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02-14-12, 02:45 PM | #601 |
Black Magic
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Not sure. 3DS Max has a steep learning curve to use and quite frankly turned me off from it. It was too cumbersome to do simple little things so I found Wings3D and use it almost 95% of the time for any 3D modelling work that I need to do.
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02-14-12, 02:51 PM | #602 | |
Black Magic
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Quote:
Bone delete and copy functions will come after the adding of new bones works 100% for all files. Everything relies on the code the adding of new bones is using. If that code is not correct then nothing will work correctly. The main part of that code is the updating of all pointers and datatype definitions. This is the most critical part of the code and what is failing currently with Waypoints_Room_QR1. The reason it's failing is because of the linked list. There is a space of 0x4 bytes between two objects read in (where one ends and the next begins in the file). I have to figure out why that 0x4 byte space exists as it shouldn't. |
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02-14-12, 03:10 PM | #603 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Youpi ! it was my fault, everything works perfectly
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02-14-12, 03:15 PM | #604 |
Black Magic
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Sometimes just writing your thoughts sparks answers/clues...I think I have a solution to this problem...making changes...
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02-14-12, 03:23 PM | #605 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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A view in 3DSMax
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02-14-12, 03:36 PM | #606 |
Black Magic
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02-14-12, 04:00 PM | #607 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Ok,i have try just open the radar mesh , without any change and when importing into the editor, it lacks a name ?
I have try with Wings idem But,all works fine just after export/import without opening it |
02-14-12, 04:01 PM | #608 |
Black Magic
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02-14-12, 04:04 PM | #609 |
Black Magic
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I exported the radar and then re-imported back with no problems. Sounds like 3DS Max changed some things (names) in the OBJ file. Can you send me the OBJ file created by 3DS Max?
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02-14-12, 04:27 PM | #610 |
Grey Wolf
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Location: Bretagne-FRANCE
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02-14-12, 04:50 PM | #611 | |
Black Magic
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Quote:
I WinMerge compared them and they are identical to what I exported for the rader mesh. Should import with no problem. Maybe 3DS Max changed the .mtl files? Can you send me those? |
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02-14-12, 04:56 PM | #612 |
Grey Wolf
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02-14-12, 05:09 PM | #613 | |
Black Magic
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I do see that 3DS Max put the full path to the mtl files in the .mtl file. I'll have to look for that and correct it. |
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02-14-12, 05:28 PM | #614 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
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Sorry i think i have upload not the good radar mesh
Here the exported from 3DSMax : Mesh : http://dl.dropbox.com/u/8655607/Radar.obj Mtl : http://dl.dropbox.com/u/8655607/Radar.mtl |
02-14-12, 05:36 PM | #615 | |
Black Magic
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Quote:
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware # File Created: 14.02.2012 23:20:53 mtllib Radar.mtl # # object Radar_subset0 # Here is the start of the OBJ file exported by the app (following the OBJ format rules): # Exported by GR2Editor/Viewer v1.1.46.0 # Exported from GR2 file C:\Ubisoft\Silent Hunter 5\data\Submarine\Common\Rooms\Room_QR1.GR2 # mtllib Radar.mtl o Radar 3DS Max is not following the OBJ file format rules The problem is 3DS Max does not write 'o Radar' in the start of the OBJ file. I just also noticed that it put both subsets in the same file as two different objects. Something that will totally screw up my importer. Just noticed this also from the 3DS Max file: g Radar_subset0 usemtl various_metals_wood_04 s 1 what is s 1? I never saw that in the OBJ file format documentation I'll have to think about how to fix this... Last edited by TheDarkWraith; 02-14-12 at 05:48 PM. |
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