SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
|
06-19-23, 01:49 PM | #1 |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 12
Uploads: 0
|
Type II Control Room
Dear Andreas86, you deserve all the Kudos you can get. What you have done is just outstanding. I have loved and played this game since it's been out in the 90s, and your mod lifts enjoyment of it to a whole new level. It's like the difference between the submersible torpedo boat and the electro boat.
Regards the type II control room, I was wondering if the Vesikko as the type II prototype might be of any help? There are a few pictures available on the net. https://sakhalianet.x10.mx/shippictu...ne_vesikko.htm https://northeastatwar.co.uk/2019/03...f-two-u-boats/ https://kinsaleangling.com/gallery/s...-8-162#joomimg https://www.pinterest.co.kr/pin/insi...9752435326246/ https://pxhere.com/fi/photo/1111154 Last edited by Redwing6891; 06-19-23 at 03:14 PM. |
06-21-23, 05:32 AM | #2 | |
Engineer
|
Quote:
Thanks again Redwing, I am honored! I know what you mean, the game has been a longtime companion for me as well. Found it by chance in a game store in the 90s, and always went back to it. They managed to create a very memorable atmosphere in the game, everything from the palette, to the interaction of the crew. Great links! I haven't found these earlier somehow. Pics look good - I have downloaded the ones that can help me, these will definately come in handy later! |
|
06-21-23, 07:57 AM | #3 | |
Swabbie
Join Date: Dec 2022
Location: Ruritania
Posts: 7
Downloads: 12
Uploads: 0
|
F.A.B.
Quote:
You're absolutely right with the memorable atmosphere. There is something about AOD that none of the other subsims managed to catch. It somehow felt like a submarine, and you got really attached to the crew. I have to admit I pulled rank and transferred them again onto my boat. Left all the other sound mods in place, just swapped the crew voices back. I missed them too much! In the meantime... I am working my way up yet again from type II to VII and beyond. Slow going, lots of dud torpedoes on 1939/40 and frustrated attacks. But the career prize of your spruced up type VII awaits... Good hunting! |
|
06-21-23, 11:39 AM | #4 | |
Engineer
|
Quote:
Thanks, I will keep that in mind, I do hope to be able to modify around more stuff! I understand that, that is why I have left it modular so you can install what you like, and leave whatever in -if needed. While I might make a complete total conversion game folder / pre-installed in the future, I will always release a modular version too. Argh, those dud torpedoes were killing my in my last career play. So few to begin with and man, when one after the other keeps failing it is brutal! I really should continue the career, last time I was promoted and leading the boards, so I received a IX assigned in the South Atlantic. |
|
05-01-24, 02:44 PM | #5 |
Engineer
|
New mod version 2.0 uploaded!!
Graphic & Sound Mod 2.0 for Aces of the Deep
---------------------------------------------------- https://drive.google.com/file/d/1pzh...ew?usp=sharing Also added to the download section here on subsim. ABOUT THE MOD ------------------- This project is my attempt at a total audio/visual modification of the classic submarine game «Aces of the Deep», from Dynamix. Since the autumn of 2021 I have tried my best to enhance the game and create a new and more authentic experience, while still keeping the spirit of the original game. Along the way I have uncovered much about how the game functions, created a lot of new content using this knowledge, and improved upon it step by step. The time is now right to release version 2.0 of this mod. It has been almost a year since my last update and instead of a long version history containing absolutely every change, I have decided to keep it simple and just describe what you will find in the mod as of today, pointing out shortly what is new. If you want an exhaustive explanation of the previous work, please refer to earlier mod version documentation. For this release I have included two options, a complete standalone pre-modded version of the game as well as the independant mod files for manual installation. The pre-modded version is essentially the floppy disk release of «Aces of the Deep» with the expansion disk and latest patch installed, as well as my mod applied. For some assets I have also included alternative files. The mod is almost completely modular, and you can apply what you want to your existing AOD installation. Version 2.0 features the following: -Realistic ocean simulation / wave motion speed. (NEW!) -Updated control room graphics for the Type VII and IX series, with gauge needles removed and clickable areas changed to match the new layout. (NEW!) -Clickable areas enhanced for the Type XXI control room. (NEW!) -Changed intro text and added new digital sample intro music. (NEW!) -Lower horizon on sea texture adding better sea/sky contrast and silhouetting. (NEW!) -Enhanced palette files again for more realistic ocean and sky colors. (NEW!) -Torpedo room graphics enhanced for better foreground contrast. (NEW!) -Additional speech and action sounds added, older mod sounds updated. (NEW!) -Minor cleaning of the previously recovered clear sky texture. (NEW!) -Lightly enhanced Type II control room graphics, for color consistancy. -Bridge view for the Type II, VII and IX series, with or without lookouts. -Crew faces / reaction popup images, more fitting to the game. -360 degree external view for the older U-Boats. (Alternative to bridge view) -Improved «Damage», «Captain's Log», «Map», «Radio», and «Torpedo» screens. -Dedicated set of «Map», «Damage» and «Torpedo» screens for the Type XXI. -Realistic control room graphics for the Type XXI, based on the real U-2540. -Recovered and repaired broken clear sky texture from within original game assets. -Background images for all menu screens. (Alternative included for main menu) -Port screens for France, Norway and Germany, inspired by historic locations. -Periscope art in the control room recovered from the demo's scope animation. -Almost complete set of custom speech and FX sound samples. -Menu music track for both Roland MT-32 and Sound Blaster. See included readme for all details. Enjoy! New Type VII / IX control room with custom clickable command areas! Realistic ocean simulation / wave travel !! No more rubber ducky U-boat! New bridge art! External view (alternative)! Improved newspaper screen! New game screens! New crew faces: Last edited by Andreas86; 05-03-24 at 05:53 PM. |
05-01-24, 03:13 PM | #6 | |
Ocean Warrior
|
Quote:
I.e., the advisory messages shown before a career patrol?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
05-01-24, 03:53 PM | #7 |
Engineer
|
Thanks! Hmmm, I have to check out what specific messages those are, a lot is stored in the EXEs, but some not. Do you have an example?
|
|
|