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Old 11-26-09, 01:05 PM   #1696
I'm goin' down
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Default See posts 1676 - 1678

see the above posts. I meant for Dive and Surface, not deep dive, so your reply above was appropriate.
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Old 11-26-09, 01:18 PM   #1697
I'm goin' down
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Default getting rid of dead crew

My crew gets killed all of the time. I saw a post on how to remove (delete) them. Buit I cannot find it. Anyone know how? Half my crew is bright red.
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Old 11-27-09, 12:28 AM   #1698
Max Peck
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Quote:
Originally Posted by SteveUK View Post
Loving this mod thanks so much for this all.

Just a quick quetion if poss - how do I get the kill flags and embelm to work? not really that computer literate and in Ducimus' post it say we can play around with them.

Thanks again guys.
Yes! how does this work?
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Old 11-27-09, 12:28 AM   #1699
magic452
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IGD the last time I had dead crew it was the deck gun guys and I replaced them with the damage control crew and put the dead into DC. Next time I loaded up the game they had all come back to life??????? So try putting them into a different compartment and see what happens when you load a save.



If that doesn't happen you just have to keep them till you get to home port.
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Old 11-27-09, 05:32 AM   #1700
peabody
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Quote:
Originally Posted by magic452 View Post
Next time I loaded up the game they had all come back to life???????
Ya, but you are Magic, everyone can't do that.

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Old 11-27-09, 12:49 PM   #1701
I'm goin' down
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Default thanks ducimus - re dymystifying sonor and AI

this link is one of the most practical and informative one's that I have read in quite some time. I keep reposting this. Ducimus wrote in a post above, "I wrote it some years ago for SH3, but the same principles apply. http://www.ducimus.net/sh415/ai.htm" Its a great tutorial. Thanks.

Rockin Robbins, you might want to add this to sticky. I finally feel I have a fighting chance. How I graduated from sub school without a course or two on the subject is beyond me. (It's the Navy's fault.)

Did the Navy every figure out the active sonar ranges for Japaneses dds and des? or is the post accurate in that regard?

Last edited by I'm goin' down; 11-27-09 at 01:01 PM.
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Old 11-27-09, 12:59 PM   #1702
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Default max peck post 1700

Ducimus' emblems for your boat: I have one of the decals pasted on my boat. I tried to find the file that had the other decal so I could give you the file location and instruction, but I could not locate it. Ducimus posted something about its location in this thread, but I could not find it. Perhaps he or another member will help you find it.

Once you know how to apply the tga file to paste your logo on you ship, you might want to consider having one custom made. The Killflags site used to take care of it, but the site has not been functioning of late. Try sending a pm to Gunfighter, as he created mine, which is below. He may help you out.
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Old 11-27-09, 10:28 PM   #1703
Laconic
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Here's a tutorial for editing the kill flag and emblem images. Make sure you have GIMP (free photo editing software)-


Addendum (explains how to add basic transparency to simple images, specifically for the patrol star in the first video) -


Also posting this in a new thread so it won't get buried in responses.






(Alternate, you have to resize these)



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Old 11-28-09, 12:02 AM   #1704
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Default max peck post re emblems

I FOUND THE POST RE EMBLEMS. GO TO POST 1570 in this thread.

There is a pic of one of the emblems. Also, a file to located the two emblems. what i did to paste the emblem on the conning tower is simply move the emblem from the file in which ducumus stored it to the data file. I then appeared on my conning tower. My emblem is the same as the one posted. I have not seen the other, allegedly tamer emblem.

Here is part of post 1570 quoted below.

"Oh yeah, one item that did not get into the beta but will be in the published version. Conning tower emblems and kill flags! For all boats except the S boats. (i ran out of time). You'll have two files to play with.

data/textures/TNormal/tex/emblem.tga
data/textures/TNormal/tex/kills.tga"
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Old 11-28-09, 01:01 AM   #1705
Bubblehead1980
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Default Oh ducimus.,,

Ducimus,

Created a single mission i plan to release for others earlier, just finished a test run.The mission recreates the USS Jack's April 1944 attack on the high priority "Take Ichi" convoy that was carrying reinforcements to New Guinea.

I created the mission so that the player would have to follow historic methods(fire at night from long range on surface due to heavy escort screen(13 escorts, as the real convoy had) and air cover most of the day(more than likely to get bombed by a plane as the Jack did) Attacking submerged is not impossible but very difficult as the Jack found out.

