SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-30-15, 08:38 AM   #1606
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sjizzle View Post
what i see there u are not at docks ....and u can't request missions when u are outside of docks or in mission u must be at docks and talk with the officer to give u the mission.
No, it is from bunker save, note skip/replay button on top of the map...
vdr1981 is offline   Reply With Quote
Old 04-30-15, 09:25 AM   #1607
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

OK Husk,

It's obvious for me that you didn't restart campaign with hotfix2 enabled but that's OK. From some reason game registered over 75000 tonnes scored in northwestern approaches and that's the reason why you haven't been able to request patrol area. It could be that battleship from Scapa Flow is registered in both missions , EBCW and NW Approaches, this happened to me once too...

I've made few changes in your campaign.cfg file which will add all the changes available in hotfix2 so you can be able to continue your campaign without any problems.

So what you have to do...

Enable Hotfix2 following install instructions and...

Replace Campaign.cfg file that you gave with this one and continue your campaign using the same gamesave...

Campaign.cfg download
vdr1981 is offline   Reply With Quote
Old 04-30-15, 10:37 AM   #1608
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Thx a lot VDR. I thought about the high tonnage as a disturbing factor but threw that thought away again.Less than 500 tons left.
I Honestly earned those tons 3 or 4 armed troopers and an escorted 31000 ton battleship

True no new campaign . Planned to wait to happy times but wasnt sure wether to install just before or just after new campaign was chosen. Thats academic now on this occation : )

For info that save is not autosave enter base , its a save I did in the bunker just to see easiest the newest date on the save. Im out again but will eagerly start fixing when I get home.
Thx again for help
Regards Tom

Last edited by Husksubsky; 04-30-15 at 11:02 AM.
Husksubsky is offline   Reply With Quote
Old 04-30-15, 11:29 AM   #1609
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Husksubsky View Post
Thx a lot VDR. I thought about the high tonnage as a disturbing factor but threw that thought away again.Less than 500 tons left.
I Honestly earned those tons 3 or 4 armed troopers and an escorted 31000 ton battleship
Why sadness?? If you really sunk those ships you will be properly rewarded with promotional points, credits for upgrade, medals and new submarines, just like in SH3 and SH4...I sound like broken record now but tonnage objectives for individual missions aren't used for any of those and that's a good thing...

Quote:
Originally Posted by Husksubsky View Post
True no new campaign . Planned to wait to happy times but wasnt sure wether to install just before or just after new campaign was chosen. Thats academic now on this occation : )
Yo can enable it anytime or you can wait until happy times...

Quote:
Originally Posted by Husksubsky View Post
For info that save is not autosave enter base , its a save I did in the bunker just to see easiest the newest date on the save. Im out again but will eagerly start fixing when I get home.
Thx again for help
Regards Tom
Even better...I never trust autosaves...


And one more thing...I'm really interested about your engagement of taskforce with 31000 tons battleship. I've track down one probably AI caused CTD scenario so I could really use your brief report from that engagement, if you remember of course...

Have you had any CTD issues during the engagement?
Was the battleship destroyed immediately by your initial salvo of torpedoes or died from taken damage some time later?
Was the escorts actively searching for you?

Last edited by vdr1981; 04-30-15 at 11:43 AM.
vdr1981 is offline   Reply With Quote
Old 04-30-15, 05:45 PM   #1610
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Why sadness?? If you really sunk those ships you will be properly rewarded with promotional points, credits for upgrade, medals and new submarines, just like in SH3 and SH4...I sound like broken record now but tonnage objectives for individual missions aren't used for any of those and that's a good thing...


Yo can enable it anytime or you can wait until happy times...



Even better...I never trust autosaves...


And one more thing...I'm really interested about your engagement of taskforce with 31000 tons battleship. I've track down one probably AI caused CTD scenario so I could really use your brief report from that engagement, if you remember of course...

