3 and without any silentmichal's interior mod 1.2.4 and b, all the bulbs are off in QR1: dining table, radioman, sonarman, captain's room and the others bulbs.
The bulbs work in torpedo room and control room.
Torpedo is offline   Reply With Quote
Old 10-23-16, 05:36 PM   #6114
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Torpedo View Post
Exactly, only with RC3 and without any silentmichal's interior mod 1.2.4 and b, all the bulbs are off in QR1: dining table, radioman, sonarman, captain's room and the others bulbs.
The bulbs work in torpedo room and control room.
OK, please try this fix in some hist.mission...

http://www.mediafire.com/file/y2y384...Lights+fix.rar
vdr1981 is offline   Reply With Quote
Old 10-23-16, 05:54 PM   #6115
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
OK, please try this fix in some hist.mission...

http://www.mediafire.com/file/y2y384...Lights+fix.rar
With RC3 unfortunately, even with the fix in QR1 the bulbs are off
Torpedo is offline   Reply With Quote
Old 10-23-16, 05:56 PM   #6116
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Torpedo View Post
With RC3 unfortunately, even with the fix in QR1 the bulbs are off
Hm, I don't understand. the settings are exactly the same like in any other room...
vdr1981 is offline   Reply With Quote
Old 10-23-16, 06:01 PM   #6117
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Hm, I don't understand. the settings are exactly the same like in any other room...
I tell you that I had already tried "silent michael's interior mod 1.2.4 - No Food and Fixes" with TWOS 1.06 RC2 but I always had the same problems...
Torpedo is offline   Reply With Quote
Old 10-23-16, 06:06 PM   #6118
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Torpedo View Post
I tell you that I had already tried "silent michael's interior mod 1.2.4 - No Food and Fixes" with TWOS 1.06 RC2 but I always had the same problems...
Yes, but now I have increased light multiplayer to match those in other rooms...By all means, all lights have to work now...But still...

Try this one please, light multiplayer 15 this time...

https://www.mediafire.com/?mt23i4dpjwj255f
vdr1981 is offline   Reply With Quote
Old 10-23-16, 06:19 PM   #6119
Torpedo
Torpedoman
 
Torpedo's Avatar
 
Join Date: Jul 2006
Location: Treviso, Italy
Posts: 246
Downloads: 1057
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post
Yes, but now I have increased light multiplayer to match those in other rooms...By all means, all lights have to work now...But still...

Try this one please, light multiplayer 15 this time...

https://www.mediafire.com/?mt23i4dpjwj255f
I'm very sorry, but the lights don't work
Torpedo is offline   Reply With Quote
Old 10-23-16, 06:24 PM   #6120
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,124
Downloads: 3215
Uploads: 0


Default

I have the same problems with bulbs but I'm living with it. I don't know if it is a problem of Nvidia cards. (I have an Nvidia card....).

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.