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Old 06-24-10, 04:02 PM   #91
keltos01
Silent Hunter
 
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love the sinking mechanics thought !

this is one hit by a mark VIII** on a coastal freighter !



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Last edited by keltos01; 06-24-10 at 04:32 PM.
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Old 06-24-10, 04:03 PM   #92
vickers03
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Quote:
Originally Posted by Schroeder
There is one more thing that I've just noticed. The dive angles in the command room and the conning tower are interchanged.
the new TMO interiors should work with this mod.
http://www.subsim.com/radioroom/showthread.php?t=158706
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Old 06-24-10, 04:34 PM   #93
Kaleun
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hi vickers,

you're mod indeed works well with this (default interior Salmon class), but i've changed the interior of the t-class from the Salmon to the S-class and get no dials (although xmas tree, all ok) showing after installing the s-class interior, any ideas??

Last edited by Kaleun; 06-24-10 at 04:53 PM.
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Old 06-24-10, 04:34 PM   #94
peabody
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Quote:
Originally Posted by keltos01 View Post
spotted planes 4000 yards away :

they flew right past us, again !

it's ok sometimes but everytime it gets frustrating

going on crash dive strike !

keltos
I'm glad you are not captain of my sub....

"They didn't attack us sir"
"Darn, well next time try sending up a flare, maybe that will get their attention"
" Ahhhh.....Yes, Sir????"
"Captain, an Enemy Destroyed bearing 135"
"All hands, man the flare guns. Deck crew jump up and down and wave."

Peabody
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Old 06-24-10, 07:57 PM   #95
lurker_hlb3
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Quote:
Originally Posted by peabody View Post
I'm glad you are not captain of my sub....

"They didn't attack us sir"
"Darn, well next time try sending up a flare, maybe that will get their attention"
" Ahhhh.....Yes, Sir????"
"Captain, an Enemy Destroyed bearing 135"
"All hands, man the flare guns. Deck crew jump up and down and wave."

Peabody

WIP WDAD_V100_patch2

1. Adjust air coverage to Bay of Biscay levels in 1943

2. Adjust airborne visual sensor to detect subs at a depth of 120 meters

3. increase airborne depth chargers by 500%
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Old 06-24-10, 09:17 PM   #96
peabody
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Quote:
Originally Posted by lurker_hlb3 View Post
WIP WDAD_V100_patch2

1. Adjust air coverage to Bay of Biscay levels in 1943

2. Adjust airborne visual sensor to detect subs at a depth of 120 meters

3. increase airborne depth chargers by 500%
That should keep them happy.

Peabody
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Old 06-25-10, 01:34 AM   #97
keltos01
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Quote:
Originally Posted by peabody View Post
That should keep them happy.

Peabody


G.. No !! yet another Duci's plane on the horizon ! abandon ship !!!



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Old 06-26-10, 05:10 AM   #98
Schroeder
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Quote:
Originally Posted by vickers03 View Post
the new TMO interiors should work with this mod.
http://www.subsim.com/radioroom/showthread.php?t=158706
Thanks, I'll give it a try.
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Old 06-26-10, 06:06 AM   #99
sergei
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Quote:
Originally Posted by peabody View Post
"All hands, man the flare guns. Deck crew jump up and down and wave."
. . .
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Old 06-26-10, 12:47 PM   #100
Bubblehead1980
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Any British voice patches forthcoming?
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Old 06-27-10, 12:38 PM   #101
sidslotm
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Default WIP WDAD

WIP WDAD_V100_patch2

1. Adjust air coverage to Bay of Biscay levels in 1943

2. Adjust airborne visual sensor to detect subs at a depth of 120 meters

3. increase airborne depth chargers by 500% .

Dam this is gonna be hard I dan't wait to put to sea. Thanks for effort, 1stprize
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Old 06-28-10, 04:21 PM   #102
Affront7
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Thanks so much for wonderful mod Long over due being able to play british sub, thanks again for all time and effort put in to this, cheers

Will you be expanding it to cover med and other areas brit sub operated in?
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Old 06-28-10, 05:40 PM   #103
lurker_hlb3
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Quote:
Originally Posted by Affront7 View Post
Will you be expanding it to cover med and other areas brit sub operated in?
Yes
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Old 06-29-10, 02:13 AM   #104
sergei
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Quote:
Originally Posted by Affront7 View Post
Will you be expanding it to cover med and other areas brit sub operated in?
Quote:
Originally Posted by lurker_hlb3 View Post
Yes
Very much looking forward to this.
I've been wanting a Brits in the Med sub game for years. Ever since I read 'Unbroken'
Good news.
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Old 06-29-10, 03:39 PM   #105
Schroeder
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Quote:
Originally Posted by vickers03 View Post
the new TMO interiors should work with this mod.
I'm afraid they don't.
Whenever I try one of the interiors I get corrupted gauges.
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