SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-02-07, 05:04 PM | #1 |
Planesman
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
|
Sub Indicator in GWX
I've noticed that while trying to take some screens of my exploits, that I have a hard time figuring out which way I'm pointing when I switch to free cam.
Now, in vanilla SH3, I know that there was an indicator on the surface of the water when using the free cam, allowing you to know both where your sub was, and the direction it was traveling (or was it which way the bow was pointing?). I'm trying to line up some screens, but I'm finding it hard, especially in fog, to figure out where to position the free cam because I have no idea where my sub is anymore (thereby losing pretty much all bearings). Is there any way to turn on this indicator in GWX? Or am I SOL? |
01-02-07, 05:07 PM | #2 |
Ocean Warrior
|
IIRC, I think its either Ctrl + (numpad) Del, Or Shift +(numpad) Del....
__________________
|
01-02-07, 05:53 PM | #3 |
The Old Man
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
|
Oh tell me about it, 12 patrols no orange circle telling me were I am,GREAT,**** myself fist time (sorry the pun) got use to it now and lovin it clueless,think before you put your foot in it.
|
01-02-07, 07:29 PM | #4 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
|
Isn't it removed by default in GWX?
If so, then you'll have to ask someone to email the file to you. Then you put it in the folder where it was originally. In general, when going to F12-camera from within the sub, the 1st view you get is headon. GWX here, btw.
__________________
|
01-02-07, 08:08 PM | #5 |
Planesman
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
|
I thought the default WAS head-on.
The problem is that when you're out at sea, especially in fog, there is almost no way to accurately turn the camera to face forward unless you're surfaced. |
01-02-07, 08:14 PM | #6 |
Grey Wolf
Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
|
I'll be honest even though it's a "cheat" I would'nt be without my orange circle.
If you want yours back get a copy from my filefront page http://hosted.filefront.com/Hakahura/ Place the file in the Data/Misc folder "The futures bright, the futures orange"....... and circley
__________________
Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
|
01-02-07, 08:21 PM | #7 | |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
|
Quote:
(if you want to play GWX-multiplayer, you have to disable this marker, to prevent a CTD. To make it a JSGME-compatible mod (=easy dis/enable), create a folder called UMark...inside this folder, create a folder named data...inside data, create a folder named Misc....inside Misc, you put the UMark. Now put this entire file in JSGME's MODS folder)
__________________
Last edited by Paajtor; 01-02-07 at 08:32 PM. |
|
01-02-07, 08:40 PM | #8 | ||
Ocean Warrior
|
Quote:
__________________
|
||
01-03-07, 12:31 AM | #9 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
Nah it should be fine for MP
Tis only a graphic No different to the blacked out one in name |
01-03-07, 10:36 AM | #10 |
Chief of the Boat
|
graphics have no detrimental effect in MP...some players even use camo sub skins
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
01-03-07, 10:40 AM | #11 |
The Old Man
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
|
Really, bbw?
Oki. OT: how about other small mods I run over GWX, like Kriller'sSun, a radio-pinup (the one I personally prefer lol), CargoCrater v1, GWXCaptainAmerican'sOfficerIcons, Fubar's VIIC (all graphical)....or small sound mods like NewDCSounds or a BetterHurricaneSound (made the last one myself)?
__________________
|
01-03-07, 11:07 AM | #12 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
|
Thanks for the Umark Hakahura. I know it's a cheat but I like to know what direction I'm going to be DC'd from. Nice to have it back for GWX.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
01-04-07, 04:55 AM | #13 |
Grey Wolf
Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
|
Your welcome mate, glad to help
I find that most DC's come from above :rotfl:
__________________
Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
|
01-04-07, 03:58 PM | #14 | |
Ace of the Deep
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
Quote:
__________________
NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
|
01-04-07, 04:24 PM | #15 |
Planesman
Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
|
I've never really used the external camera as a "cheat." Even when I've fire torpedoes blind, I didn't use the external view to line up the shot, only watch it hit.
But I just gotta ask: Do people really pay attention to DCs going in the water? I mean, My sonarman seems good enough yelling out that there are DCs in the water, and even then it's not an issue if you're changing course and depth enough. Actually, that leads me to another question: Did GWX change anything about the rate of descent for DCs? I seem to remember they dropped too fast in vanilla SH3. |
|
|