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Old 06-09-22, 04:49 PM   #1321
KaleunMarco
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Quote:
Originally Posted by Bubblehead1980 View Post
Thus far only disappointing gameplay issue with DW is tankers do not "blow up" as a loaded tanker should do. Have not spotted lifeboats either. Typically one solid torpedo hit was enough to ignite a tanker. They do catch fire burn, and the fire damage mod is apparently merged into DW as fire appears to damage ships over time (love it) but its rather dull when tanker does not blow up as should.


I've played around with zon.cfg file before but not how to get the boom. Just looking for the fix....
lifeboats are an indication of survivors and the survivor factor is determined by ship, using the \Data\Sea\Ship.Cfg file. modify that and you can have as many life boats as you want.
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Old 06-11-22, 11:46 AM   #1322
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Originally Posted by KaleunMarco View Post
lifeboats are an indication of survivors and the survivor factor is determined by ship, using the \Data\Sea\Ship.Cfg file. modify that and you can have as many life boats as you want.

I am aware of that, but shocked to find many of the ships do not have entries for survivors. Some ships are obviously imports from SH 3. Wonder if not able to produce lifeboats? Fifi any idea?
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Old 06-12-22, 09:58 AM   #1323
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wolf_howl15 Re: Query...

Ok, have a... general query...

have a kaleun in the 7th flot., & another in the 2nd... bith skippering Type VII-B's... &... both, for weird reasoning beyond My kin... have been given the designation of being... U-46...

soooo...


My query is... how do I go about changing up the U-xx designator on the 2nd U-46, to another U-xx designator... other than... U-46.???


What files & sections of those files, will I need to make changes to, in order to do so.

I know they will be in... the game saves folder... just not entirely sure of what all files will need this... editing, to rectify that.

Thanks.








M. M.
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Old 06-12-22, 12:27 PM   #1324
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Originally Posted by Mad Mardigan View Post
Ok, have a... general query...

have a kaleun in the 7th flot., & another in the 2nd... bith skippering Type VII-B's... &... both, for weird reasoning beyond My kin... have been given the designation of being... U-46...

soooo...


My query is... how do I go about changing up the U-xx designator on the 2nd U-46, to another U-xx designator... other than... U-46.???


What files & sections of those files, will I need to make changes to, in order to do so.

I know they will be in... the game saves folder... just not entirely sure of what all files will need this... editing, to rectify that.

Thanks.








M. M.


I'm not in port so can't look but I believe its in the save file...ActivePlayerUserUnit.upc. open text file and search .


May want to check the careertrack.upc file as well.


Of course, always back up the entire folder before any changes.
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Old 06-12-22, 12:39 PM   #1325
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wolf_howl15

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Originally Posted by Bubblehead1980 View Post
I'm not in port so can't look but I believe its in the save file...ActivePlayerUserUnit.upc. open text file and search .


May want to check the careertrack.upc file as well.


Of course, always back up the entire folder before any changes.

Quote:
Originally Posted by Bubblehead1980 View Post
Of course, always back up the entire folder before any changes.
But, of course... always do... it is & was... a very painfully hard learned lesson...


Ok, now armed with info... onwards into the breech (or is that breach... ), dear friends...








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Old 06-12-22, 12:54 PM   #1326
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Originally Posted by Mad Mardigan View Post
But, of course... always do... it is & was... a very painfully hard learned lesson...
Ok, now armed with info... onwards into the breech (or is that breach... ), dear friends...

M. M.
it's not THAT simple.
you must also change a couple of lines in your latest CareerTrack.upc.
firstly, select both files in Windows Explorer. then do a Ctrl+C and a Ctrl+V to make backup copies.