Have you had any CTD issues during the engagement?
Was the battleship destroyed immediately by your initial salvo of torpedoes or died from taken damage some time later?
Was the escorts actively searching for you?
Not sad anymore I thought I d be stripped of the tons altogether

I enaged the taskforce east part of AM34 afternoon 26 NOV 1939. It was a Nelson battleship with some 6 dd s heading WNW about 15 knots.
No CTD during engagement.
I was waiting without moving and I just dared raise scope breifly cpl times. Some dds was passing very close without detecting. I fired at the battleship from only like 4-500 meters.
I had only one torp front left and hit it just underneath the forward gunbatteries. ( think it only had front fitted big guns). It went into flames at impact and I got message of sinking it immediatly.
I dived after impact and there was a big cirkus with pinging and charges but I lurked around at 195 m depth until they left some hours later.

Like the day after I encountered another TF same area heading ESE approx 15 knots with ..I think QE class battleship. I was to far away with my electric torp and no hit.
For curiosity I surfaced and followed to see how close I could get without detection surfaced since there had been some posts about weird AI. I followed them in light fog and moon to my advantage, but still feel they should seen me earlier. Finally some 1500 meters away from trailing dd that(trailling one only ) turned towards me and rammed me . not firing. It sank me.
No CTD.
Reloaded game from before TF detect, ignored it and sailed home.

Last edited by Husksubsky; 04-30-15 at 08:19 PM.
Husksubsky is offline   Reply With Quote
Old 04-30-15, 10:33 PM   #1611
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Fantastic ...mission for meThx a lot.
And...when I pass 80 000 (or75 000) problem will reappear?
I can just adjust down again if needed
Husksubsky is offline   Reply With Quote
Old 05-01-15, 02:05 AM   #1612
Death6
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Patch 5 download on mediafire gives permission denied
  Reply With Quote
Old 05-01-15, 03:40 AM   #1613
succerpunch
Torpedoman
 
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
Default

To solve the problem just keep refreshing the page, Because that worked for me.
__________________
No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein
succerpunch is offline   Reply With Quote
Old 05-01-15, 04:50 AM   #1614
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Thanks for your report, it was very helpful!
Quote:
Originally Posted by Husksubsky View Post
Fantastic ...mission for meThx a lot.
And...when I pass 80 000 (or75 000) problem will reappear?
I can just adjust down again if needed
Or you can change 80.000 to 800.000...That way you'll bee able to select patroll zones for both NW and SW approaches until campaign ends...
vdr1981 is offline   Reply With Quote
Old 05-01-15, 10:16 AM   #1615
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Thanks for your report, it was very helpful!
My pleasure

Quote:
Originally Posted by vdr1981 View Post
Or you can change 80.000 to 800.000...That way you'll bee able to select patroll zones for both NW and SW approaches until campaign ends...
why not if it doesnt matter where I harvest.
And have them both uncompleted at end of campaign is totally irrelevant and can be ignored totally?I can totally ignore the Norway coast stuff too? (I don t know why this is so hard to accept for me. Chased that bar and cross fillup too long, but in the back of my head I feel this is a truth with modifications still even after reading all links and documentation.something called value points makes me uncertain.So sorry for this I don t know why I cant get it 100 percent.)

Be out on patrol at all enddates? Wondered about "enddate of last mission". (from documentaion)Only enddate of SW approaches that is?

Last edited by Husksubsky; 05-01-15 at 01:38 PM.
Husksubsky is offline   Reply With Quote
Old 05-01-15, 03:12 PM   #1616
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Husksubsky View Post
My pleasure
why not if it doesnt matter where I harvest.
And have them both uncompleted at end of campaign is totally irrelevant and can be ignored totally?I can totally ignore the Norway coast stuff too?
You wont be punished, if that's what you mean... For me personally , invasion of Norway is the most interesting part of opening campaign, add to that secondary harbor photo reconnaissance missions in tight fjords with real navigation, truly something that can be experienced only with SH5 such as it is...

