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Old 05-27-10, 03:24 PM   #121
Tenebrae
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Great mod imho...adds great immersion to the whole game.

Have a small issue though...When I try to use the hydrophone I get a CTD. Am I missing something here?

Cheers
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Old 05-27-10, 08:26 PM   #122
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Quote:
Originally Posted by Tenebrae View Post
Great mod imho...adds great immersion to the whole game.

Have a small issue though...When I try to use the hydrophone I get a CTD. Am I missing something here?

Cheers
there is still (V1.20) a SH5 bug left by trying to use the hydrophone while an ai-sub is in range, which leads to a CTD also... can you check again ?
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Old 05-29-10, 06:27 AM   #123
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Hello,

First time I tried I had an AI-sub in the vicinity. Second time I tried I made sure I was all alone out there.

Still, I got a CTD...

Also tried disabling 3d sound acceleration in game...didn't work.
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Old 05-29-10, 09:13 AM   #124
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Quote:
Originally Posted by Tenebrae View Post
Hello,

First time I tried I had an AI-sub in the vicinity. Second time I tried I made sure I was all alone out there.

Still, I got a CTD...

Also tried disabling 3d sound acceleration in game...didn't work.


hi,

ingame, the ammount of 3D channels in controlable, sound HW acceleration is controlable outside the game using "dxdiag.exe". Try to set it to minimum, but you will loose 3D sound.

On my side, I still have the soundblaster bug/problem that leads to a CTD after a while, even without a single mod enabled, using "patch" 1.20 or older patches.

So currently iam using my ****ty onboard "realtec" sound system to be able to benefit from full DX hw acceleration to have 3D sound but with reduced sound quality.

In your case and additional, you can try to delete "amb_Hydrophone.wav" and all "...hyd.wav" files from the mods data/sound folder and re enable the mod.
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Old 05-30-10, 09:38 AM   #125
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...by the way

some of the new features of upcomming version 1.2:

Intended to work with TheDarkWraith`s new UI`s and Mighty fine crew mod.


- New sound for incomming radio messages
- New sounds for sending radio messages (useable with TheDarkWraith`s new UI`s)
- New sound for "Captains log" (useable with TheDarkWraith`s new UI`s)
- New sound for crew management
- New sounds for handling the deck and aa guns (useable with TheDarkWraith`s new UI`s)
- New sound for battlestations via key press (useable with TheDarkWraith`s new UI`s)
- New sounds for recharging batterys (useable with TheDarkWraith`s new UI`s)
- New sound for starting diesel engine in case of switching to std propulsion (useable with TheDarkWraith`s new UI`s)
- New sound for "we are taking damage"
- New sound for "enemy ships is ramming us sir"
- New sound for "calling the medic"
- New sound for "men down on the deck"
- New sound for "We're_under_attack_sir"
- New long night on surface attack run sample, which allow following the night attack of U96 via keystroke
- Added a little dirty "Easter Egg"

- Changed forward crash dive rumbling (ctd fix for some systems)
- Changed "Surface the sub" (added additional crew rumbling)
- Changed sound for "we have not enough water below kiel"
- Johann the Phantom is more patient now
- Always shouting WO in normal mode is optional now
- Shorter hard rudder command confirmings by crew
- Some Volume adjustments
- deleted the hydrophone wreck bouncing sample (to bad quality and to much stress on the sound system)
- Exchanged a stereo sound (have to be mono for 3D)
- Removed the breathing from submarine surfacing sound
- Removed Semmelrogge`s duck quaking from torp impact pleasure sample
- Added sh.sdl compatibility for RDA 1.4 (additional planes in RDA mod)
- Added a little dirty "Easter Egg"


Altered Sounds for Mighty fine crew mod regarding

- Goto periscope dept
- Goto snorcel dept
- Dive from Surface
- Crash dive

- Crew steps up ladder with additional water droplets and surface wave sounds
- Crew steps down the ladder with additional water droplets and rumbling
- Crew falls down the ladder with additional rumbling

- Ballast tank flooding and blowing sounds
- Engine telegraph volume reduced


...still trying to get the missing sonar guy sounds like "Enemy ship is pinging us" or "Destroyer in attack run" and so on to work...
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Last edited by Stormfly; 05-30-10 at 11:20 AM.
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Old 05-30-10, 09:48 AM   #126
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Really waiting version 1.2 now.
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Old 05-30-10, 08:43 PM   #127
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in the new version , have you by any chance removed the voice/ whisper of some crew member repeatedly mumbling " uhh huhh...... uhh huhh.... " ??

It was the only reason I couldnt cope with the mod before and therefore didnt use it. lol

It drove me mad / nuts!
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Old 05-30-10, 09:51 PM   #128
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Quote:
Originally Posted by Stevepine View Post
in the new version , have you by any chance removed the voice/ whisper of some crew member repeatedly mumbling " uhh huhh...... uhh huhh.... " ??

It was the only reason I couldnt cope with the mod before and therefore didnt use it. lol

It drove me mad / nuts!
hi...

uhh huhh...... uhh huhh.... i realy dont know what you mean, i mean there are so many voices and mumbling in the background, you know the best immersion is to hear and feal a real crew, and iam sorry they are allive and do mumbling and so on...

...uhh uhh at what moment do you hear it... is there a special event connected with it ?
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Old 05-31-10, 03:24 AM   #129
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Really looking forward to this upgrade. Enjoying V1.2. Keep up the good work
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Old 05-31-10, 04:42 AM   #130
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Quote:
Originally Posted by Stormfly View Post
hi...

uhh huhh...... uhh huhh.... i realy dont know what you mean, i mean there are so many voices and mumbling in the background, you know the best immersion is to hear and feal a real crew, and iam sorry they are allive and do mumbling and so on...

...uhh uhh at what moment do you hear it... is there a special event connected with it ?
Hi there , have a quick look at page 7 of this thread. Someone else also describes it... below my first post on that page.

To me , It sounds like a sample of someone looking over a map and confirming ideas with a murmer.... as you would in a conversation while listening to someone else ... when I played with your mod it was happening every 20 or 30 seconds. Sorry its hard to describe lol .
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Old 05-31-10, 05:14 AM   #131
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Quote:
Originally Posted by Stevepine View Post
Hi there , have a quick look at page 7 of this thread. Someone else also describes it... below my first post on that page.

To me , It sounds like a sample of someone looking over a map and confirming ideas with a murmer.... as you would in a conversation while listening to someone else ... when I played with your mod it was happening every 20 or 30 seconds. Sorry its hard to describe lol .
ohh then it is the 2D (F3) map background sound, should only play for some seconds after opening the 2D map screen, i will look over it and exchange it maybe with some other sound...
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Old 05-31-10, 05:33 AM   #132
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Fantastic Mod, can't wait for your update
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Old 05-31-10, 05:51 AM   #133
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yep...cant wait!
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Old 05-31-10, 09:29 AM   #134
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I also recall that "huh... uhhuh" mumbling, it doesn't bother me too much, but could live without it! Still for me this is the best sound mod there is.
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Old 05-31-10, 10:46 AM   #135
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Great improvement !!!!

I can't wait...

I hope that you will succed to restore message and voice "wasserbomb".

Best Regard and many thanks for this update,


Jean
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