Browse to the bottom of CareerTrack and find either a
CSS_PatrolEnd paragraph
Reason=CSS_PatrolEnd
NameDisplayable=U-59
or a
CSS_NewCommand paragraph
NameDisplayable=U-137
CurrentDate=1940-12-04 18:19:06
UserPlayerInstanceDisplayableName=U-137
UserPlayerUnitIDLink=IID
change the existing Text (in orange here) to whatever you wish to see. Ubi does not check the text for any reason so you are free to insert any text you wish.
+++
at the same time, you must change ActiveUserPlayerUnits.upc. The text is at the beginning of the file.
[UserPlayerUnit 1]
ID=IID
NameDisplayable=Type II D U-boat
UnitName=U-137
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Old 06-12-22, 01:37 PM   #1327
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wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
it's not THAT simple.
you must also change a couple of lines in your latest CareerTrack.upc.
firstly, select both files in Windows Explorer. then do a Ctrl+C and a Ctrl+V to make backup copies.

Browse to the bottom of CareerTrack and find either a
CSS_PatrolEnd paragraph
Reason=CSS_PatrolEnd
NameDisplayable=U-59
or a
CSS_NewCommand paragraph
NameDisplayable=U-137
CurrentDate=1940-12-04 18:19:06
UserPlayerInstanceDisplayableName=U-137
UserPlayerUnitIDLink=IID
change the existing Text (in orange here) to whatever you wish to see. Ubi does not check the text for any reason so you are free to insert any text you wish.
+++
at the same time, you must change ActiveUserPlayerUnits.upc. The text is at the beginning of the file.
[UserPlayerUnit 1]
ID=IID
NameDisplayable=Type II D U-boat
UnitName=U-137
Much appreciated, KM...








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Old 06-12-22, 03:45 PM   #1328
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Originally Posted by Mad Mardigan View Post
Much appreciated, KM...

M. M.
i forgot to add, you should change your catch-phrase-motto to:

Onward, into the fog.

The SH4 guys kinda-sorta adopted that as our motto. It originated somewhere else but it is spot-on for SH4.
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Old 06-12-22, 05:45 PM   #1329
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Default Couple interesting things

Three patrols into my Dark Waters career. Started in September 1939 with Type VIIB U-48. Now March 1940. Loving the mod.


Couple interesting things I do not recall encountering in SH 4 before


When I am under silent running, evading escorts...if I use the rudder, it has a great sound effect of it turning, but seems it is more than a sound effect, seems it makes noise and gives position away as it will bring a escort in when otherwise they do not have fix on position. I like this, just interesting touch.

Second, looks like duds can damage a ship. March 1 1940 ran into large Northbound convoy in Grid BG 451. Submerged and made it inside the convoy during morning and attacked around noon. Hit one 8300 ton tanker, the second torpedo was a dud. Next two were duds(!). I turned and fired stern tube, which functioned. Crippled the tanker, which sunk some 45 minutes later.

Meanwhile when came back to periscope depth, forward tubes reloaded, fired two eels at 8500 ton tanker, one detonated one dud. This one sailed on burning but slowed. Another tanker emerged out of the fog and right across my bow, fired a eel...dud! However, after the dud, he slowed and went almost dead in water...on hydrophone could hear the "groans" of sinking ship on his bearing, as well as the other one that eventually sunk.

I fired my last eel at the tanker(last one hit by dud) and it was a dud also. However, this tanker is now dead in water. Destroyers came on scene and forced me deep. I am currently at 120 meters waiting them out. The one tanker went down, other can hear it groaning, afloat but groaning.

Seas at quite heavy, 29 knot winds, large waves so possible they damaged it but ship was running fine until the duds hit them.
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Old 06-12-22, 06:32 PM   #1330
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Which flotilla moves to Lorient once France is occupied? My current Flotilla is 2nd at Wilhelmshaven, its March 1940
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Old 06-12-22, 06:49 PM   #1331
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Which flotilla moves to Lorient once France is occupied? My current Flotilla is 2nd at Wilhelmshaven, its March 1940
That Flot is scheduled to be re-based to Lorient in July 1940...if you survive.
Don't get scared!!