Quote:
Originally Posted by Husksubsky View Post
(I don t know why this is so hard to accept for me. Chased that bar and cross fillup too long, but in the back of my head I feel this is a truth with modifications still even after reading all links and documentation.something called value points makes me uncertain.So sorry for this I don t know why I cant get it 100 percent.)
I was very satisfied when I learned that tonnage bar and tonnage objectives are not important at all for overall campaign development. I will try to clarify this for you a little bit more...
Value points or small iron crosses are earned when you fulfill tonnage request defined in campaign.cfg file (aka tonnage bar). Those points are used only for messages which appears on the art-screen between campaigns and to unlock next available mission. In theory, this system should work OK, but unfortunately it is not like that. Almost all players today are experiencing famous tonnage bar bug where their tonnage is properly registered by the game but it is not registered by individual missions, so the whole concept brakes down.


Quote:
Originally Posted by Husksubsky View Post
Be out on patrol at all enddates? Wondered about "enddate of last mission". (from documentaion)Only enddate of SW approaches that is?
Only last mission, SW approaches...If possible , at open seas without units in your vicinity...
vdr1981 is offline   Reply With Quote
Old 05-01-15, 04:52 PM   #1617
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
You wont be punished, if that's what you mean... For me personally , invasion of Norway is the most interesting part of opening campaign, add to that secondary harbor photo reconnaissance missions in tight fjords with real navigation, truly something that can be experienced only with SH5 such as it is...
Thx again I hate punishements. I love the Norwegian campaign, I just used it as an example as something I can Ignore and it won t have consequenses

Quote:
Originally Posted by vdr1981 View Post
I was very satisfied when I learned that tonnage bar and tonnage objectives are not important at all for overall campaign development. I will try to clarify this for you a little bit more...
Value points or small iron crosses are earned when you fulfill tonnage request defined in campaign.cfg file (aka tonnage bar). Those points are used only for messages which appears on the art-screen between campaigns and to unlock next available mission. In theory, this system should work OK, but unfortunately it is not like that. Almost all players today are experiencing famous tonnage bar bug where their tonnage is properly registered by the game but it is not registered by individual missions, so the whole concept brakes down.
Awww now we really touch the aching points. Especially this part :"and to unlock next available mission"

and this from page 102:
"Originally Posted by THEBERBSTER
Completing missions is important as they are worth Campaign Points thath you need a minimum of 8 from these 6 missions to successfully complete this first Total Germany Campaign before moving to the Happy Times Campaign.
Peter

Not really... Only victory/defeat message between campaigns depends of value points (AKA small Iron crosses). Player needs only one value point in order to complete campaign successfully ... "

Wich to me indicates total ignore of a "Macro Objective" like se coast NW approach etc is not advisable if u want to unlock next "mission"
Moving on to "Macro Objective" vs Mission.
Seem like these terms are used a bit messy . When it s stated :
"All of the "missions" are controlled by date - not by your progress in the game."
we talk about what the map call Macro Objectives right?(NW approach etc) not the Missions you request on map.(like take a photo in a fjord)
This leads to some confusion..look this thread that should be placed here from earlier today:http://www.subsim.com/radioroom/showthread.php?t=219977

OR is me who have got everything wrong.
Thx for ur unbelievable patience. All teachers ive had say I make things way more difficult than needed. I feel I m close to the goal now and hopefully this helps some others too
Quote:
Originally Posted by vdr1981 View Post
Only last mission, SW approaches...If possible , at open seas without units in your vicinity...
Thx Even I understood this correct

Last edited by Husksubsky; 05-01-15 at 05:06 PM.
Husksubsky is offline   Reply With Quote
Old 05-01-15, 05:53 PM   #1618
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Husksubsky View Post

and this from page 102:
"Originally Posted by THEBERBSTER
Completing missions is important as they are worth Campaign Points thath you need a minimum of 8 from these 6 missions to successfully complete this first Total Germany Campaign before moving to the Happy Times Campaign.
Peter

