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Old 02-09-22, 02:00 PM   #1201
Niume
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Quote:
Originally Posted by nazaka View Post
I have two different versions of SH4: one for KSD 2 and the other for Dark Waters


For Dark Waters, I went through the Steam version... if that helps
Oh yeah, Dark waters have folder named KSD interface my bad.
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Old 02-20-22, 12:26 PM   #1202
woland595
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Hello everyone,

i have several issues with manual targeting and RAOBF.

First of all, horizontal scales of the periscope and raobf are not matched each other, for example optical length of targeting drone is aproximetly 19 (see in attachment 1) and in RAOBF view it is already 36 (see in atachement 2)

But it is not the biggest problem. The mast height of drone is 24 meters. Optical height is 5.5, so raobf gives a range 2400 meters (see in attachment 3), but it is actually 1300. Weapon officer gives 1300 and he is actually right, i activated map update for this test. Probably, it is because raobf expecting power of periscope x6, but it is x4.

What i'm doung wrong?

Thanks in advance.

And thanks for great mod
Attached Images
File Type: jpg SH4Img@2022-02-20_18.05.04_015.jpg (93.7 KB, 23 views)
File Type: jpg SH4Img@2022-02-20_18.06.12_313.jpg (96.9 KB, 18 views)
File Type: jpg SH4Img@2022-02-20_18.07.44_392.jpg (97.6 KB, 19 views)

Last edited by woland595; 02-20-22 at 12:43 PM.
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Old 02-20-22, 12:53 PM   #1203
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Quote:
Originally Posted by woland595 View Post
Hello everyone,

I have several issues with manual targeting and RAOBF.

First of all, horizontal scales of the periscope and raobf are not matched each other, for example optical length of targeting drone is aproximetly 19 (see in attachment 1) and in RAOBF view it is already 36 (see in atachement 2)

But it is not the biggest problem. The mast height of drone is 24 meters. Optical height is 5.5, so raobf gives a range 2400 meters (see in attachment 3), but it is actually 1300. Weapon officer gives 1300 and he is actually right, i activated map update for this test. Probably, it is because raobf expecting power of periscope x6, but it is x4.

What i'm doung wrong?

Thanks in advance.

And thanks for great mod
It'd be a big help.. to know a few facts...

1. Source of your copy of SH4, what version of it & lastly... are you running more than 1 copy of it.

2.Just where do you have SH4 (or any subsequent copies, if you are running more than 1... ) installed.

3. If I recall rightly, this set up, does come with a JSGME pre-installed in the setup of it... so... how 'bout opening that up... click on 'Tasks', select export & the sub selection of 'to clipboard'... doing that, will then allow for you in your reply back, to paste the mods activated listing, for O.M.: Dark Waters...



Having this info, will be of a BIG help, in being able to determine if there's an error in 1 of the mods... or is it a mx up of mod order... or... are there mods in the mix... that should NOT be there... That would help narrow down the possible causes for issues...



M. M.
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Old 02-20-22, 04:00 PM   #1204
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Quote:
Originally Posted by Mad Mardigan View Post
It'd be a big help.. to know a few facts...

1. Source of your copy of SH4, what version of it & lastly... are you running more than 1 copy of it.

2.Just where do you have SH4 (or any subsequent copies, if you are running more than 1... ) installed.

3. If I recall rightly, this set up, does come with a JSGME pre-installed in the setup of it... so... how 'bout opening that up... click on 'Tasks', select export & the sub selection of 'to clipboard'... doing that, will then allow for you in your reply back, to paste the mods activated listing, for O.M.: Dark Waters...



Having this info, will be of a BIG help, in being able to determine if there's an error in 1 of the mods... or is it a mx up of mod order... or... are there mods in the mix... that should NOT be there... That would help narrow down the possible causes for issues...



M. M.
Hi,

thanks a lot for quick response and sorry for missed info. I just didn't think it bug or technical problem, but rather a feature, that i dont understand.

