SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-26-10, 04:05 PM   #31
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

On U-1105 the coating looks like much larger sections.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-26-10, 04:10 PM   #32
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

I really like the look of the one where you used the photo for the texture, good going on adapting that one to work.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-26-10, 06:35 PM   #33
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
I really like the look of the one where you used the photo for the texture, good going on adapting that one to work.
Thanks!

I am such a noob at doing this. I still can not figure out how to do the bump maps. Msybe if there was a Bump Map Tutorial for nub Dummy's.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-26-10, 06:38 PM   #34
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by TheBeast View Post
Thanks!

I am such a noob at doing this. I still can not figure out how to do the bump maps. Msybe if there was a Bump Map Tutorial for nub Dummy's.
could of fooled me! Looks like you're doing excellent work there with those skins
TheDarkWraith is offline   Reply With Quote
Old 06-26-10, 07:02 PM   #35
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by TheBeast View Post
Thanks!

I am such a noob at doing this. I still can not figure out how to do the bump maps. Msybe if there was a Bump Map Tutorial for nub Dummy's.
Yeah, honestly, your skins look high quality already man.

What image editing software are you using. If you are using GIMP, I could pretty much tell you anything you wanted to know.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-26-10, 07:09 PM   #36
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by TheDarkWraith View Post
could of fooled me! Looks like you're doing excellent work there with those skins
Thanks!
I started making skins in Jan, 2010 using vanilla MS Paint. Jankyser Liked a couple skins I did and when he found out I was using paint, he sent me Adobe Photoshop Elements 5.0 and transferd the License to me. Things got a lot easier. Currently I have been using PaintDotNet. It is a lightweight application that supports layers and does most of what I need and it is FreeWare. So any templates I make can be used by anyone that wants to download the App.
The funny thing is, the default vanilla Paint from the OS is a full blown Graphics Editor that is crippled in the OS registry. At least it was from Win95-WinXP. Not sure about anything after that. I know this to be a fact.

I was hoping I might be able to get one of you guys to help me do the bump maps giving the textures a little depth.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-26-10, 07:24 PM   #37
rsvette12
Lieutenant
 
Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
Default

Thanks for the explanation on emblems, appreciate it, great work.

Rich
rsvette12 is offline   Reply With Quote
Old 06-26-10, 07:31 PM   #38
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
Yeah, honestly, your skins look high quality already man.

What image editing software are you using. If you are using GIMP, I could pretty much tell you anything you wanted to know.
I have been using PaintDotNet for all the SH5 skins I have been doing. I may change to GIMP if it support other feature that will help improve things.

Quote:
Originally Posted by rsvette12 View Post
Thanks for the explanation on emblems, appreciate it, great work.

Rich
Hopefully I explained it well enough to make things easy for you?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-26-10, 07:51 PM   #39
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default Slightly abused Alberich Skin

Here is the Improved Alberich skin without bump maps.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 06-26-10, 08:13 PM   #40
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

That one is lovely!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 06-26-10, 08:27 PM   #41
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Here's a model someone made of an Alberich-coated Type XXIII:











I don't think any of these shots are the right quality or orientation for direct use as textures, but perhaps they'll help as a reference.
Capt Jack Harkness is offline   Reply With Quote
Old 06-28-10, 07:24 AM   #42
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Quote:
Originally Posted by SteelViking View Post
Yeah, honestly, your skins look high quality already man.

What image editing software are you using. If you are using GIMP, I could pretty much tell you anything you wanted to know.
OK, have been learning a little about Bump Maps. When editing the *_N.dds, changes made with a lighter shade appear as depressions on the skin texture and of course changes made with a darker shade appear to be raised surfaces on the skin texture when rendered on the model.
By doing a gradient fill for a Single Alberich Tile location on the skin, you can make that tile appear to be tilted when it is rendered.
This will really help when doing the Tarnmatte Bump Maps on the few place the Tarnmatte texture will be applied. It looked like they stapped some very course burlap material to the surfaces.

From what I have been reading, Tarnmatte "normally" was applied to the Snorkle and Periscope Heads. I am not sure if I can edit those textures in game. I did find a few Photo's showing Conning Towers that had some Tarnmatte material applied but really, not to much.
So I will keep Alberich Coating for Hull as planned and most of the Tower. I really do not think they would remove Alberich for just a few tiny patches of Tarnmatte. That is why I named this skin "Tarnmatte Anrchoic Coating". Plus, I originally based the name on the Equipment Upgrade Pack defined in the Uboat_Sensors.sim that reduces the enemiy's ability to detect you by 25% for both Radar and Sonar.
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 06-28-10 at 07:42 AM.
TheBeast is offline   Reply With Quote
Old 06-28-10, 07:50 AM   #43
zack
Gunner
 
Join Date: Mar 2010
Posts: 96
Downloads: 95
Uploads: 0
Default

Alberich Boats was only black .)

btw,here is a good story from one of this boats,it is a type VII,U-480
zack is offline   Reply With Quote
Old 06-28-10, 08:22 AM   #44
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

In GIMP, (it is what I use so it is all I know) there is a bump map tool. With it, you can make _N.dds images very quickly. If you simply take the background color of an _N.dds file and make a blank image with it the same size as the texture you are using, you can then tell it to create a bump map with that texture (in your case, a sub skin). So, the _N.dds file will match up perfectly with your texture, and you get the 3d effects. Of course, in the tool itself there are some adjustments that can be made, and you have to get them right in order for it to work. Anyway, you may want to get GIMP just to check out that feature. It's totally free.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 06-28-10, 10:26 AM   #45
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Quote:
Originally Posted by SteelViking View Post
In GIMP, (it is what I use so it is all I know) there is a bump map tool. With it, you can make _N.dds images very quickly. If you simply take the background color of an _N.dds file and make a blank image with it the same size as the texture you are using, you can then tell it to create a bump map with that texture (in your case, a sub skin). So, the _N.dds file will match up perfectly with your texture, and you get the 3d effects. Of course, in the tool itself there are some adjustments that can be made, and you have to get them right in order for it to work. Anyway, you may want to get GIMP just to check out that feature. It's totally free.
I just tried GIMP 2.6.9
I really like that feature for creating the Bump Map. Thing is, I don't want to bump map every skin. I would rather figure out how to change the color pallete to the Purple/Violet used in the *_N.DDS so I only have to do it that one time for each Sub Model.
I have Graphic FX such as welding, rust, dirt, oil and other FX, each on their on layer in my Templates, so that when I don't need that specific effect I can just Hide it before saving changes. I just have to remember to Undo the Flatten Image Layers after each save.

So my question is: How do I change the Color Pallete to Purple/Violet to create the *_N.DDS Bump Map?
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire

Last edited by TheBeast; 06-28-10 at 11:19 AM. Reason: fixed type error
TheBeast is offline   Reply With Quote
Reply

Tags
graphics, mod, sh5, skin

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:31 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.