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Old 05-16-11, 11:05 AM   #3211
Mush Martin
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historically, manual triggers and oblique shooting angles
would apparently have solved much, doctrine had most
skippers going for perpendicular shots to reduce hit errors.
however the perpendicular hit had the effect of destroying
the exploders ability to strike the primer.
So

Between
20 to 60 degrees (fwd) subtract two feet of depth
per every fifteen, and use manual trigger,
this should work, but this is game modding so its not
guarantee, however those things would have increased
your odds of a successful hit by about 33% back in 1942
according to Lockwood
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Old 05-16-11, 01:39 PM   #3212
TorpX
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Quote:
Originally Posted by Badger6052 View Post
This is a great mod, the only problem that I am having is that all my torpedoes are duds - just like WWII! I can't seem to locate a firing angle that will produce a hit! Can anyone advise? Thank you in advance!
If there are any in reach, get some Mk 10 torpedos. They worked pretty well.
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Old 05-19-11, 09:39 AM   #3213
luismmm
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Default Sugestions for TMO mod soup

I am really sorry if this is not the correct place to post this

I am starting to play SH4 with TMO mega mod. Two veteran players advice me to use this mod soup as the basis mods to start. Now, I will ask some help to point me some mods for interior submarine visuals, environment ( well, all the good eye candy mods please because if I am going to be a lot of hours in front of graphics, let them be the best ones, right? )

And please advise me with all the “must have” mods that I don’t have in this list, but I should have and the correct order so I don’t have CTD problems, please!

Again, I am really sorry if this is not the right place to write this and if I am wrong, let me know where I can post it.

Thanks in advance

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 4 Wolves of the Pacific - TriggerMaru Overhau\MODS]
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SMMO for TMO 1.9
TMO_ Metric_SpeedChart_Nomo
TMO21_Aft_deckguns
TMO_Visuals_for_RSRDC
IJN_Radar_Fix_for_TMO2
Fixed_CD_sonar_RSRDC
Fixed Zero Bomb Load RSRDC
TBT filter green TMO 1.9 and Stock
OPCFv1.3_TMO19_green
SCAF for RSRDC v502_2.0
MaxOptics IV for TMO_2
SH4 Authentic Flags Mod
sh4lighthousemod
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Nav Map Make-Over v.1.1
Carotio_SH4_TrukCoralHarbourCityLocations
Carotio_SH4-Seafloor2_256mb
EAXsoundsim_without_WebstersManeuver_TMO19
GreenLamp 2
Kakemann's improved escorts 1.41 STANDARD
Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0)
Convoy Routes TMO+RSRD
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TGT AOB TO PK FIX - TMO (Easy Aob)
TGT DIALS TO PK FIX - TMO (Easy Aob)
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Old 05-19-11, 02:11 PM   #3214
Roger Dodger
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Quote:
Originally Posted by luismmm View Post
I am really sorry if this is not the correct place to post this

I am starting to play SH4 with TMO mega mod. Two veteran players advice me to use this mod soup as the basis mods to start. Now, I will ask some help to point me some mods for interior submarine visuals, environment ( well, all the good eye candy mods please because if I am going to be a lot of hours in front of graphics, let them be the best ones, right? )

And please advise me with all the “must have” mods that I don’t have in this list, but I should have and the correct order so I don’t have CTD problems, please!

Again, I am really sorry if this is not the right place to write this and if I am wrong, let me know where I can post it.

Thanks in advance

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 4 Wolves of the Pacific - TriggerMaru Overhau\MODS]
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
SMMO for TMO 1.9
TMO_ Metric_SpeedChart_Nomo
TMO21_Aft_deckguns
TMO_Visuals_for_RSRDC
IJN_Radar_Fix_for_TMO2
Fixed_CD_sonar_RSRDC
Fixed Zero Bomb Load RSRDC
TBT filter green TMO 1.9 and Stock
OPCFv1.3_TMO19_green
SCAF for RSRDC v502_2.0
MaxOptics IV for TMO_2
SH4 Authentic Flags Mod
sh4lighthousemod
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Nav Map Make-Over v.1.1
Carotio_SH4_TrukCoralHarbourCityLocations
Carotio_SH4-Seafloor2_256mb
EAXsoundsim_without_WebstersManeuver_TMO19
GreenLamp 2
Kakemann's improved escorts 1.41 STANDARD
Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0)
Convoy Routes TMO+RSRD
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TGT AOB TO PK FIX - TMO (Easy Aob)
TGT DIALS TO PK FIX - TMO (Easy Aob)
This is the 'right' place

It looks like many of the MODs listed may already be in TMO, such as
SMALLER SEABED ROCKS and SMALLER SEA PLANTS SMALL. Be sure to carefully read through the TMO README/Credits to be sure you aren't just re-installing a pre-existing MOD. Some of the MODs 'may' cause CTDs by conflicting with the fixes TMO has already fixed/adjusted. Enable the extra MODs one-at-a-time, then test for conflicts after each one (VERY time consuming!).


