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Old 12-17-19, 09:29 PM   #1
propbeanie
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Are you sure you are in the v1.5 folder? I know Steam does a v1.3, and v1.5 is a separate download. Be sure you have the correct one, although I thought the error was different with that...
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Old 12-19-19, 11:10 AM   #2
Kaxii
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Quote:
Originally Posted by propbeanie View Post
Are you sure you are in the v1.5 folder? I know Steam does a v1.3, and v1.5 is a separate download. Be sure you have the correct one, although I thought the error was different with that...
I think so, Steam only installed one folder, and when running it stock using the in folder .exe I can play the Uboat missions and it says 1.5.
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Old 12-19-19, 06:52 PM   #3
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Quote:
Originally Posted by Kaxii View Post
I think so, Steam only installed one folder, and when running it stock using the in folder .exe I can play the Uboat missions and it says 1.5.
... and that is the folder where the sh4.exe is, that has the MODS folder with Dark Waters in it? Is your JSGME.exe in that folder also?
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Old 12-20-19, 04:15 AM   #4
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Default Tips Dark Waters

Tips Dark Waters (based OM V720)

- Make sure to set your resolution to 1920X1080.

- Make sure your monitor refresh rate is the same as in game graphics settings.

- Best play is no more than 1024 time compression (for planes to spawn and weather to change)

- For optimal eye candy, best is to avoid Post process filters, Full scene glare, Light shafts, Volumetric fog (giving bad results with Nvidia cards).

- Turm upgrades are only designed for types VIIC and IX B and C. If troubles when turm upgrade, read the solution at end of post #1.

- Always make a save before docking home harbor (around 50km away) or docking by yourself. A save after each kill may be wise thing also (but not mandatory). Some remaining CTDs may (or hopefully may not) happen. We are still tracking them down.

- Avoid hunting in harbors. OM is designed for high sea hunting.

- When docked after patrol, make sure to reload external torpedoes manually in bunker! Otherwise you’ll start next patrol with missing torpedoes...

- When rough sea and difficulties to stay on deck view (mainly types II) raise a bit periscope and watch targets as on deck.

- Avoid convoys attacks when calm sea unless long distance shots, escorts listening are better on flat sea.

- If difficulties to watch target at periscope depth when rough sea, give your sub 1 meters higher than periscope depth.

- If target locking can’t stay on, wait to get closer! Target is still too far away.

- Scan by yourself the horizon, you may spot ships faster than your crew in light fog, mostly at career start when crew skill is low.

- For better repairs, switch your full healthy crew to the damaged compartments. This will increase the repairs time.

- Wounded crew will recover slowly after few days, be patient, and the yelling will be gone away.

- Some ships are harder to sink than others. There is a sweet spot to hit for 1 torp kill. Some ships may take hours to sink (as in RL).

- Kiub is very easy to use when manual targeting is set in difficulties. Target speed and AOB are the most important factor for good kill. Distance is only important for estimated impact. Using U-Jagd for target speed and only visual AOB estimation usually give very good results.

- Planes are easy at war start, but getting harder and harder along the war. Don’t try to fight them unless in U-Flak Boat career... Some bombs/charges can explode 20/30m depth! Best is to crash dive as soon as plane is spotted (as it was in RL). Later in war, they will detect you even at night and become your worst nightmare.

- If playing in Mediterranean Sea you can activate the MedEnv mod at bunker. But you can also keep current Atlantic environment without problem, if you don’t like the Med colors. Same for Pacific.

- If playing VIID career, make sure to read the use of the SMA mines at end of post #1.

- If difficulties to drag and drop AA crew to slots in crew management page, just hit NumPad + Del (suppr) to hide the HUD. The annoying big dials will disappear.
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Old 12-20-19, 05:01 AM   #5
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DARK WATERS V2 IS OUT!!
See end of post #1.

IMPERATIVE CAREER RESTART MANDATORY !

- More crew visible inside all U-Boats
- New crew with new animations (from Ducimus mod, thanks to him) depending battle stations on or off
- Xmas tree now lighting when diving in all U-Boats (command room and conning tower) green when above water, red when underwater.
- Alert lights and indicators lights now working correctly in all type II (impossible in other types for the moment, unless screwing up interior lighting)
- global interior lighting re-worked in all U-Boats, and new red light.
- camera focus adjusted for all U-Boats interiors
- Sea and Land folder fixed to avoid some remaining CTDs. Many thanks to our friend S7rikeback!

Few Pictures of new features here: https://www.subsim.com/radioroom/sho...8&postcount=57

Good hunting and happy Christmas to all!

(I'll be off until 2020 now)

Last edited by Fifi; 12-20-19 at 05:44 AM.
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Old 12-20-19, 01:15 PM   #6
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wolf_howl15

downloading now....pity about that Konvoy I just attacked
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Old 12-21-19, 05:19 PM   #7
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July 7
BE3456
20:00+

2nd run on same konvoy, only this time all escorts looked like this



almost complete under
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