Here the answers.

1. I'm using Steam sh.4 version 1.5 patched with LAA.
2 and 3
Generic Mod Enabler - v2.6.0.157
[C:\Games\Steam\steamapps\common\Silent Hunters wolves of the pacific\MODS]

OM_DarkWaters_V6

As you can see i didnt install any other mods yet.
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Old 02-20-22, 04:12 PM   #1205
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Quote:
Originally Posted by woland595 View Post
Hi,

thanks a lot for quick response and sorry for missed info. I just didn't think it bug or technical problem, but rather a feature, that i dont understand.

Here the answers.

1. I'm using Steam sh.4 version 1.5 patched with LAA.
2 and 3
Generic Mod Enabler - v2.6.0.157
[C:\Games\Steam\steamapps\common\Silent Hunters wolves of the pacific\MODS]

OM_DarkWaters_V6

As you can see i didnt install any other mods yet.
Thanks for that prompt repost back on that info...

Ok, on install of it all, can see that your location is not presenting any issues... & that, is a good thing.

Now, as to the mod issues itself... have to admit, as for Myself... am at a loss here as to why you are facing those issues.

So, with that... am gonna await & hand this off to 1 of the other more knowledgeable hands here... take a crack at them helping you to get that, sorted out & get ya ship shape... there.

My set up I have... is more... extensively added to, than yours here... though, it may be related to some of the other add inz included, may be required for the end effect of the gear you mentioned not matching up with the periscopes view... to indeed, match up... hard to say.

At any rate, this here is the mods list that I have set up... just so you can see what I'm running with, with O. M.: Dark v6 set up (And, as you can see... it is, rather... extensive, to say the least... ):

Generic Mod Enabler - v2.6.0.157
[E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\SH4-OM Dark Waters v6\MODS]

OM_DarkWaters_V6
OM_Strategic_Map_Symbols
OM_UMark
2nd Flotilla VII-B&C career start sub addins
#3_PE4_TM_Submarine_Stock_caustics_rolllpitch_deep er
#4 PE4 Ship_debris_SH4_with bodies
#5_PE4_real_reflections_for_harbour_and_objects
PE4_high quality bow and stern wakes (stock SH4 lower FPS)
Improved Stock Environment_v3
NMMO Reverse Ocean Colors Add-on
(1) RUIM v1.0 for SH4v1.5 (Hi-res)
(2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)
(4) Eyepatch for RUIM
Smaller seabed rocks
Smaller seaplants-small
Sober's Better Sand v2
Sober's better rocks v2
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
SH5 water for SH4 mod
#1 ISE New clouds+Waves
#2 ISE Realistic Colors
OM_FritzFix
SH4 Brass HUD-Kriegsmarine
EAXsoundsim_with_WebstersManeuverSTOCK_GFO_OM
Lite Fog v2 + 100' Underwater Visability
vickers03 Aircraft reflections mod
Smoke Mod
STOCK_different_smoke
TMO More explosions & smoke Mod
Sober's Compass color mod
#2 Submarine splash and roll pitch mod with new sound for stock sh4
Webster's Smaller Rain for R E
Webster's Ship Manuvering Fix
DBSM_SH4
DBSM-SH4-SpeechFix
Living breathing Ocean VS_3 with new lighting and reflection work
OM_DarkWaters_V6 Type7b Rudder fix
DrJester's Environment Overhaul
DrJester's Environment Overhaul - Starry Night
International Radio mod
RadioStationManager



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Old 02-21-22, 01:15 PM   #1206
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Old 03-17-22, 03:38 PM   #1207
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Hi there guys!
Is there any list for a "must have mods" that are working good with the Dark Waters V6?
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Old 03-17-22, 07:04 PM   #1208
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First posting by Fifi:
https://www.subsim.com/radioroom/sho...21#post2640021
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Old 03-20-22, 05:16 AM   #1209
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Okay, another 2 questions:
- Dick O'Kane's metod of calculating speed is not working form me. I'm waiting 3 minutes and 15 seconds but the results, are way off the real speed (for example calculated 7,5 knots, but the real speed Was 9 knots).
- How to calculate range in periscope using Dark Waters mod? I cannot find any interface to do that.