You should install the following via GME in this order:
TriggerMaru_Overhaul_2
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1

Install MODs that pertain ONLY to TMO after the TMO_Update and BEFORE RSRDC. Remember that some things in TMO will be changed by RSRDC. If all else fails, KISS it! (Keep It Simple, Swabbie) TMO relates to Environment and Game Mechanics - RSRDC makes changes to the Campaign Layers to make it more historically accurate as far as convoys and battles, and a few other goodies.

Personally, I only use the above four MODs for my own game, with one addition - "Nisgeis' 3D TDC and Radar Range Unit (v.1.02)". Highly recommended when you get tired of grazing on Eye Candy and Auto-Targeting. There is also "Radar and TDC Training Missions" (v.1.02) to help you learn how to REALLY use the TDC. Nisgeis may have updated his MOD since I started using it.

Good Hunting
God Bless Electric Boat


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Old 05-19-11, 07:35 PM   #3215
Armistead
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I gave you my list, but I see you added several more. I would get rid of SMMO, with TMO and other mods you should already have what it includes and it may even take away something as it's old..

You do want to run your other mods after RSRD, although you should get few overwrites, none I gave you effect traffic. I see you added some improved AI, not sure what that doe's, but that would overwrite TMO and maybe RSRD, so depends, but I wouldn't trust it with TMO. Main thing is to know what files are being overwritten, you have several I just don't know. I think Duc has a harder AI for TMO, but again RSRD will change crew settings. I just went in and edited mine to put harder crew ratings back over RSRD.

Truk redo is in RSRD, plus it may effect RSRD traffic location if the mod is different, I would nerf that.

Carlito's seafloor isn't in TMO, it changes the graphics., nor is smaller plants and rocks, you can see the difference.

Tread slowly....

TMO gives you about all the eye candy out there inside the sub, I know of nothing else, except the 3d radar mods, but that also is a working radar and nerfs other eye candy and use can't use the freecam inside the sub, unless it's been fixed since.
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Old 05-25-11, 01:25 PM   #3216
luismmm
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Default Missing better graphics

Thanks Armistead, Thanks RogerDodger for the info and corrections

I will strip down my mod soup again, back to basis, back to... basic

To be true, and this is not criticism, is just what I feel... after 2 to 3 hours playing I get boreeeedddd ZZZZzzzzzzZZZZZZZZZZzzzzz a lot!

Should I say... I miss real good eye candyes? Should I say sorry because I dont have the photo editing and painting skills so I would mod and change the entire UI and interior environement?

So, please, gentlemans, if you have information about good eye candy mods that works with TMO+RSRDC please, leave a note here, or if you believe this is not the place for that, send private message please.

Thanks in advance
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Old 05-25-11, 03:40 PM   #3217
Roger Dodger
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Quote:
Originally Posted by luismmm View Post
Thanks Armistead, Thanks RogerDodger for the info and corrections

I will strip down my mod soup again, back to basis, back to... basic

To be true, and this is not criticism, is just what I feel... after 2 to 3 hours playing I get boreeeedddd ZZZZzzzzzzZZZZZZZZZZzzzzz a lot!


Thanks in advance
As in Real Life, you will spend more than 95% of your time being bored, and less than 5% at 'Action Stations' (submerged or surfaced). Grazing on Eye Candy will bring you down to Real Time (1X TC), so most of my time is spent on the Nav Map @128-512X (with a finger on the 'C' key since I'm usually on the surface). Less time for eye candy, but more action. Also, later in the war, targets become fewer and fewer. I've spent a whole patrol in 1945 with nothing but Junks and Fishing Boats to shoot at. Its really a toss-up, but the TMO eye candy adds alot to the game.

Good Hunting
God Bless Electric Boat
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Old 05-25-11, 04:56 PM   #3218
luismmm
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Quote:
Originally Posted by Roger Dodger View Post
... As in Real Life, you will spend more than 95% of your time being bored, and less than 5% at 'Action... Stations'
Now.... you scored a perfect hit

I have to agree with you.

Electric Boat Forever
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Old 05-26-11, 08:11 AM   #3219
fred8615
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Quote:
Originally Posted by luismmm View Post
To be true, and this is not criticism, is just what I feel... after 2 to 3 hours playing I get boreeeedddd ZZZZzzzzzzZZZZZZZZZZzzzzz a lot!
That's why you have a radio and gramophone.
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Old 05-27-11, 02:46 PM   #3220
kylesplanet
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An episode of Jack Benny, The Great Gildersleeve and maybe catch up on the news from CBS World News Today certainly helps the time pass.
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Old 05-27-11, 03:17 PM   #3221
fitzcarraldo
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Also you can hear the last episodes of Abbott and Costello!

...or sintonize the Tokyo Rose for a high moral of the crew.

...and use you TMO only? Test RSRDC, and, in a couple of days, you will know all the programs of NBC, CBS and all the stations of the Carotio Radio Pack.

