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Old 06-06-17, 11:00 AM   #1
FPSchazly
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I had some rather close calls with torpedoes last night haha there were some heart-stopping moments. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well ).

Any other tips for dodging torpedoes?
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Last edited by FPSchazly; 06-06-17 at 03:34 PM. Reason: don't know what 'heart-dropping' is lol
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Old 06-06-17, 01:30 PM   #2
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Quote:
Originally Posted by FPSchazly View Post
I had some rather close calls with torpedoes last night haha there were some heart-dropping moments. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well ).

Any other tips for dodging torpedoes?
MOSS Decoys are a must too i have found. also, nice stream last night
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Old 06-06-17, 03:27 PM   #3
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I have the sim and I think it needs some modding...A simpler way to go to periscope esm radar depth and speed and depth controls like sh4 would be a god send..
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Old 06-06-17, 03:49 PM   #4
Hans Schultz
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I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. I feel like whenever I get a contact from the strategic map. I'm at a disadvantage engaging surface targets especially. When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging?
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Old 06-06-17, 04:40 PM   #5
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NO *****ing the pooch! We got work to do!

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Old 06-07-17, 04:07 PM   #6
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Quote:
In RSR, I remember creating "knuckles" in the water. I will have to search for that.
I have created a such knuckle .. at 25 knots in 900feet.. at a sharp turn in a torp defence maneuver..
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Old 06-07-17, 07:34 PM   #7
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Default torpedo wake

In cold waters the torpedoes have a huge trace...Is this normal for a real MK 48 ADCAP??? If not can it be improved??
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Old 06-09-17, 11:30 PM   #8
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Way points for the subs..How do we make them??
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Old 06-15-17, 08:24 PM   #9
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I read the manual and could not find how to load and launch noisemakers..Any hints??
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Old 10-17-17, 11:08 AM   #10
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excellent!
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Old 11-18-21, 07:11 PM   #11
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One thing I've tried against enemy boats is closing to "snap fire" a decoy and a Mark 48 diverging away from each other between 15 to 20 degrees then dropping 200 feet if possible. I've fared pretty good with the enemy going after the decoy while I bring the torpedo in for a close activation homing strike. I then spiral dive 400 feet, pop off a sound decoy and 180 out away from the combat action into silent running.
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Old 06-08-17, 02:13 AM   #12
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Quote:
Originally Posted by Hans Schultz View Post
I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. I feel like whenever I get a contact from the strategic map. I'm at a disadvantage engaging surface targets especially. When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging?

Agreed. 1968 is TOUGH!! Playing on hard difficulty. I'm having the same issues as you are. The Bears and Mays are blowing me away as well. I think the aircraft tend to find you a little too easily (I like realism but not sure they could really find US subs that easily, it's not like I'm always burning around at 20 knots). Also, the 1968 weapons for lack of another way to put it, make winning pretty hard. It seems the Soviets had superior weapons in this time frame.
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Old 06-08-17, 11:14 AM   #13
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Originally Posted by suitednate View Post
Agreed. 1968 is TOUGH!! Playing on hard difficulty. I'm having the same issues as you are. The Bears and Mays are blowing me away as well. I think the aircraft tend to find you a little too easily (I like realism but not sure they could really find US subs that easily, it's not like I'm always burning around at 20 knots). Also, the 1968 weapons for lack of another way to put it, make winning pretty hard. It seems the Soviets had superior weapons in this time frame.
I mean its not outside the realm of possibility that they are running a criss-cross search and picking you up on MAD if you are too shallow. I agree though the Bears bring much grief and their sonobouys seem to be able to penetrate the layer on a regular basis. They are also uncannily accurate with the depth charges as well.
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Old 08-04-17, 08:42 AM   #14
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Quote:
Originally Posted by Hans Schultz View Post
I'm playing the 1968 campaign and I'm having a lot of difficulty engaging targets. I feel like whenever I get a contact from the strategic map. I'm at a disadvantage engaging surface targets especially. When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging?
I've also the same problem. Is Impossible to sink a Kresta Battleship escorted by 2 Destroier and a helicopter with Mk16 10 kyd range and no homing.
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Old 08-04-17, 09:03 AM   #15
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