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Old 02-28-10, 04:28 PM   #136
AVGWarhawk
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Very nice walkthrough ReFan. Thanks!
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Old 02-28-10, 04:32 PM   #137
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Well that bloody eye patch is coming off real soon ....as soon as I can mod a glass marble for the eye socket
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Old 02-28-10, 04:35 PM   #138
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Originally Posted by AVGWarhawk View Post
Very nice walkthrough ReFan. Thanks!

probably a misunderstanding, but thank Shiphunter at marinesims.dk
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Old 02-28-10, 04:39 PM   #139
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probably a misunderstanding, but thank Shiphunter at marinesims.dk

Ah. No problem. Thanks for finding and posting a link!
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Old 02-28-10, 04:45 PM   #140
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In the night the environment is red ,but the bulbs are white!!
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Old 02-28-10, 04:48 PM   #141
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Default Ghost sailor

There's a point right near the end of the recently-uploaded Kiel Canal video where there is a sailor standing in the bunks on the right (the bunks are clipping right through his body).
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Old 02-28-10, 04:49 PM   #142
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There's a point right near the end of the recently-uploaded Kiel Canal video where there is a sailor standing in the bunks on the right (the bunks are clipping right through his body).
I see LOL.
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Old 02-28-10, 04:52 PM   #143
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Im thinking that as this wil probably be the Swan song of the Silent hunter series of WWII U-Boats and that alot of the hard work has been done by the devs at Ubisoft. That this game is going to shine like SH3 GWX does.


Once all the great dedicated modders get their hands on it.
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Old 02-28-10, 04:55 PM   #144
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Originally Posted by jimbuna View Post
Well that bloody eye patch is coming off real soon ....as soon as I can mod a glass marble for the eye socket
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Old 02-28-10, 04:58 PM   #145
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Default No sound of air when blowing tanks?

When he ordered aufblasen, didn't hear any air blowing the tanks...
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Old 02-28-10, 05:02 PM   #146
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Default Crash dive

It would really be great if we had the crew running around and spinning values and such when you executed a crash dive. Didn't see anything like that happen when I heard the "Alarm" bell ring in this video. Would be great if we could mod such things in.

I'm wondering about a couple other things:
1) Are the bunks ever deployed in the fwd torpedo room? Normally they would be except when torpedoes were being serviced (or presumably when the ship was at battlestations and/or reloading torps).
2) Wonder if there is a torpedo reload sequence for the rear tube?

Water in the kiel canal looked nice, I must say.
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Old 02-28-10, 05:09 PM   #147
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When he ordered aufblasen, didn't hear any air blowing the tanks...
When I play SH3 - or SH4-UBM - I hear the captain from Das Boot screaming, tanks being blown, the whole thing. There are several great sound files available for just about any sound you can think of. Dropping them into SH5 will be the easiest thing to do.
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Old 02-28-10, 05:13 PM   #148
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Quote:
Originally Posted by Sailor Steve View Post
When I play SH3 - or SH4-UBM - I hear the captain from Das Boot screaming, tanks being blown, the whole thing. There are several great sound files available for just about any sound you can think of. Dropping them into SH5 will be the easiest thing to do.
Thomsens sound mod! without the talk about Horseshi...everytime you switch from external cam too inside sub.
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Old 02-28-10, 05:13 PM   #149
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Quote:
Originally Posted by Sailor Steve View Post
When I play SH3 - or SH4-UBM - I hear the captain from Das Boot screaming, tanks being blown, the whole thing. There are several great sound files available for just about any sound you can think of. Dropping them into SH5 will be the easiest thing to do.
Let us hope you are right....after all they did say it would be mod friendly (or words to that effect).
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Old 02-28-10, 05:18 PM   #150
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Quote:
Originally Posted by ReFaN View Post
Thomsens sound mod!
Well, I wasn't going to choose one over the other, but I use DBSM, thank you.

Quote:
Originally Posted by jimbuna
Let us hope you are right....after all they did say it would be mod friendly (or words to that effect).


But even if it's not as modable as we hope, the sound files are all swap-outs, so it's the easiest thing in the whole game to change.
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