Not really... Only victory/defeat message between campaigns depends of value points (AKA small Iron crosses). Player needs only one value point in order to complete campaign successfully ... "

Wich to me indicates total ignore of a "Macro Objective" like se coast NW approach etc is not advisable if u want to unlock next "mission"
Yes , I remember that...Most of the people simple don't understand how SH5/OHII campaign actually works, including my self until few days ago...
That one value point which is needed for campaign ending triggering when final date is reached (small iron cross) is given to the player as soon as he enters campaign for the first time (First Deployment macro objective).

Quote:
Originally Posted by Husksubsky View Post
Moving on to "Macro Objective" vs Mission.
Seem like these terms are used a bit messy . When it s stated :
"All of the "missions" are controlled by date - not by your progress in the game."
we talk about what the map call Macro Objectives right?(NW approach etc) not the Missions you request on map.(like take a photo in a fjord)
This leads to some confusion..look this thread that should be placed here from earlier today:http://www.subsim.com/radioroom/showthread.php?t=219977
Yes, I've noticed that too...
When I say "mission" I actually mean "macro objective" and when I say "secondary mission" I mean "mission" (patrol grid, spy infiltration ect). This can create confusion, I agree...I'll try to use proper terms from now on...

Quote:
Originally Posted by Husksubsky View Post
Wich to me indicates total ignore of a "Macro Objective" like se coast NW approach etc is not advisable if u want to unlock next "mission"
On the contrary, you can ignore it completely, if you like, and you will still be able to enter next campaign, in your case Happy Times...Will you have type VIIB, trained crew, medals and plenty of credits for upgrades when that happens depends of your overall tonnage and capital ships on your score...

In theory, if you are not aggressive enough you can enter 1945 with type VIIA and untrained crew...

Last edited by vdr1981; 05-01-15 at 06:08 PM.
vdr1981 is offline   Reply With Quote
Old 05-01-15, 07:12 PM   #1619
Husksubsky
XO
 
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Yes , I remember that...Most of the people simple don't understand how SH5/OHII campaign actually works, including my self until few days ago...
That one value point which is needed for campaign ending triggering when final date is reached (small iron cross) is given to the player as soon as he enters campaign for the first time (First Deployment macro objective).
Awww now Im starting to get somewhere u wrote:
"those points are used only for messages which appears on the art-screen between campaigns and to unlock next available mission."
Meaning that automatic given cross unlocks all Macroobjectives and trigger next campaign where we in turn get a new single cross to keep the wheel rolling on yeah?

Quote:
Originally Posted by vdr1981 View Post
Yes, I've noticed that too...
When I say "mission" I actually mean "macro objective" and when I say "secondary mission" I mean "mission" (patrol grid, spy infiltration ect). This can create confusion, I agree...I'll try to use proper terms from now on...
That was ment for all of us.I think even the Game calls the Macroobjectives missions in a setting wich I can t remember. Just the navmap that calls it MacroObjective. as long as we understand we can call them whatever we like

Quote:
Originally Posted by vdr1981 View Post
On the contrary, you can ignore it completely, if you like, and you will still be able to enter next campaign, in your case Happy Times...Will you have type VIIB, trained crew, medals and plenty of credits for upgrades when that happens depends of your overall tonnage and capital ships on your score...

In theory, if you are not aggressive enough you can enter 1945 with type VIIA and untrained crew...
Great knews thx ...this kinda makes my questionmark after first quote somewhat rhetorical.
Was tired but know I got energy to play more..
If I just stay in the Kiel Canal there s a chance I can at least stick with my type B to 1945. Yup 315 000 tons is enough I ll do that
Husksubsky is offline   Reply With Quote
Old 05-02-15, 05:20 AM   #1620
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Shaefer's deck gun adventure, really must see!

Don't forget to share some comments on YT and like the videos.
vdr1981 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.