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06-29-14, 05:08 PM | #1081 |
Swabbie
Join Date: Jun 2014
Posts: 14
Downloads: 15
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What state is the mod in for SH4, can I play it and would I enjoy it? Or are there some glaring holes?
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06-30-14, 08:19 AM | #1082 | |
Seasoned Skipper
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 135
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07-03-14, 03:26 PM | #1083 | |
Silent Hunter
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Still, I do what I can when I can. FYI I may have pinpointed the cause of the crashes I was having...excessively large terrain tiles. Those new European land textures I posted earlier came with a price...serious instability when you approach the shore. I have reduced the size of the textures to 1024 x 1024, and I'm satisfied with the stability as well as the land appearance - it is a good compromise.
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07-03-14, 09:42 PM | #1084 |
Medic
Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
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That's good to hear! I've been keeping an eye on the thread and I'm happy to see you're working on both SH3 and SH4...But I wonder if you have the Time to do both?
Regardless,I will continue to support you in you endevour as best as I can! Which will mostly just be pats on the backs and Thumbs up! |
07-03-14, 09:45 PM | #1085 |
Best Admiral in the USN
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07-06-14, 04:08 PM | #1086 |
Silent Hunter
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Sorry - forgot to answer. I'm thinking of basing it on GWX, as long as none of that mod's creators object strongly. Everyone whose components are used will be credited.
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07-06-14, 04:42 PM | #1087 |
Best Admiral in the USN
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I'm pretty sure they won't so long as you give them the proper credit. You should ask them though first as that is the proper thing to do.(Who knows you may even get some of them to help you even.)
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07-06-14, 08:41 PM | #1088 |
Silent Hunter
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That's what I mean; I will be asking before I release anything.
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07-09-14, 09:38 PM | #1089 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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I would look forward to playing this mod
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
07-10-14, 02:13 AM | #1090 |
XO
Join Date: Jul 2009
Location: Preston, Lancs, UK
Posts: 418
Downloads: 137
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Forget death - I'll take dishonour! [SIGPIC][/SIGPIC] TMO 2.5 1.5 Optical Targeting Correction 031312 for TMO 2.5 1.5 OTC Realistic Scopes for TMO TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 Improved Stock environment v3_TMO&RFB TMO_Alt_engine-sounds TMO_Alternate_JS_Radar_performance TMO17_19_different_smoke |
07-13-14, 07:52 AM | #1091 |
Seasoned Skipper
Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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Glad you figured out it was the land tile texture size...and i am very glad you were able to keep them too, making them smaller. they are superb. thanks so much for your continued energy and optimism it will bring this mod home I feel and I am very grateful you have the strength to keep going.
as for basing the mod on some other mod, the main point is to release yours, i would not worry about the other stuff as any of us can enhance the game ourselves who know such mods..and it should never impede your work which is far more interesting to me than the SH3 mod packages of others. thanks.
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07-26-14, 04:33 PM | #1092 |
Watch
Join Date: Jul 2011
Posts: 29
Downloads: 117
Uploads: 0
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Any news?
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07-29-14, 04:41 PM | #1093 |
Silent Hunter
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Well, take your pick...
UNIFORMS Things have been very quiet for the past 3 weeks due to potential major life changes (nothing bad...considering continuing my education (again) among other things). However, before then, I worked on the uniforms yet again as a mini-project. It was very successful: -More historically accurate patches showing crew specializations (torpedo experts, mine experts, signalmen, and others) -Previously, only two heads could accommodate the new sailor's cap I created in Wings3d; now, there are about 5-6 heads to choose from. -Tweaked the uniform brightness to work better with post process filters. -Introduced leather overcoats and leather pants with different amounts of weathering. Now the crew will look less pristine. SUBMARINES -Major changes to the U-51 Class model; it was successfully introduced into the SH3 game engine. It is far from great but much better than in the screenshots posted earlier. Lots of work on the hull form, indentations for torpedo tubes, and some work on rigging. Now you can raise or lower the masts using the periscope key (for now at least - I hope to remap a different key so that both periscopes are usable). A WHOLE LOT of work on the skin, which made a big difference. Historically correct speeds, fuel capacity, and crush depth have been introduced, working off the Type VIIB as a parent unit. SHIPS -Miscellaneous work to the merchant ship I showed earlier; however, not much screenshot-worthy stuff. I don't want to spend lots of time right now doing skins for ships and different models - that is simple, and can be done closer to the release date. As always, a huge amount of work still needed on the High Seas Fleet and Grand Fleet ships; military vessels are much more time intensive than civilian ships. INTERFACE -Lots of work on the campaign selection screen. There's been an emphasis on German heraldry & establishing a WWI ambience. On the campaign selection screen, each flotilla available is represented by the coat of arms for whichever city it was based in - Kiel, Danzig, Cattaro, & more. PARTICLE EFFECTS -Very big breakthrough last month. I have always really disliked SH4's standard effects for smoke, fire, and shell explosions. In addition to the new smoke and fire I already posted, I managed to implement many SH5 effects for SH4. Stock SH4: hit a ship with the deck gun and there's a small flash. Now, see mushroom clouds, fire trails, or sparks with chunks of metal flying through the air. Armor Piercing and High Explosive shells can be assigned different impact effects. Get ready for explosions, shell hits, water splashes, and spray that are MUCH MORE VIVID than SH4 out of the box effects.
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07-29-14, 08:55 PM | #1094 | |
Best Admiral in the USN
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07-30-14, 01:01 AM | #1095 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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Sounds Good! |
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