Are there any tutorials for torpedo solution in Dark Waters? For U-Jagd, etc?

Thanks!

Last edited by teclove; 03-20-22 at 05:35 AM.
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Old 03-20-22, 10:22 AM   #1210
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With Imperial measurements in yards, use 3 minutes... 3:15 for metric - I hope I'm not backwards on that...

Look in the Support folder and other folders under that for some of mod parts documentation.
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Old 03-21-22, 06:52 PM   #1211
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I have no interest in doing manual targeting, does the auto targeting still work with this mod?
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Old 03-21-22, 09:09 PM   #1212
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Quote:
Originally Posted by Zinmar View Post
I have no interest in doing manual targeting, does the auto targeting still work with this mod?
Yes. It. Does.

I am a firm believer in auto-targeting.

good luck, Herr Kaleun.

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Old 03-22-22, 02:34 PM   #1213
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Okay, got it all working really good. No CDT's, bugs etc.

Please remind me - in OM/Dark Waters there are only patrol missions? I'm getting only "go to grid XX, patrol for 96h).

Second and last question. There are many (sometimes to many) messages about current war situation. I've got message for U-boots near Norway to assist Tirpitz battleship - can I find it there? I remember that Om used data from uboat.net. How accurate are those messages (only for "lore" or things really happens on the map when I'm bored at grid XX?).

Thanks!
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Old 03-22-22, 04:04 PM   #1214
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Quote:
Originally Posted by teclove View Post
Okay, got it all working really good. No CDT's, bugs etc.

Please remind me - in OM/Dark Waters there are only patrol missions? I'm getting only "go to grid XX, patrol for 96h).

Second and last question. There are many (sometimes to many) messages about current war situation. I've got message for U-boots near Norway to assist Tirpitz battleship - can I find it there? I remember that Om used data from uboat.net. How accurate are those messages (only for "lore" or things really happens on the map when I'm bored at grid XX?).

Thanks!

Breaking this down...



1st off, OMDW's, is SH4... NOT SH3... meaning you're not going to get told go here & patrol for a lousy 24 hrs then get left to your own devices...


SH4, features the ability to, (on the messages clip board on completing your primary & in some instances... 2nd & 3rd level objectives intermixed in with the primary one) radio in & get new orders... so your initial war patrol, can last for a bit... until you get told to RTB. Which can happen after doing a couple of objective orders... sometimes, after 1 or 2 objectives... it varies.



2ndly...

as with your example there, Tirpitz... I believe if I recall it rightly... that is not just radio flash filler fluff... iirc it is scripted in, if... IF (& this is a mighty BIG if, at that... ) of being close enough to that area, you can participate in the attempt to 'save' that BB... or is that the Bismarck I am thinking on... it may be both... *shrugs*

So, no, not all the radio messages you have flitting about in game, are just there for fluff value... just how much is, not fluff, can't rightly say off hand... but would reckon, maybe 1/3 of it up to maybe 1/2.

Hope, this info helps... clarify things for ya...


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Old 03-22-22, 06:17 PM   #1215
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Quote:
Originally Posted by teclove View Post
Second and last question. There are many (sometimes to(o) many) messages about current war situation.

Quote:
Originally Posted by Mad Mardigan View Post
So, no, not all the radio messages you have flitting about in game, are just there for fluff value... just how much is, not fluff, can't rightly say off hand... but would reckon, maybe 1/3 of it up to maybe 1/2.
Teclove,

i have "fixed" my version of the messages such that none of the messages will interrupt the space-time continuum. ()
if you would like a copy, send me a PM.


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