there is a file in the Dark Waters\Support\OM_DarkWaters_AddIns\ folder titled ProposedOpMonsunFlotillas.ods that displays Flot v Base info.
Not sure who built it and i am not sure if it is 100% accurate but it is a starting point.
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Old 06-12-22, 08:50 PM   #1332
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Quote:
Originally Posted by KaleunMarco View Post
That Flot is scheduled to be re-based to Lorient in July 1940...if you survive.
Don't get scared!!



there is a file in the Dark Waters\Support\OM_DarkWaters_AddIns\ folder titled ProposedOpMonsunFlotillas.ods that displays Flot v Base info.
Not sure who built it and i am not sure if it is 100% accurate but it is a starting point.
I must have missed that doc, there is a ton of doc, some not even accurate or relevant, a lot to go through lol. Ill check it out though. Thanks for heads up.


Oh, definitely not scared yet lol. I love the mod but its definitely not that difficult in early stages for as escort AI goes, reminds me of how easy stock was. I even have the L2, most difficult AI enabled. I have encountered aircraft when closer to land as well, that is always a ugh attention getter since no air search radar, all visual.

Getting away from escorts is going below 120 meters and they have a tough time tracking and their depth charges are set shallow. I have not looked at the guts of the mod as trying to avoid that outside of the night surface attack aspect (which I have working pretty well, will be releasing it soon). I've had one semi challenging escort encounter, likely had a higher skill level. However, I have no doubt it will get more difficult.

My major initial difficulties was adjusting to plotting things in metric and the German TDC is different, with its lack of position keeper and thus if you change course etc after entering data requires correction.I figured it out and had a lot of success.


Last patrol sunk 5 ships...three merchants, two tankers. I had a lot of duds on this patrol. I've been reading up on German torpedo crisis "torpeokrise", was never aware the extent of the problem, it was for a time almost as dire as the MK 14 scandal. Did not solve the depth running issue until Feb 1942.



I survived but upon return to port, I was removed from command and said to be hauled off by the Gestapo (Secret Police as it put it). Apparently, I sunk too many neutral ships. I sunk one second patrol and two on last. Bit of a contradiction because I received a message saying basically to conduct unrestricted warfare, they are sailing in convoy with the hostile to Germany it happens.Also, OM it was never a problem, was not aware it was changed. I may have to change that aspect of things. To my knowledge no U Boat commanders were never disciplined for sinking neutrals. One on second patrol was even a accident lol. T1 torpedo I fired missed target, but sailed on two columns over and hit a large neutral merchant. They do not act neutrals either, will turn to ram you lol.
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Old 06-12-22, 09:30 PM   #1333
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"5. One of the problems with “stock” SH4 is the way it treats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed “neutrals” during their early combat patrols."


Looks like this did not carry over into Dark Waters from OM, as I was removed from command after sinking two neutrals in a patrol and one on previous. They were sailing in convoy with British ships. Wish I had known, I lost a excellent career due to this. Ugh.
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Old 06-12-22, 10:29 PM   #1334
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Quote:
Originally Posted by Bubblehead1980 View Post
"5. One of the problems with “stock” SH4 is the way it treats the “detection” of neutral shipping (i.e. it basically ignores them). This behavior became unacceptable from a gameplay point of view during the development of the early war combat operations. Therefore there are “no neutrals” in OM. It will be up to the player to determine if a ship needs to be engaged or not. During the early phases of the war these normally neutral ships will remain unarmed. Also from review of the records, Uboat captains sink supposed “neutrals” during their early combat patrols."


Looks like this did not carry over into Dark Waters from OM, as I was removed from command after sinking two neutrals in a patrol and one on previous. They were sailing in convoy with British ships. Wish I had known, I lost a excellent career due to this. Ugh.
there is a parm in one of the cfg files that defines the negative points assigned to sinking a friendly or a neutral. i can't remember the file name.
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Old 06-12-22, 11:20 PM   #1335
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Originally Posted by KaleunMarco View Post
there is a parm in one of the cfg files that defines the negative points assigned to sinking a friendly or a neutral. i can't remember the file name.

Hmm. I have been searching but have not found it..
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