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Old 05-01-21, 08:15 AM   #3151
Arlo
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I do kinda miss not being able to grab a headset and do directional sonar. But my crew's been handling it ok, so no deal breaker.
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Old 05-01-21, 09:50 AM   #3152
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Default I've noticed that Recognition Manual doesn't include ship length

Is there an easy way to obtain this for manual targeting?
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Old 05-01-21, 01:18 PM   #3153
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I do kinda miss not being able to grab a headset and do directional sonar. But my crew's been handling it ok, so no deal breaker.
Are you not seeing your sonar head bearing indicator spin when doing the mousewheel rotation, or the Home and End keys? Are your dials at 12 O'Clock high now?


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Is there an easy way to obtain this for manual targeting?
Try this little chart Macgregor the Hammer made:
https://www.subsim.com/radioroom/dow...o=file&id=5750
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Old 05-01-21, 01:53 PM   #3154
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Quote:
Are you not seeing your sonar head bearing indicator spin when doing the mousewheel rotation, or the Home and End keys? Are your dials at 12 O'Clock high now?
Mine remains at the 12 o'clock position although the bearing counter on the target classification/send bearing tool indicates that the bearing is changing.

-C
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Old 05-01-21, 02:19 PM   #3155
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Are you not seeing your sonar head bearing indicator spin when doing the mousewheel rotation, or the Home and End keys? Are your dials at 12 O'Clock high now?
I was experiencing the loss of manually taking over from the sonar op (mousewheel? I used to just click on a sonar compass heading and it would turn head to it) without the high noon. Then on Oct. 31, 1942 I experienced 'High Noon.'

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Old 05-01-21, 02:24 PM   #3156
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Quote:
Originally Posted by propbeanie View Post
Try this little chart Macgregor the Hammer made:
https://www.subsim.com/radioroom/dow...o=file&id=5750
Excellent! Thanks, propbeanie.
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Old 05-01-21, 02:52 PM   #3157
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Quote:
Originally Posted by Arlo View Post
I do kinda miss not being able to grab a headset and do directional sonar. But my crew's been handling it ok, so no deal breaker.
Quote:
Originally Posted by Randomizer View Post
Mine remains at the 12 o'clock position although the bearing counter on the target classification/send bearing tool indicates that the bearing is changing.

-C
Just for clarification with the Sonar Station:




So you should be able to use your mouse wheel and "scroll" it to move the head, or use the <Home> and <End> keys, or use that "orange" handle on the set, though it can be somewhat hit or miss on some of the subs in some of the conns. However, you should be able to use it. As you "scroll" the heads around, you should see that pointer move about the dial with the N, NE, E, SE, S, etc. designations on it, which should also be "facing" the way of your sub... your sub is "relative" to the "true" of the gauge. In other words, the N, E, S, W, etc. will move as your sub moves, but the "relative bearing" of the numeric gauge remains constant, hence the double-headed "pointer". As that needle moves, the numeric read-out in the upper left along that big double-headed arrow should match. If the "target" is IDd, then it will say "Merchant", or whatever. Also, if on a target, as in the example, you should see the green light lit that is on the same panel as the first gauge there. You should also be able to hear something in your headphones, though it might be faint. The "Sounding Indicator" to the left of the view only comes into play when you "ping" the "target", and your needle should then give you a range that holds, if it is hit. You can then "Send to TDC" if desired. If any of this does not function on your boat, let us know. You will usually find, like mikesn9, Mad Mardigan and now Arlo, that your gauges have also gone to 12 O'Clock High and are stuck. The boat is still fully functional, though you are not getting some gauges to read as such. Your HUD should still work, your digital read-out on that sonar station should still work, as will the "ping", but you most likely will not "see" the dial move. You can still "Send to TDC" though, and it will still be "accurate" data.

So to ask Arlo, had you encountered any IJN submarines that you were aware of, and which boat were you in, and do you have a location and timeframe as to where you were when things "stuck" like that? As much detail as you guys can supply is desired. The team has been going through the haystack of text files once again, looking for any issue, and the more descriptive you can be with the details, the easier it will be. We want to be able to re-create the scenario, so that we can find a solution. Thanks.
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Old 05-01-21, 03:02 PM   #3158
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Just South of Bongo Straits in a Tambor Class on Oct. 31, 1942 at 09:20. Just got a sound contact - warship closing (no wait, that's later). Listening to Bing Crosby on the Gramophone. Playing in my underwear.

[edit] Also .. periscope depth. And when I load saved not only are the gauges 'high noon' but the large ones on each end have shattered glass. It text, my chief engineer reports we are taking damage (for some odd reason). Water depth 1000' plus.

[edit 2] Oh, and we were at battle stations - about to secure.

[edit 3 And we had just sunk a paddle wheel coastal freighter. It took six torpedo hits and six shells (had to dive back to peri - it was armed). It still took forever to sink.


where and when


We're taking damage. ... We are?


Saved slot shows as previous day.