Anyway, point of this post is to ask about the enemys visual sensors because having an issue.Was night, no moon, was making 3 knots and enemy picked me up at over 5 miles, convoy began zigging off while escorts came at me.Now, I consider they may have radar BUT didnt think they had radar in April of 44, thought radar was common on escorts after Oct 44, did you change it?? Although player sub is set to 1944 version, no APR on board.Very aggravating it's apparent will not be able to play this mission historically if they have radar that early.

Just wondering if it's the visuals(like when the cruiser spotted me in 1941 at 6000 yards at night) or radar...

List of escorts:

Akikaze DD(filling in for the Kamikaze class DD Asakaze)

Shiratsuyu DD

Chidori PB from Miner's ship pack one(filling in for frigate Kurahashi)

Yugumo DD

Large Minelayer(filling in for convoy commanders flagship, minelayer Shirataka)

Typ C Escorts filling in for Kaibokans CD-22 and CD-20

W-19 class minesweeper from Miner's shippack 1 filling in for W-2 minesweeper

Etorufu escorts as subchasers CH-37 and CH-38

Gyoratei PT Boats from Shipack 1 filling in for gunboats Uji and Ataka

The "q ship/aux gun boat" filling in for Tama Maru No 7 merchant gunboat.


I realize some of these are escorts not included in TMO but did any othe DD's such as Akikaze, Shiratsuyu or Yugumo get radar before oct 44?

Just trying to get to bottom of it, decide if perhaps we need a patch to curb their superman night vision or if its a radar too early thing.

Thanks in advance.
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Old 11-28-09, 07:06 PM   #1706
I'm goin' down
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Default foo skins?

I activated the TMO 1.8 foo skins via JSGME. Is that all I have to do? I am not sure I can recognize the different skins because the boats seem the same to me, but I am not familiar with the foo skin changes.
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Old 11-28-09, 09:43 PM   #1707
Roger Dodger
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Quote:
Originally Posted by I'm goin' down View Post
Here is part of post 1570 quoted below.

"Oh yeah, one item that did not get into the beta but will be in the published version. Conning tower emblems and kill flags! For all boats except the S boats. (i ran out of time). You'll have two files to play with.

data/textures/TNormal/tex/emblem.tga
data/textures/TNormal/tex/kills.tga"

I found the two files, now what do I do with them???

Color me confused
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Old 11-28-09, 09:56 PM   #1708
Djanico
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Default Duc

Playing the mod up looks really sweet

I notices ships are sinking way too fast. I read up and understand how there are random chances of fuel/ammo bunks etc. But pretty much every ship im hitting seems to be using the stock sinking (ship HP meathod) any chance of a natural sinking mechanics coming into play in some sort?

Awesome mod btw

Djanico
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Old 11-28-09, 11:01 PM   #1709
I'm goin' down
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Default roger doger

inside the data folder there are many folders. In one of those folder you found the two emblems. Ready, set, go:

1. Drag the emblem you wish to try on your boat to the computer's desk top.

2. Return to the main data folder. Open it.

3. Drag the emblem on your desk top to the data folder. Do not put the emblem in a subfolder.

5. Exit the data folder.

6 Start the game and use your camera to look at your conning tower.

7. The emblem should be on the boat. That is what I did, and it is still there. If this does not work, post again and someone who knows what they are talking about can help you.
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Old 11-29-09, 03:53 AM   #1710
Roger Dodger
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Quote:
Originally Posted by I'm goin' down View Post
inside the data folder there are many folders. In one of those folder you found the two emblems. Ready, set, go:

1. Drag the emblem you wish to try on your boat to the computer's desk top.

2. Return to the main data folder. Open it.

3. Drag the emblem on your desk top to the data folder. Do not put the emblem in a subfolder.

5. Exit the data folder.

6 Start the game and use your camera to look at your conning tower.

7. The emblem should be on the boat. That is what I did, and it is still there. If this does not work, post again and someone who knows what they are talking about can help you.
Thanx. I'll give that a try. I just went through the tutorial (which I hadn't noticed before). The Patrol Stars and Flags are a little trickier. Do I have to make a new 'mask' after each patrol? Looks like it.
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