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Old 10-06-10, 02:26 AM   #886
pzrshrek
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Default adding a question for update

Hi, cant do the 66 page reading now sry, but to make it short:

Is this mod reliable and stable now? A must mod to add? My newly installed game hs not yet any game mechanic-mods in it, only the nos sonar on water and no airplane detection submerged mods..

Does the AI behave realistic, i dont want to die every patrol hehe, so i dont mind if the AI suck on occasions..

Have a nice day!
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Old 10-06-10, 02:35 AM   #887
TheDarkWraith
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Quote:
Originally Posted by pzrshrek View Post
Hi, cant do the 66 page reading now sry, but to make it short:

Is this mod reliable and stable now? A must mod to add? My newly installed game hs not yet any game mechanic-mods in it, only the nos sonar on water and no airplane detection submerged mods..

Does the AI behave realistic, i dont want to die every patrol hehe, so i dont mind if the AI suck on occasions..

Have a nice day!
the mod is stable and it is very hard at 1.0 difficulty. You can change the difficulty settings for the AI sensors by editing the \data\Scripts\AI\init.aix files

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;
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Old 10-06-10, 02:40 AM   #888
pzrshrek
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Default ok

Thanx the darkwraith, i will try it out immediately!
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Old 10-06-10, 02:49 AM   #889
pzrshrek
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Quote:
Originally Posted by TheDarkWraith View Post
the mod is stable and it is very hard at 1.0 difficulty. You can change the difficulty settings for the AI sensors by editing the \data\Scripts\AI\init.aix files

###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY = 1.0;
HYDROPHONE_DIFFICULTY = 1.0;
RADAR_DIFFICULTY = 1.0;
SONAR_DIFFICULTY = 1.0;
# for merchants
VISUAL_DIFFICULTY_MERCHANT = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT = 1.0;
RADAR_DIFFICULTY_MERCHANT = 1.0;
SONAR_DIFFICULTY_MERCHANT = 1.0;
Would a value to 0.8 here be still effective or how sensitive is this?

EDIT: Sadly, iget processor overloads all the time using this mod, i found it unbelivable but restarted without it and the peeks are gone now, perhaps its a conflict since i also use your No sonar on surfance and No aircraft spotting submerged mods? Atleast The mod enabler complains of overwriting files here..
I postpone this for now, but will chec back regurlary really need an AI mod that works, yet even more need a no sonar on surface mod

Last edited by pzrshrek; 10-06-10 at 07:28 AM. Reason: Tried it for some hrs
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Old 10-06-10, 08:05 PM   #890
pzrshrek
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Default update

Upgrading from an old gtx8800 to a new gigabyte 470gtx oc today, going to be interesting to see the difference :-D
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Old 10-06-10, 11:26 PM   #891
THE_MASK
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Quote:
Originally Posted by pzrshrek View Post
Upgrading from an old gtx8800 to a new gigabyte 470gtx oc today, going to be interesting to see the difference :-D
You will be amazed , the gameplay is good with mods but the graphics is where the game stands out if you can run it on max settings .
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Old 10-06-10, 11:29 PM   #892
W_clear
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Hi Mr TDW。
I have a question, please help me。
All the guns on the warships will fire to sub When the submarine above the surface,Than all the guns on the warships stop fire When the submarine periscope depth and periscope out of the water。This is not different from SH3 and SH4。Is it possible to adjust this error?

Thanks。

Last edited by W_clear; 10-07-10 at 08:41 AM.
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Old 10-07-10, 02:25 AM   #893
W_clear
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I had test it again, with satisfactory results,However, the damage parameters of fish need to be adjusted, and I after the submarine was torpedoed, damage is very small。Torpedo planes Shoot torpedo to be too far away, also need to be adjusted, this can improve the hit rate of torpedo。

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Old 10-07-10, 02:30 AM   #894
THE_MASK
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Quote:
Originally Posted by W_clear View Post
I had test it again, with satisfactory results,However, the damage parameters of fish need to be adjusted, and I after the submarine was torpedoed, damage is very small。
look at this thread
http://www.subsim.com/radioroom/showthread.php?t=175789
3. Ai torpedoes are now more powerfull.They will kill a sub with one shot.
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Old 10-07-10, 05:30 AM   #895
raymond6751
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Default Looks good

I think the minor damage mentioned for that video torpedo hit is because the thing didn't hit the sub amidships. It blew up at the stern. In real life they would have no rudder or props left. Anyway, looks great.

Thanks
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Old 10-07-10, 05:34 AM   #896
Kretschmer the IV
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Woow, sounds great I'll give it a try. Havnt played sh5 since release because the vanilla sucked. but im so happy that modders are making our day! thank you
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Old 10-07-10, 06:30 AM   #897
W_clear
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I adjusted the torpedo The maximum radius of damage.
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Old 10-08-10, 02:04 AM   #898
Rickster1
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Default Opening files

Can any one tll me how to open the data\script\ai\init.aix file please. Thanks
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Old 10-08-10, 02:48 AM   #899
sentenc3
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Quote:
Originally Posted by Rickster1 View Post
Can any one tll me how to open the data\script\ai\init.aix file please. Thanks


open in edit with notepad
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Old 10-08-10, 03:10 AM   #900
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thanks
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