Another reload of save. No damage but 1000 ft. is 'shallow waters'


Torps - 2 fore and 2 aft left (just 'cause I'm not sure which details count.
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Old 05-01-21, 03:17 PM   #3159
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Quote:
Originally Posted by Arlo View Post
Just South of Bongo Straits in a Tambor Class on Oct. 31, 1942 at 21:00. Just got a sound contact - warship closing. Listening to Bing Crosby on the Gramophone. Playing in my underwear.
Ahoy, Arlo...

Can you please list, say... the very last 5 ships sunk... take a snap shot of ships sunk log, write them down & transcribe it here... heck, even send it by carrier pigeon or morse code even, to propbeanie if ya are feeling that nostalgic...

Main thing is... send that info on the last ships sunk.

That info will prove very useful, I do believe in helping the team, to work on pinning down just what may be causing this snafu... it'll help.

I noted with it happening to Me, was right after I sank 2 IJN subs, not far from each other... not saying they were the culprits but something with them, could have... maybeeee just maybe, contributed perhaps.. (no offense team... just informing ya.. is all. ) that is what happened just prior to Me, experiencing 'High Noon' & I didn't enjoy the movi.. erhm.. experience... though the movie was good.

Thanks.

M. M.



P.s.

All others who have run into this with FotRS-U v1.46, please note that info with your reporting of it occurring on your end, as well... thanks.
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Old 05-01-21, 03:51 PM   #3160
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Old 05-01-21, 05:12 PM   #3161
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So I decided to cut short the patrol and see if ending it would result in fixing the highnoon issue. Alas, apparently sinking a Japanese hospital ship deep in Japanese waters does count as sinking a U'S' or Allied ship. *ShruG*



Just as well I ended the patrol. I will now start anew/fresh.
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Old 05-01-21, 06:32 PM   #3162
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Quote:
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So I decided to cut short the patrol and see if ending it would result in fixing the highnoon issue. Alas, apparently sinking a Japanese hospital ship deep in Japanese waters does count as sinking a U'S' or Allied ship.
in my experience, i have sunk the odd hospital ship, by accident, of course, and no one has said "boo" when i returned to port.

sinking one and getting court martialed seems harsh, even for the UBIs.

how many have you sunk during the career?
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Old 05-01-21, 06:42 PM   #3163
Arlo
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Originally Posted by KaleunMarco View Post
in my experience, i have sunk the odd hospital ship, by accident, of course, and no one has said "boo" when i returned to port.

sinking one and getting court martialed seems harsh, even for the UBIs.

how many have you sunk during the career?
One ... in all my careers. Foul weather night conditions. But why would an allied convoy (with or without hospital ships) be right off the coast of Northern Japan? Hence my certainty that I was shooting at Japanese ships. Well, that and the Japanese DD escorts that came after me.
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Old 05-01-21, 07:13 PM   #3164
miltonfilhos
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Default Ctd on base

I have experience CTD every time i try to enter/leave the Any Base with Fotrs
1.46 , with the same Graphics config i use in the Vanilha or TriggerMaru_Overhaul 2.5 i have try clean Install Sh4 so Many times i decide to start use Old Hdd instead the SSD. any advice how to fix this ?? or maybe something i have miss THEBERSTER guide about Graphics Config with FOTRS ?? I use a win 10 64 with a Nvidia GTX 1070 all 3 recommend software installed ( JSGME , LAA , Multish4 ) With 1920x1080 game graphics (instead my default monitor 3840x2160) Again game run perfect in Vanilha or Trigger Maru ok if i start outside off the harbor but ctd whem i come back or start inside of Harbor.
Look like my Printscreen host is not subsim approved ( Lightshot) sorry.

JSGME


https://prnt.sc/12dgl3e



Trigger Maru


https://prnt.sc/12dgk10



FOTRS



https://prnt.sc/12dgmul

Thank you in advance for any help .
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Old 05-01-21, 07:26 PM   #3165
Arlo
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Originally Posted by miltonfilhos View Post
I have experience CTD every time i try to enter/leave the Any Base with Fotrs
1.46 , with the same Graphics config i use in the Vanilha or TriggerMaru_Overhaul 2.5 i have try clean Install Sh4 so Many times i decide to start use Old Hdd instead the SSD. any advice how to fix this ?? or maybe something i have miss THEBERSTER guide about Graphics Config with FOTRS ?? I use a win 10 64 with a Nvidia GTX 1070 all 3 recommend software installed ( JSGME , LAA , Multish4 ) With 1920x1080 game graphics (instead my default monitor 3840x2160) Again game run perfect in Vanilha or Trigger Maru ok if i start outside off the harbor but ctd whem i come back or start inside of Harbor.
Look like my Printscreen host is not subsim approved ( Lightshot) sorry.

JSGME


https://prnt.sc/12dgl3e



Trigger Maru


https://prnt.sc/12dgk10



FOTRS



https://prnt.sc/12dgmul

Thank you in advance for any help .
The best advice I was given (from Bubblehead, I think) fixed CTD issues for me across all mods.

1: Delete the SH4 folder in documents before applying FOTRSU.

2. Use LAA (on the SH4 executable).

https://www.moddb.com/downloads/large-address-aware1

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