SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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02-05-22, 07:52 AM | #1 |
A-ganger
Join Date: Sep 2014
Posts: 75
Downloads: 51
Uploads: 0
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02-05-22, 08:14 AM | #2 |
Sea Lord
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The pink line shows minefield locations. The grey dashed lines show safe passage through them. So If you want to cross the minefield safely follow the dashed lines. These dashed lines are only for friendly minefields.
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02-05-22, 08:29 AM | #3 |
A-ganger
Join Date: Sep 2014
Posts: 75
Downloads: 51
Uploads: 0
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ok, thanks
I imagine that other mine areas will be added as the war goes on I love it |
02-05-22, 09:07 AM | #4 | |
Sea Lord
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Quote:
If you are interested you can join discord server. I will soon launch a BETA patch for people to test out new features of the patch. Discord link https://discord.gg/8KDHFjGC |
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09-02-22, 04:17 AM | #5 |
Swabbie
Join Date: Mar 2010
Location: italy
Posts: 10
Downloads: 224
Uploads: 0
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good morning everyone i wanted to know the latest version of this kotsd II .... thanks
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02-08-22, 04:18 PM | #6 |
Swabbie
Join Date: Mar 2001
Location: Slovenia
Posts: 10
Downloads: 30
Uploads: 0
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Hello again, here I come back from an interesting exercise.
So I tried the suggested and re-downloaded the installer and reinstalled KSD. Did the LAA patch and all the tricks you suggested yet still the exe would not start the game. Then I remembered, that a stock SH4 would not run for me if not in the official Steam folder. I wanted to have a vanilla SH4 in Steam folder and modded SH4s in other folders. No go. So I tried to install this mod over a stock SH4, rewriting all files and - voila... Game runs. Now off to see if it runs okay past the main menu. Thank you every one for the help and suggestions Regards, Jure
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02-08-22, 11:56 PM | #7 | |
Admiral
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1st... reinstall a fresh unmodded copy of SH4... before running, do the suggested items... in the properties of the .exe 1st. After that is done... allow it to run, to finalize everything there... in \common folder of Steam. After that is done, then are free & clear, to create a new folder... there in \common (naming that folder \SH-megamods) Do NOT EVER mod this copy or the 1 for SH3 & 5, if you roll with those & want to set up a modded version. This copy, will be your 'GOLD' standard virgin copy... In that new folder, (\SH-megamods) can then create new folders... if you have access to SH3 & 5, as well then do the following: (create the following new folders... in \SH-megamods folder) #1 \SH3-megamods (in this, place all copies of SH3, in their own named folder accordingly to the mod set you decide to roll with...) #2 \SH4-megamods (same as with what I mentioned in the SH3 section above...) #3 \SH5-megamods (see notes from 4, concerning this folder... as this would also apply here, as well. ) With this followed as outlined, can then copy the guts from each SH virgin copy... into the mod named folder in each mega mod folder section... thereby, keeping your virgin copy... as your 'Gold' standard copy, your "go to" copy... to copy from. After having set up each of these, megamod folders, & in there... creating new folders based on the mod set/s you want to roll with... make sure to follow the outlines, about jsgme & the 4GB patch/LAA work up. That also includes, working up KSDII: Ace, as well. Though, is strange that after running the installer for it... that the game, would NOT run... as a standalone install... Hope with all that info I put out there... that the process didn't leave you puzzled... & found to be... of help. M. M.
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Last edited by Mad Mardigan; 02-09-22 at 12:06 AM. |
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02-09-22, 10:05 AM | #8 |
Swabbie
Join Date: Mar 2001
Location: Slovenia
Posts: 10
Downloads: 30
Uploads: 0
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Thank you for a thorough explanation . For now I'm OK with my working overwriten copy of stock SH4 since it seems to be in good working order. I might however try this in future when need arises.
Regards, Jure
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SUB COMMAND HQ |
02-09-22, 04:00 PM | #9 | |
Admiral
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Quote:
No problem... hopefully it shall be useful for any other Steam user... shall have to see of taking a bit of time & pull all the info I've gleaned... & format it into 1, complete, comprehensive package... Any way... if you run into any issues with following that outline... don't hesitate to hit Me up. Will gladly see of getting it sorted out & back on track. M. M.
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02-17-22, 06:13 AM | #10 |
Swabbie
Join Date: Mar 2001
Location: Slovenia
Posts: 10
Downloads: 30
Uploads: 0
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Ahoy Niume and everyone!
First to report, the install seems to be stable, no CTDs or performance issues so far. I've started a 1939 career and have just encountered my fist convoy, around 35 ships + 3 escorts, on sep 23rd 1939. I play with contact map updates. When stalking the convoy I've noticed that the escort (an armed trawler to be exact) has a sighting range (the circle) of approx. 1300m and the merchants about 4300m, which seems wrong. My crew spotted ships at 5500-6000m, although I could see them with binoculars/UZO at 7000-8000m and even further. All in broad daylight in sunny weather mid-day, no fog reported, albeit at rough sea (waves at 15). By the time of sunset, the trawler was at one point 2300m away from my Uboat, which was surfaced and going at 9-10kn. That close it should've been fireworks, but the trawler seemed oblivious of my presence. I could see it with bare eyes... All the distances seem way too short, particulary the warship sighting range. Is this normal KSD2Ace behaviour, something to do with wave height? Or is my install corrupt? On the other hand, a non-convoy encounter with a patrolling destroyer went very differently. I tried to get out of it's way by going full ahead well out of it's vision range but he spotted me anyway from around 8-9km. Then we had a dance... Any insight welcome Regards, Jure
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Tags |
ksd ii, u-boat |
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