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Old 12-22-20, 02:53 PM   #2356
s7rikeback
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Quote:
Originally Posted by Cybermat47 View Post
All those mods are “borrowed heavily” from your work and modified, so no need to ask permission! Adding my name to the credits would be nice though

I’ve also recently updated the N-class mod to replace one of the torpedo launchers with a 4-inch gun, to bring it more in line with the real N-class.

I’ve also made another mod using TDW, theBeast, and vdr1981’s work for SH5.

SH5 TWoS Flags for SH4

This mod ports over the great SH5 TWoS flags to SH4.

The nations and NGO with upgraded flags are:
  • America
  • Australia
  • Britain
  • Canada
  • China
  • France
  • Free France
  • Germany
  • India
  • Italy
  • Japan
  • Netherlands
  • Red Cross
  • Russia

Please note that this mod contains historically accurate Nazi symbols. These are included solely for the sake of historical accuracy.

https://www.subsim.com/radioroom/dow...o=file&id=5722

Many thanks for your help Cybermat47,

We have included the German flag fix and the texture fix in the next release due any time from now.
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Old 12-22-20, 03:05 PM   #2357
Caustic
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Progress on natural sinking mechanics with a FOTRSU native ship. A submod in developement for FOTRSU in order to better balance the ships against each other and to delay the ship sunk message to give you more difficulty. Say as example a fatally wounded destroyer can still attack you or fire it's weaponry while incapacitated in theory until the flooding becomes too severe.



You also get a preview of my updated vanilla enhanced environmental mod which will be released at around the same time for those who prefer the original atmosphere of the game with the inclusion of various updated textures and my own modifications to the scene.dat.
The ship in the screenshot is the British C-Class destroyer included with the FORTSU mod. Thanks so much to Propbeanie and everyone else.





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Old 12-22-20, 03:08 PM   #2358
s7rikeback
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Quote:
Originally Posted by Caustic View Post
Progress on natural sinking mechanics with a FOTRSU native ship.



You also get a preview of my vanilla enhanced environmental mod which will be released at around the same time for those who prefer the original atmosphere of the game with the inclusion of various updated textures and my own modifications to the scene.dat.
The ship in the screenshot is the British C-Class destroyer included with the FORTSU mod. Thanks so much to Propbeanie and everyone else.





Hello Caustic,

Looking forward to see more of this in the future.
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Old 12-22-20, 03:09 PM   #2359
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Default Upcoming in time for Christmas giving!!!

bump bump bump

Quote:
Originally Posted by s7rikeback View Post
Imminent Release

"Once propbeanie finds his computer's power button"

A very Merry Christmas / Happy Holidays to you all from the FotRSU Team.

100_FalloftheRisingSun_UltimateEdition_v1.3_EN


FotRSU_Nippon Maru_Public_Beta_v1_Build


What is this FotRSU_Nippon Maru_Public_Beta_v1_Build ?
Download the read-me pdf...
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Old 12-22-20, 03:31 PM   #2360
Caustic
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Quote:
Originally Posted by s7rikeback View Post
Hello Caustic,

Looking forward to see more of this in the future.

It's quite incredible brother. I have managed to get the game to differentiate between keel damage and hull damage so now torpedo depth and speed is more important than ever.


Also structural failures have returned in a functional way ie the ships will break in various locations and it's more difficult to accomplish than it was in the original NSM or Vanilla. Some vanilla features were added back in like hit-impulse effects caused by torpedo detonation.
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Old 12-22-20, 04:05 PM   #2361
KaleunMarco
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Quote:
Originally Posted by Mios 4Me View Post
Yeah, Balao + 4 more torps is a better solution instead of upgrading. Can't remember if it were you or sniper who showed me how to do that.

could have been me.
you need to perform this only once per boat (Gato, Balao, etc) and while you are in port between missions.
browse to the Savegame folder.
make a copy of the ActiveUserPlayerUnits.upc file.
Open the original ActiveUserPlayerUnits with Notepad.
find:
[UserPlayerUnit 1.Compartment 1.Bunker 1]
ID=SternTorpedoRoom
and change the Capacity to whatever you want.
then find:
[UserPlayerUnit 1.Compartment 5.Bunker 1]
ID=BowTorpedoRoom
and change the Capacity to whatever you want.

you can preload the additional slots with warshots by following the torpedo pattern in the line following the Capacity line:
IDLinkAmmunitionLoaded=

or

wait until you reload that Savegame and add the fish via the weapons screen.

voila!

good luck!
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Old 12-22-20, 08:23 PM   #2362
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
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Old 12-22-20, 11:51 PM   #2363
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Boo-ah-ha-ha-ha-ha!!! Good one Cybermat47! Me loves me some SpongeBob, eh, Patchie? Home of utter darkness, technique, "Touch"-"Don't TOUCH!", "Chaw-klut!" and

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Old 12-23-20, 03:01 PM   #2364
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We now direct your attention away from your families, your children, your parents, Christmas, Hannukah, all things "holiday", all things food, etc., and point you at:
Version 1.39 of Fall of the Rising Sun Ultimate Edition

Do NOT neglect all of the others though, please...

==================
The FotRSU Mod Team

Merry Christmas!!!

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Old 12-23-20, 04:44 PM   #2365
J0313
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Your download link isn't working. I can download other mods just not yours.
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Old 12-23-20, 04:45 PM   #2366
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Your link isn't working. I can download other mods from here but not yours.
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Old 12-23-20, 04:48 PM   #2367
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Your download link is broken. I downloaded a few other mods from here to see if it was my computer and I was able to download other stuff with no problem.
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Old 12-23-20, 04:59 PM   #2368
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Try a different browser. There have been 26 downloads thus far, and I just tried again, and can get the file. I did have trouble with my Vivaldi browser, but that shtinking Edge worked fine. Now Vivaldi is doing OK also. Of course, I'm in the US. Don't know if it matters where you are or not...

Also, note the quote at the top of all of the download pages:
"If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.
"

The ad-blocker in Vivaldi is what was hitting me...
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Old 12-23-20, 05:23 PM   #2369
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Oh, so now it's a pay to download. Got it.
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Old 12-23-20, 06:14 PM   #2370
s7rikeback
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Quote:
Originally Posted by J0313 View Post
Oh, so now it's a pay to download. Got it.
If I have read this right, your getting a payment prompt trying to download this?

I can ensure you, that this is a free mod and will always be that way.

Can you provide a screenshot please?

If I have misunderstood - please ignore the above, and confirm if you have now downloaded it or not ?

# Update - from my side, it's downloading as expected.
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