Regards.

Fitzcarraldo
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Old 05-27-11, 06:06 PM   #3222
luismmm
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Default TMO extended mod soup working 100% and no CTD

Dont know if this can help beginners like me, but here you have one mod soup, tested ( a lot ... ).

Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 4 Wolves of the Pacific - TMO\MODS]
TriggerMaru_Overhaul_2
TMO_ Metric_SpeedChart_Nomo
TMO_Update_20_to_21
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
TMO_Visuals_for_RSRDC
IJN_Radar_Fix_for_TMO2
Fixed_CD_sonar_RSRDC
Fixed Zero Bomb Load RSRDC
TBT filter green TMO 1.9 and Stock
MaxOptics IV for TMO_2
OPCFv1.3_TMO19_green
Longer_Ship_Wake_V1_TMO1.7
SCAF for RSRDC v502_2.0
sh4lighthousemod
Extra Allied naval bases for SH4 + UBM + TMO v1.7 (v1.0)
SH4 Authentic Flags Mod
Carotio_SH4_Big_Moon
Carotio_SH4-Seafloor2_256mb
Convoy Routes TMO+RSRD
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Webster's Smaller Rain for TMO
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2
New periscope's tube
New_Large_Lifeboat
Carotio_SH4_TrukCoralHarbourCityLocations
TGT AOB TO PK FIX - TMO (Easy Aob)
TGT DIALS TO PK FIX - TMO (Easy Aob)
Antilag
Radar and TDC Training Missions v1.02
SS399 USS Seacat_BALAO HI-RES Weathered

Just load it and enjoy not having crash to desktop
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Old 05-27-11, 06:11 PM   #3223
luismmm
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Default Not only TMO

Quote:
Originally Posted by fitzcarraldo View Post
...and use you TMO only? Test RSRDC, and, in a couple of days, you will know all the programs of NBC, CBS and all the stations of the Carotio Radio Pack.

Regards.
Fitzcarraldo
As you can see above, I dont run TMO only...

All the best
Luis
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Old 05-30-11, 04:48 PM   #3224
Excelsior82
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Default Where are the japs ?

Hello,

I'm trying TMO for the first time after several hours (more than 50h, 20 patrols or so) playing stock 1.5.

I've started a campaign in Asiatic fleet with a S-18 at the beginning of the war.

I'm on my third patrol now, in the beginning of march and I didn't saw any enemy ship. No merchant, no Sanpang, no warship, nothing... The only ships I spotted were dutch Tugs Boats and fishing boats, apart from 2 or 3 US fishing boats.

I don't say I'm not enjoying the mod, which is great on several others aspects, but I'm kinda surprised that no japanese ships are sailing around my boat, even when I'm patrolling areas they should cross.
For example, I've spent 4 days patrolling in the north of Makassar strait, and I only saw 3 dutch fishing boats.

I'd really feel better if anyone would be able to explain me either that's because the war is early and there is little traffic for now, or tells me what I don't do correctly.

By the way, I also experience a small inconvenience. When my crew spots an allied or neutral ship, TC doesn't get back to 1x, even when the ship is 8nm away. Is there any way to counter that, or is it a clever hard-coding ?

Thanks,
And, apart from that small things, the mod really adds flavour to the game
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Old 05-30-11, 09:33 PM   #3225
deceptiboat
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Quote:
Originally Posted by Excelsior82 View Post
Hello,

I'm trying TMO for the first time after several hours (more than 50h, 20 patrols or so) playing stock 1.5.

I've started a campaign in Asiatic fleet with a S-18 at the beginning of the war.

I'm on my third patrol now, in the beginning of march and I didn't saw any enemy ship. No merchant, no Sanpang, no warship, nothing... The only ships I spotted were dutch Tugs Boats and fishing boats, apart from 2 or 3 US fishing boats.

I don't say I'm not enjoying the mod, which is great on several others aspects, but I'm kinda surprised that no japanese ships are sailing around my boat, even when I'm patrolling areas they should cross.
For example, I've spent 4 days patrolling in the north of Makassar strait, and I only saw 3 dutch fishing boats.

I'd really feel better if anyone would be able to explain me either that's because the war is early and there is little traffic for now, or tells me what I don't do correctly.

By the way, I also experience a small inconvenience. When my crew spots an allied or neutral ship, TC doesn't get back to 1x, even when the ship is 8nm away. Is there any way to counter that, or is it a clever hard-coding ?

Thanks,
And, apart from that small things, the mod really adds flavour to the game
what year did you start from? If it's before 1942, Maybe because at that time, the Japanese doesn't occupied the dutch east indies yet, so, what will you see is only some Dutch fishing boat/other dutch's ship.

TC doesn't get back to 1x when you saw a friendly ship, i think that's good, i don't like my TC drop to 1 if it's just because a friendly ship. TC will drop to 1 if you saw an Enemy ships, though.
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